Posted 09 November 2018
Marvelous Designer 8 now includes the ability to turn your garment meshes from the MD triangle mesh to quads. This feature also allows you to decide how dense you would like the geometry to be and by adjusting the particle distance, you can increase and decrease the number of polygons within the model which is perfect for both real-time and photo-realistic visualisation workflows. For additional tweaking, you can even adjust the angle of the topology to sit your garment design.
Sewing can now be added using the 3D viewer as well as the 2D viewer like in previous versions. This feature also artists to add and editing seams created using the Segment Sewing and Free Sewing tools. Editing seams in the 3D viewer can be achieved by selecting the seam points and dragging them to the relevant spot you require. Using these same tools, you can create 1:N and M:N sewing seams which also you to create multiple sewing segments to a single garment segment.
With the latest release, sculpting has now been included so that artists can add in some of the finer details to their garment. This comes with a selection of adjustable brush types to allow you to Scuplt, Smooth, Grab, Stamp and Pinch your garment providing you with flexibility to define your model further.
Garment patterns can now be extracted 2D patterns from UV Maps of imported 3D models int Marvelous Designer.
Automatically generated automated arrangements points and bounding volumes are created based on an avatar’s mesh height and circumference.
Adjusting the trim weight gives you more flexibility when changing the 3D garments drape giving you a more realistic look with objects such as zippers and button hanging from clothing. Adding and reducing the weight of the additional objects on your garment will simulate a more realistic pull on the fabric.
Take a look of some of the things that can be done by some of our artists using Marvelous Designer along with other supporting 3D software.