2D concept artist Moh shares his knowledge on all things 2D in this short interview.
Moh gives us some tips on becoming a successful 2D concept artist, and chats about his upcomming personal project.
Hi! I'm Moh and I'm a Senior Concept Artist in the games industry. I specialize in creating and improving an IP's visual stylization; whether it's characters, weapons, UI, or environments, I ensure the design language is of top quality in all these areas of a game's development.
I decided I wanted to become a concept artist in my second year of my Games Design course at the University of Central Lancashire (UCLAN), it was then where I discovered the details of a game's pre-production phase and it intrigued me to no end for the exploration and possibilities of ideas.
My 2D or art background stretched far back even before my official education. I had the passion to create and design characters from an early age and I wanted to pursue that through learning the fundamentals of art by undertaking a Fine Arts course, a Graphic Design course, and finally a Games Design course. I did not end the development of my skills there as I've undergone training in my personal time by creating my own projects mimicking a pre-production phase of an IP, and focusing on different styles of each project.
I believe one of the most important things an artist really needs is passion and consistency.
AI have a lot of artists that inspire me in multiple ways. Where Leonardo Da Vinci inspired my line work and sketching style, Thierry 'Barontieri' Doizon inspired a modern approach to sketching in high quality in a small time frame.
I love the absolute endless waves of ideas I'm allowed to explore during the creation of an IP. And one thing I would change is having more time.
Thanks for having me! I'm currently working on a project that's soon to be released worldwide, and it's a project I've been proud to work on for the last 2 years. It's a fantasy setting Tactical-RPG mobile game where collecting and improving powerful Heroes can keep you on top of the game. I'm also working on a personal fan project to improve my skills further where I illustrate or visualize certain scenes in Warhammer 40.000 novels.
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