Paul Bannon 27 October 2020

Artist Interview with Moh Z Mukhtar

2D concept artist Moh shares his knowledge on all things 2D in this short interview.

Moh Mukhtar

Moh Mukhtar

Age: 36
Experience: 10 Years
Key skills: 2D Concept Artist

Moh gives us some tips on becoming a successful 2D concept artist, and chats about his upcomming personal project.

Hi there! Can you tell us a little about yourself and your skillset?

Hi! I'm Moh and I'm a Senior Concept Artist in the games industry. I specialize in creating and improving an IP's visual stylization; whether it's characters, weapons, UI, or environments, I ensure the design language is of top quality in all these areas of a game's development.

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When did you first realize you wanted to work in the games industry?

I decided I wanted to become a concept artist in my second year of my Games Design course at the University of Central Lancashire (UCLAN), it was then where I discovered the details of a game's pre-production phase and it intrigued me to no end for the exploration and possibilities of ideas.

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What sort of education or training did you pursue to improve your skills as a 2D artist? Do you think this fully prepared you for working as a 2D artist?

My 2D or art background stretched far back even before my official education. I had the passion to create and design characters from an early age and I wanted to pursue that through learning the fundamentals of art by undertaking a Fine Arts course, a Graphic Design course, and finally a Games Design course. I did not end the development of my skills there as I've undergone training in my personal time by creating my own projects mimicking a pre-production phase of an IP, and focusing on different styles of each project.

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What do you think are the most important things that an artist needs in order to become a high-level professional like you?

I believe one of the most important things an artist really needs is passion and consistency.

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Who are the artists that inspired you?

AI have a lot of artists that inspire me in multiple ways. Where Leonardo Da Vinci inspired my line work and sketching style, Thierry 'Barontieri' Doizon inspired a modern approach to sketching in high quality in a small time frame.

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Name one thing you love about your job? And one thing you would love to change if you could?

I love the absolute endless waves of ideas I'm allowed to explore during the creation of an IP. And one thing I would change is having more time.

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Thanks for your time, before you go can you tell us what we can expect to see from you next?

Thanks for having me! I'm currently working on a project that's soon to be released worldwide, and it's a project I've been proud to work on for the last 2 years. It's a fantasy setting Tactical-RPG mobile game where collecting and improving powerful Heroes can keep you on top of the game. I'm also working on a personal fan project to improve my skills further where I illustrate or visualize certain scenes in Warhammer 40.000 novels.

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