We are a 3D Studio based in Bulgaria that specializes in the creation of Photorealistic 3D Models as well as photogrammetry, character creation, rigging & animation, scripting, and simulations. In order to create the best possible quality for our clients and customers, we have dedicated ourselves to constant learning, which we have been doing for the past 10 years. Our team of 3D artists is skilled, efficient and with a ton of experience. The most important thing for us is to first understand your needs and offer you solutions, so don't hesitate to contact us.
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Cloth Simulation Compositing Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Graphic Design Hair/Fur Grooming Hard Surface Modeling Level Design Lighting Matte Painting MAXScript Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping
software3DF Zephyr 3ds Max After Effects Cinema 4D Marmoset Toolbag Marvelous Designer Maya Photoshop Procreate RealityCapture Substance Designer Substance Painter V-Ray ZBrush
I am a 3D character artist, expert in digital sculpting, modeling, organic/inorganic modeling, PBR texturing, game asset creation, etc.
software3D-Coat 3ds Max Blender Cinema 4D MARI Marmoset Toolbag Maya Substance Painter Unreal Engine xNormal ZBrush
Stynsour is a Professional CG artist and i have more then 9 years of experience in this field. (Low and high poly modeling), texturing, rigging, animation, hair grooming and simulation etc. I completely understand for low and high poly modeling. My specialized is modeling for WILD LIFE. I use Maya, 3ds max, Mudbox, Blender 3D, Z-Brush, and Photoshop CS. i working with freelancing project attend and also work with my Turbosquid gallery.
skills3D Modeling Animation Compositing Facial Rigging Hair/Fur Grooming Lighting PBR Texturing Rendering Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping
Hello, My name is Maxime Galland, I'm a French CG artist, head of Alchemist Group, a company composed of Alchemist Games, Alchemist Pictures and Alchemist Academy. We are providing high-end quality content, from entertainment to more specific purposes. I Consider Myself as a generalist, I used many offline and realtime renderer engines. I work on environments as well as characters.
3d artist, 10 years commercial experience. Live action /vfx integration, product animation, 3d modelling, architectural visuals.
skills3D Modeling Animation Architectural Visualization Compositing Fluid Simulation Hard Surface Modeling Lighting Matchmoving Particle Effects Rendering Rigging Shading Texturing Turntables UV Mapping VFX
softwareAfter Effects Arnold KRAKATOA Maya NUKE RealFlow Shave and a Haricut Substance Painter V-Ray
I am a 3D character artist with a solid understanding of anatomy and developing characters for 3d Printing. Over the course of my 5-year career, I've developed a skill set directly relevant to the 3D Modeler role, including • 3D modeling and 3D printing. • Character Modeling & Sculpting in Zbrush • -3d photoscan cleanup • Make a 3D printed figurine • create 3d models from the reference • Retopology , Texturing , …
I'm a CG Artist. I studied computer science for 6 years in Poland (programming of internet applications and computer networks). I specialized in hard surface modeling and sculpting. I create 3d models, animations, short films, games, architecture visualization and more.
skills3D Modeling 3D Scanning Animation Architectural Visualization Camera Tracking Color Correction Compositing Facial Rigging Hair/Fur Grooming Hard Surface Modeling Lighting Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Photogrammetry Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VFX Virtual Reality VR 360
software3D-Coat 3ds Max After Effects Blender BodyPaint 3D Cinema 4D FumeFX Fusion 360 Houdini Marvelous Designer Maya Mental Ray Metashape Mocha NUKE Octane Render PFTrack Photoshop Premiere Pro Python Quixel DDO RealFlow RenderMan Sculptris SpeedTree Substance B2M Substance Designer Substance Painter TurbulenceFD Unreal Engine V-Ray ZBrush
I'm working in this industry for over seven years. I am specialise in: hight and low-poly modelling and UV mapping using 3DS Max and Maya, Blender creating normal maps in 3DS Max, ZBrush and Photoshop (with Xnormal or Nvidia Normal plug-in), texturing using Photoshop (colour and specular maps), sculpting, painting and adding detail to high poly models in ZBrush. Ndo2, Mudbox (texturing, sculpting), Marmoset, Topogun, All substance product, Im official tester UE4 from company Epic Games
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Hair/Fur Grooming Hard Surface Modeling Level Design Organic Modeling PBR Texturing Retopology Texturing UV Mapping Virtual Reality
software3D-Coat 3ds Max Blender Marmoset Toolbag Marvelous Designer Maya Substance Designer Substance Painter Unity Unreal Engine
Designer with experience and in-depth knowledge of design in large scale productions. Profound knowledge and advanced skills in 3D design, game development, graphic design and web design. Highly proficient in 3D software, 2D software and toolsets.
skills3D Modeling Animation Architectural Visualization Art Direction Concept Art Concept Design Digital Painting File Conversion Hard Surface Modeling Illustration Level Design Lighting Look Development Motion Graphics Organic Modeling PBR Texturing Rendering Sculpting Sketching Storyboarding Texturing UI Design UV Mapping Virtual Reality
software3ds Max After Effects ArtRage CryEngine Illustrator KeyShot Maxwell Render Phoenix FD Photoshop Premiere Pro SketchUp SpeedTree Substance Painter Unity Unreal Engine
A highly experienced CG artist, having worked at variety of 3D studios on a plethora of very diverse projects.
skills3D Modeling Animation Hard Surface Modeling Layout Organic Modeling Particle Effects PBR Texturing Retopology Sculpting Texturing UV Mapping
I am 3D modeler and texture artist for games and VFX. I have worked at Adobe full time as a CG technical artist. My previous work includes work for Third Films VFX studio, characters and background assets for several indie games and more. I have good experience working with commercial projects and know several workflows from ZBrush to 3Ds Max and Maya, and creating PBR materials using Substance 3D.
skills3D Modeling Animation Architectural Visualization Cloth Simulation Decimation Hard Surface Modeling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping
software3ds Max Blender Cinema 4D Marmoset Toolbag Marvelous Designer Maya Substance Designer Substance Painter Unreal Engine ZBrush
Skilled professional with huge experience includes all stages of 3D Art production. Background includes solid proficiency in 3D Digital Sculpting, 3D Modeling (High/Mid/Low-poly), Retopology, UV-Mapping, Texturing (Baking, Painting, PBR & Stylized Texturing), high/mid/low poly models sets ready for game engines, skinning, setting up facial expressions, lighting, rendering, implementation in game engines, Photogrammetry, 3D printing. First of all, I care about quality and aesthetic.
skills3D Modeling 3D Printing Animation Art Direction Concept Art Concept Design Decimation Digital Painting Facial Rigging File Conversion Graphic Design Hair/Fur Grooming Hard Surface Modeling Level Design Lighting Look Development Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Rendering Retopology Rigging Sculpting Shading Sketching Skinning Texture Baking Texturing UV Mapping Virtual Reality
software3D-Coat 3ds Max After Effects CorelDRAW Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Mental Ray Photoshop Quixel DDO Quixel Mixer Substance Painter Unity Unreal Engine V-Ray xNormal ZBrush
Services in the field of 3D modeling, visualization, animation, 3D printing, CNC. Delivery of projects compatible with popular 3D modeling packages, Unity, Unreal Engine and / or ready for 3D printing, processing on CNC systems.
skills3D Modeling 3D Printing Animation Architectural Visualization Cloth Simulation Color Correction Compositing Concept Design Facial Rigging Hard Surface Modeling Lighting Motion Graphics Organic Modeling Particle Effects PBR Texturing Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing
I am an independently functioning 3D/2D generalist, mainly specializing on Character Design and Development. I have over 20 years of production experience having worked on numerous TVC's, Feature films productions. I am also a trained classical 2D animator, character designer and Illustrator.
skills3D Modeling Animation Architectural Visualization Art Direction Camera Tracking Cloth Simulation Compositing Concept Art Concept Design Digital Painting Facial Rigging Fluid Simulation Hard Surface Modeling Illustration Level Design Lighting Look Development Organic Modeling Particle Effects PBR Texturing Post Production Rendering Rigging Shading Texture Baking Texturing Turntables UV Mapping
software3D-Coat After Effects Arnold ArtRage Blackmagic Fusion Blender Cinema 4D Cycles Eevee Houdini Marmoset Toolbag Marvelous Designer Maya NUKE Photoshop SketchBook Softimage Substance Designer Substance Painter Unity Unreal Engine Unreal Studio
RM Visuals is an Architectural Visualisation Studio based in Glasgow with over 15 years experience in the industry. We create photo-realistic images that are both creative and exciting while surpassing our client's expectations. Our goal is to understand your project, your message, your audience, explore ideas, moods, materials and lighting individually tailoring the final visuals into something that will really shine. We want to wow you!
software123D 3ds Max After Effects AutoCAD Backburner Corona Renderer HDR Light Studio Illustrator InDesign Navisworks Photoshop Premiere Pro Revit SketchUp V-Ray ZBrush
skills3D Modeling Animation Architectural Visualization Art Direction Color Correction Compositing File Conversion Illustration Lighting Look Development Photo-manipulation Post Production Rendering Shading Texturing Virtual Reality VR 360
Freelancer 3D modeler with experience in Zbrush and 3Ds Max. - Organic and inorganic 3D modeling. - Creation of 3D props - Creation of environments/interiors. - UV mapping - Texturing in Photoshop and Substance Painter - Vray rendering and Marmoset Toolbag
skills3D Modeling Architectural Visualization Hard Surface Modeling Look Development PBR Texturing Rendering Retopology Texture Baking Texturing UV Mapping
I'm an experienced concept designer and illustrator, I've been working on film and games for more than 8 years and have worked with companies like Marvel and others.
skillsArt Direction Concept Art Concept Design Digital Painting Graphic Design Illustration Sketching
Hi I am Shank Mehta, A CG generalist, having intermediate knowledge of all streams of 3d/2d animation, specializing in Hard Surface Modeling, Texturing and Lighting, Automotive modeling and rendering. Other interested areas are Character modeling and texturing. Have taught animation professionally for more than 6 years to hundreds of students. 13+ years of Industry experience, working on many software like 3ds Max, Maya, Zbrush, Mudbox, After Effects, Photoshop etc.
skills3D Modeling Animation Architectural Visualization Art Direction Digital Painting Hard Surface Modeling Illustration Lighting Matte Painting Motion Graphics Organic Modeling Rendering Rigging Sculpting Shading Storyboarding Texturing UV Mapping
I'm skilled hard surface artist with versatile background of creating vehicles, props, environment pieces, characters, creatures etc. I can make models from scratch, bake maps, texture and create simple animations as well as put them into engine or render. I can create custom materials in Substance Designer and Photoshop. Compose renders in photoshop. I'm good in realistic estimation and going back and forth with feedback during the task. I keep track on software and workflow updates in industry. Like to learn new tips and tricks
skills3D Modeling 3D Printing Animation Art Direction Concept Design Decimation Hair/Fur Grooming Hard Surface Modeling Lighting Look Development Organic Modeling PBR Texturing Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping Virtual Reality
software3ds Max Arnold KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop SpeedTree Substance Designer Substance Painter Unity Unreal Engine UVLayout ZBrush
I'm Dan Marriott, a CG artist with a passion for exciting visuals. I'm primarily a hard surface modeling and texture artist, but I'm also skilled in lighting and texturing. I can model efficient high poly or low poly assets for use in film and game applications.
skills3D Modeling Animation Architectural Visualization Hard Surface Modeling PBR Texturing Rendering Texturing UV Mapping
software3ds Max After Effects Blender Houdini Marmoset Toolbag Maya MODO Photoshop Quixel DDO Softimage Substance Designer Substance Painter Twinmotion Unity Unreal Engine ZBrush
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