3D Character Artist

Kay - Real Time Game-Ready Character (commission)

Published February 18, 2021

Commission I did for CGHero for one of their video game clients. Completely textured in substance painter using smart masking & materials plus handpainted (no projections). Skin detail using alphas in zbrush. Rendered in marmoset toolbag. 5 UV sets - Head, Upper Body, Lower Body, Eyes and Hair.

Shotgun shells and cartridges made by fellow Hero Marcos https://cghero.com/user-profile/Marcos_Brito_3D_Art.

Full body 38k tris - hair & beard 16k - shells and cartridges 12k. Concept provided by the client, Simutronics Corp.