Video Game Art

All images are from DTG Flight Sim World, originally released in 2017 and unfortunately cancelled in 2018, Flight Sim World once featured on Steam - .

I had the honour of presenting this game at E3 2017 in LA. I was responsible for improving and maintaining vehicle assets both artistically and on the simulation side, writing many lines of logic during my tenure as vehicle artist!

A typical workflow involved creating an asset in 3ds Max, authoring textures in Photoshop and Substance using a PBR workflow, performing high-poly work in Zbrush and baking out maps using xNormal. Compositions and eye candy were often created using Marmoset.

Integration of assets into custom or proprietary engines is also available.