An Orc Ogre Character created for the Unity Asset Store. Currently creating animations for it.
Base Model sculpted in Zbrush. Sculpt Cleaned up and retopologized using 3dCoat retopology tools. Textures and Low Poly Topology, UVs and Baking carried out by myself and finalised in 3Dcoat, Substance Painter and Photoshop. Rigged and animated in 3dsMax.