Organic Character Modeling
Published October 20, 2016
I specialize in character modeling for animation or games. I typically sculpt ultra high-res meshes in ZBrush, then I do retopology and UV unwrapping before exporting to a variety of 3D formats or game engines like Unreal or Unity. I also do concept sketches, clothing, and low poly hair or particle hair depending on what render engine you use. I don't do rigging or animation.