Lowpoly and Realtime assets development for Unreal Engine and Unity
Published March 14, 2017
I can help you with modeling and texturing of different assets for your chosen game engine - Unity, Unreal Engine or something else.
An asset type is like a scope, nightvision device, assault laser, grenade launcher (or grenades themselves). It is possible to make weapon like pistol in given time. A can make a more complex asset and even a whole weapon, like an assault rifle, but it will take more time and add an extra cost to this service (see below).
I can provide both PBR Specular/Glossy or PBR Metalic/Roughness texturing workflow or an non-PBR workflow.