Juan F.
My main focus is on 3D modeling content for Render (Real-time) & PreRender (CGI) from props and environments to stylized characters. My workflow is focused to create high poly models (Hard surface or sculpting), Retopology, (Low Poly) unwrapping, baking and texturing (PBR); as well to make sure the content looks artistically appealing.
Juan F.
My main focus is on 3D modeling content for Render (Real-time) & PreRender (CGI) from props and environments to stylized characters. My workflow is focused to create high poly models (Hard surface or sculpting), Retopology, (Low Poly) unwrapping, baking and texturing (PBR); as well to make sure the content looks artistically appealing.

Zbrush
Maya
3DCoat
Marmoset Toolbag
Substance 3D Designer
Substance 3D Painter