Unreal Engine 4 | Real-Time Ray-Tracing Visualization | Azuma House (4K)

Published February 10, 2021

Due to the current travel restrictions, I decided to revisit Tadao Ando's beautiful Azuma Row House, in Unreal Engine 4.26.

I originally created this scene almost 4 years ago in Unreal Engine 4.12 (see Monolith Studios - Azuma House) and thought it would be perfect to test out new Ray-Tracing and GPU Lightmass features. One thing led to another and I ended up reworking almost 80% of the scene.

My aim was to capture a rainy mood for this setting, some flashes of lightning and the sound of distant thunder rumbling on the horizon. I have always been deeply drawn to this beautiful work of art and I hope to visit it in person in the near future.