3D Character Artist


Published August 05, 2020

I sculpted the face in ZBrush and used Texturing XYZ for the highly detailed areas and then I added some extra detail in sculpting on top.

I did the texturing in Substance Painter and Photoshop.

For the face, I used Diffuse, Normal, Gloss, Backscatter maps.

About the hair, there was a lot of re-work in order to define the right thickness of hair, correct maps, building materiel for Unreal Engine.

I used Diffuse, Gloss, Depth, ID, 2nd UV Lightmap, and Alpha for the hair.