Billy - Realistic Character for Game
Published December 20, 2019
Responsible for everything.
The purpose of this project was to create a realistic character for game engine.
Still images was rendered using Marmoset Toolbag,
I place a Hair card manually for creating hairs, beard and eyebrow. The hair polygon count is less than 8500 tri.
Details were sculpted in Zbrush and texturing XYZ.