Hey, I am Irana

Minsk, BY - Joined May 2019

Experience and specialization in hard surface modelling, including props, weapons and guns, military vehicles and so on. Skills in full 3D asset development pipeline: — Blockout, high poly, low poly — UV mapping, baking and maps editing (Normal Map, AO, etc.) — Creating PBR materials and textures in Substance Painter — LODs and proxy objects — Visualization Experience in creating educational materials and on-site training in my field of expertise.

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