I am a 3D modeller with a high drive to create high quality assets for video game production and product showcasing. I have 7 years experience of working with 3D modelling and my main focus goes into scale, silhouette and detail accuracy which I definitely consider important factors - especially when recreating something from real life. I mainly work within Maya and ZBrush. Other software I work in includes Photoshop, Unreal Engine, Substance Painter, Arnold among others depending on the subject. I am open to work on either stylised or realistic projects. Please contact me if you'd like me to be a part of your vision, I am keen to use my skills to help.