Hi, I am Frank

Midwest, US - Joined September 2018

I create hard surface assets optimized for real-time render applications using a high poly to low poly workflow. Strong background with industrial, military and aviation themed projects. Creating real-time 3D models since 2002.

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Skills & Software

3D Modeling Blender Electronics Games Hard Surface Modeling Marmoset Toolbag PBR Texturing Photo-manipulation Photoshop Premiere Pro Props Quixel DDO Realistic Retopology Substance B2M Substance Painter Texture Baking Texturing Training Turntables UV Mapping ZBrush

Modular Engineering Laser

Old Pump Action Shotgun (Low Poly)

Tactical Headset

Four cylinder engines (real-time simulation)

Patrol boat (real-time simulation vehicle)

SBX Radio (low poly hero prop)

Faucet example (Low Poly)

Air tools (real-time / low poly)

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