A 3D Artist. I specialise in hard surface modelling, texturing and rendering but have also done a lot of work with characters, creatures and environments. I have worked in most fields within the 3D industry ie. Product visualisation, architectural modelling & rendering, TV, Film, Games and online content etc. I use MODO as my main modelling, texturing and rendering application, Substance Suite for texturing and texture creation and Zbrush sculpting.