3D Character Artist

Tracer Fan art Study

Published September 03, 2019

This was an attempt to learn some VRay rendering, as well as hair techniques for high-res work.
I used Zbrush for the modeling, and Fibermesh hair processed through Ornatrix in 3ds max for rendering. I experimented with lots of different ways of doing the hair and in the end fibermesh was the easiest.