Im a 3d character Artist with over 2 years of expirience. I have worked on project like "Quake Champions", "NBA Playgrounds", "Escape From Tarkov". My expertise includes 3d modelling, sculpting, UVmapping, retopoly, PBR and PBS texturing. Some words about software what i use in creation process: Maya, 3ds Max, Zbrush, Photoshop, Marvelous Designer, Quixel Suite, Substance painter\designer, Knald, Topogun, Xnormal, Marmoset Toolbag 3.
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