Modelling/Sculpting, optimization and PBR texturing Environmental Props

Published March 23, 2017

what can i offer you:



- low Poly, optimized models with PBR textures based on modelled/sculpted high poly

- custom environmental, tileable textures (based on modelled/sculpted geometry and textured in Substance Painter. Im not using Substance Designer) according to the PBR workflow (Albedo/Normal/Roughness/AO/Height/Emission)