3D artist that's been working in the industry since 2006. My last role was on a VR title called Onward as the Lead hard surface artist working remotely for 3 years. I have worked on weapons, attachments and props. I’ve also led a small art team and provided feedback on assets as and when needed. Before this I have worked at Rockstar Leeds, Evolution studios, Facepunch and Foundry 42. Ranging from a junior role up to a senior prop artist role where I was tasked with creating the prop workflow, managing in house junior team members and supporting the outsource artists.