I am a really meticulous and focused person, both on my personal projects and on the ones that I am in charge to produce. My specialty is about the 3D character generalist part, my skills are: digital sculpture, retopology, UV mapping, texturing, hair creation, rigging and animation. I am able to work both on games area, by creating real-time characters and on cinematic area. The softwares that I manage are: Maya, substance painter, Zbrush. Marmoset toolbag, Mari and photoshop.