Tildas Dagger

Published September 11, 2019

Project in which I worked for CGSOS doing the modeling of the base mesh, uv mapping, texturing, lookdev, lighting and render of the asset Tildas Dagger, as part of a project for the TV series 'INTO THE BADLANDS'. High poly model and retopo by Armando Sepulveda. I used the software's Maya, Substance Painter and Redshift.