I am generalist specialized in the modelling and texturing of environment&prop and characters. I have good communication skills and ability to work interactively with production and other departments to solve production challenges. My previous jobs have allowed me to gain experience in managing an entire project, from pre-production to post-production. I have practice in translating storyboards and animatics into 3d previz, modelling environments & props, producing layouts in Maya and Houdini, creating simulations and shaders, set dressing and pre-lighting. I have demonstrated experience in games, commercials, VR/AR for interior design and films as a previs artist, modeler, texturing, set dressing, look&dev and layout artist. My software knowledge includes Maya, Redshift, V-Ray, 3D Max, Zbrush, Houdini, Unity, Photoshop and Substance Painter. I enjoy working with others and learning from them which makes me improve as an artist and I try to challenge myself with my personal work and leave my comfort zone. I am ambitious, dedicated and passionate about videogames and films.