The team at Auleek aspire to create new, innovative, and increasingly engaging solutions by using the latest in computing technology. Our artists craft life-like visions of yet-unbuilt structures, spaces and products, enabling your audience to experience your vision. We provide highly specialized solutions in the areas of architectural visualization, Augmented and Virtual Reality solutions, virtual tours, interactive applications, Game Asset development, etc
3D Environment/Prop Artist for games and other real time applicatoins
- Experience in all aspects of environment/prop creation - concept, blockout, high to low poly modeling/baking, texturing, lighting, LODs, material setup and integration, lightmaps, collision setup, etc.
- Released games for console and PC
Hi! My name is Diego, I'm from Argentina. I have 15 years of experience as a professional 3D artist. I've worked in video games most of my career filling the roles of character artist, asset modeler, rigger, animator and environment artist. I'm a very good sculptor and texture artist, and I'm always using the latest pipeline. I work very fast. I've been working as freelance artist for the past 8 years and I'm always open to new contracts.
I'm Freelance 3D Senior Environment artist, 35 years old living in France.
I created my self employment job in 2012, I 've got the the chance to work on outstanding AAA title, like Bioshock Infinite, Kinect sport Rivals, Armored Warfare, Agent of Mayhem ...
My skills :
- I Can adapt to all art style.
- Graybox / modular asset design / Blueprint UE4
- LowPoly hardsurface and Organic
- HighPoly modeling / zbrush
- PBR texturing substance Painter / designer.
- Shader UE4 + Profiling
I am CG artist for over 14 years with focus on game art production. Mostly i do characters and props, but i model everything as well i do rigging and animation. Secondary is game dev in unity and ue4.
I have worked in past, with few big ones, such are Disney, BW as outsource, and for many indies as well.
Some of project i participated: Honda Acura NSX Itune app, Bullet Force mobile game and man other small ones. Now i work as character artist part time for NIbiru and Iplay.
My name is Jordi Alavedra, I'm a highly qualified 3D Generalist with 8 years of experience, specialized in modeling and texturing. I have been working for 3 years in London on commercials and films. I also have an experienced background due to working on several high profile projects during 5 years in Barcelona and Madrid.
My specialty is in "Hard-Surface" but also have a good familiarity with "Organic" modeling/sculpting.
I'm also a 3D generalist and have a complete understanding of technical issues.
have good experience with:
-high poly/mid poly modeling (+3D print)
-low poly modeling + baking maps
-sculpt and re-topology
-developing app/games with unity
-good knowledge of how to optimize assets to keep high performance in real-time engines.
-hard surface PBR texturing
-10+ Years of professional ex
Game Artist / Digital Sculptor /3D Artist/architecture visualizer Freelancer.
Tokkun Studio is a visual development studio dedicated to creating high-end art for most celebrated entertainment companies in the world. Since 2006, our experienced staff (come with up to 20 years of industry experience) have contributed design more than 200 projects for some of the most successful franchises in games and film and became one of the most prolific and experienced studio on the market. Tokkun Studio is located in France & Japan (Kyoto).
Freelance Character and Creature Artist
My name is Lee Church and I'm a 3D Artist with 10+ years of experience working in the games industry. I've previously worked for Ubisoft Toronto, Warner Brothers, Bioware, THQ and Microsoft, as well as providing freelance services to various studios
• +5 years of experience like generalist 3D Artist
• Solid experience with Rigging , Facial Rigging, Skinning Weight, 3D Animation, 3d Sculpting, Texturization, Photogrametry, Composition, Rendering, and 3D Modeling (Character, Hard Surface, Architectural, Environment)
• +5 Years of experience working with 3dsMax, Maya, Zbrush, Mudbox, 3d-Coat and World Machine
• +2 years of experience in Substance Designer, Substance Painter and Mari, painting at PBR shading
We are a family sized studio, specialized in Tech visualization, made with real love and quality for quality's sake. We combine experience built in over 17 years of ArchViz, Animation and Advertising, and use such broad know-how to offer a superb balance between speed, quality and expense.
We make our Tech visualization all the richer, by using effortlessly Fire and Water FX, matte painting, carefully built human figures and a passionate retouch.
I'm a 2D/3D artist and game designer from Spain who has worked on a wide range of games for Virtual Bandits Games, a group I co-founded in 2014 while I was attending Esne university for videogame design. The games I've been involved in range from 2D platformers designed for mobile phones , to console and PC games, to room-scale virtual reality games. As a result I'm able to adapt to a variety of project needs when it comes to delivering art assets. I have experience in both Unreal and Unity.
Christian is a true CG generalist with professional studio experience on many blockbuster feature films for several years. Christian is now focusing on freelance work and is excited to deliver top shelf work directly to clients.
I am a real-time expert with a large variety of experience with more than a decade working in the video game industry. My skill set is focused on all things dealing with environment art. This includes modeling for environments or props, texturing, shading, terrain building, lighting, effects, atmospherics and general interactive development. I also have a wealth of experience using Substance Designer and World Machine and primarily work with Unity, though I am familiar with Unreal as well.
My name is David Baylis and i'm a 3D artist living in Vancouver.
I work essentially with 3DS Max, Vray/Corona Renderer and Unreal Engine for Architectural Visualization.
I specialize in photorealistic 3D renderings ( Archviz, product design and automotive design).
Experienced also with VR walkthroughs using UE4, I can deliver truly immersive experiences maintaining high fidelity graphics and performance.
You may have seen that Automotive design is another field I like working on.
I have always been a car enthusiast, and being able to create a specific mood and environment in CGI for one car is always challenging but also rewarding once you get the result.
I currently work full-time but always open for opportunities.
Im a senior environment artist with 9 years industry experience. Ive worked for studios such as Crytek on titles such as Crysis 3 and Ryse: S0n of Rome. and most recently Cloud Imperium Games working on their huge space MMO, Star Citizen. Im proficient with Unreal engine and Cryengine and able to pick up new technologies and workflows very quickly.
I've recently completed my Bachelor's in Graphic Design. My main area is environment design for games, with props, lighting and texturing.
Abderrahmane is a generalist 3D artist, worked in the industry as freelancer since 2006.
working mainly with Autodesk 3ds Max and Mental ray/vray. during his career he created a wide catalog of 3d models.
Even working with Autodesk 3ds Max, he can deliver 3d models ready to use in many other popular software like Autodesk Maya, Maxon Cinema 4D or generics formats like .obj, .fbx
I am passionate, excited and enthusiastic about Entertainment Design. I turn ideas into visual images starting from concept to fully realistic level of quality.
https://www.artstation.com/artist/ramster
In my workflow I'm using software such:
3d-coat, Maya, Arnold render, Unreal Engine 4, Zbrush, KeyShot, Marmoset Toolbag, World Machine, Marvelous Designer, DAZ Studio, Quixel SUITE, Photoshop.
If you’re developing video game, film or something where you need visualizing ideas, I can hel
8 years experience working in the games industry as a modeler and texture artist.
Extensive background in traditional art, and sketching/drawing techniques.
Specialties: anatomy, silhouette, design, composition.
Expert level program knowledge: 3DStudio max, Photoshop, Quixel Suite, Zbrush
Adept level program knowledge: Substance designer and painter, Marvelous Designer, 3DCoat