UDK Artists & Studios Results: 12

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Adrian B.
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Registered: 1 month

I am a versatile CG artist with over 12 years of experience and dedicated to creating high quality art. I have a keen eye for form, shape and detail with excellent understanding of hard surface objects. I have strong abilities in digital modelling and texturing of high and low poly models and a vast experience as an artist both for games and visualization purposes.

Ironbelly Studios Inc.
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Registered: 3 months

Ironbelly Studios is able to deliver anything from small scale to AAA across nearly every device on the market.. We offer a full range of comprehensive services under one convenient and efficient roof. You’ll never have to worry about tracking down or taking risks on multiple people with unproven track records.

Moslem T.
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Registered: 4 months

My specialty is in "Hard-Surface" but also have a good familiarity with "Organic" modeling/sculpting.
I'm also a 3D generalist and have a complete understanding of technical issues.
have good experience with:
-high poly/mid poly modeling (+3D print)
-low poly modeling + baking maps
-sculpt and re-topology
-developing app/games with unity
-good knowledge of how to optimize assets to keep high performance in real-time engines.
-hard surface PBR texturing
-10+ Years of professional ex

Tim B.
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Registered: 4 months

Richard W.
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Registered: 10 months

​I've been working in the games industry since 2007 and am principally a 3d character artist, but in the past have covered a number of different roles within the games and multimedia industry such as flash animator, UI and environment roles. Working on various platforms Xbox360, PS3, PS4, PC and mobiles. Using Unity and Unreal game engines.

Lee C.
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Registered: 1 year

My name is Lee Church and I'm a 3D Artist with 10+ years of experience working in the games industry. I've previously worked for Ubisoft Toronto, Warner Brothers, Bioware, THQ and Microsoft, as well as providing freelance services to various studios

Fahd S.
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Registered: 1 year, 2 months

hello my name is fahd sajer a game developer in Unreal Engine i have experience more than 14 years in this field \ concept artist \ Character Designer high&low poly \ ZB Sculpting \ Architecture Designer \ Environmental Designer \ Game Level Designer \ Lighting Work \ Cloth Designer MD also i have a game that i developed called ( unseen ) not realest yet .

DD3D Studio
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Registered: 1 year, 3 months

DD3D is design and 3D visualization studio based in Varazdin, Croatia and in Copenhagen, Denmark.
We are offering high-quality services of 3D modeling, 3D visualizations, 3D animations, products 3D visualizations, medical and biological 3D visualizations, 3D visualizations of ships, boats and other maritime objects. We also offer high-quality real-time applications for interactive 3D visualizations and product display, using high-end gaming engines.

Keith B.
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Registered: 1 year, 5 months

I am a Freelance 3D Artist/Digital Artist with more than 10 years of Industry experience creating Environments, Weapons, Vehicles and Props in the Video Game Industry. I have shipped 5 AAA Titles as well as worked on numerous Freelance Projects. I am skilled at Hard Surface Modelling and Organic Modeling. I create both realistic and stylized models. I have a background in Architecture and Mechanical Drafting. I 2D/3D Animate and Rig and I create UI elements. I create Motion Graphics using AE.

Shank M.
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Registered: 1 year, 9 months

Hi I am Shank Mehta, A CG generalist, having intermediate knowledge of all streams of 3d/2d animation, specializing in Hard Surface Modeling, Texturing and Lighting, Automotive modeling and rendering.
Other interested areas are Character modeling and texturing.
Have taught animation professionally for more than 5 years to hundreds of students.
13+ years of Industry experience, working on many software like 3ds Max, Maya, Zbrush, Mudbox, After Effects, Photoshop etc.

Lauri S.
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Registered: 1 year, 9 months

Dylan B.
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Registered: 2 years, 3 months

8 years experience working in the games industry as a modeler and texture artist.
Extensive background in traditional art, and sketching/drawing techniques.

Specialties: anatomy, silhouette, design, composition.
Expert level program knowledge: 3DStudio max, Photoshop, Quixel Suite, Zbrush
Adept level program knowledge: Substance designer and painter, Marvelous Designer, 3DCoat