3D Artist based in Brazil. Worked more than 7 years with 3D Modelling and 5 years with game developing. Specialized with Character Modelling and work as Generalist 3D Artist.
skills3D Modeling Architectural Visualization Augmented Reality Color Correction Compositing File Conversion Hard Surface Modeling Lighting Look Development PBR Texturing Rendering Retopology Rigging Sculpting Texture Baking Texturing Turntables UV Mapping Virtual Reality
Brazilian 3D generalist focused in 3D modeling(organic and inorganic) and animation. I also work with illustrations and concept art. Fluent in english. I'm open for new projects and oportunities!
skills3D Modeling Animation Camera Tracking Concept Art Illustration Motion Graphics Organic Modeling Turntables
Currently active as a freelance. Developing personal projects. Constantly evolving. Always enjoying! 💎
software3ds Max After Effects Animate Blender Cinema 4D Houdini Illustrator Maya Octane Render Photoshop Redshift Substance Designer Substance Painter Unity Unreal Engine
I'm a 3D artist with a love for building FX and procedural materials. I have experience working on various projects ranging from VR/AR productions to games in the classical sense, as well as VFX for TV. I have worked at the following studio's as an intern: Post Office Amsterdam (VFX generalist), Little Chicken Game Company (3D generalist), Vertigo Games (3D Generalist) and various smaller freelance projects.
The Game Forger is a game studio focused on art and design outsourcing for Virtual Reality, Videogames and Tabletop Games. Our team have more than 15 years of experience in different fields of 3d production.
I'm a 3D artist with a focus in video game art and especially characters, with 3 years of experience working on multiple games.
skills3D Modeling 3D Printing Animation Hair/Fur Grooming Hard Surface Modeling Organic Modeling PBR Texturing Rendering Retopology Rigging Sculpting Texture Baking Texturing UV Mapping
software3ds Max Marmoset Toolbag Marvelous Designer Maya RizomUV Substance Designer Substance Painter ZBrush
I am a Graphic Designer with 3 years of experience and a 3D Artist with a focus on stylized modeling and optimization of game assets. Software that I work with: - Blender - Maya - 4D Cinema - Substance Painter - Zbrush - Unreal - Unity
A 3D artist specialized in characters, working in the games industry for 6 years delivering high quality fully optmized models for realtime use.
skills3D Modeling Concept Art Concept Design Digital Painting Hard Surface Modeling Level of Detail Organic Modeling PBR Texturing Retopology Rigging Sculpting Sketching Skinning Texture Baking Texturing UV Mapping
software3ds Max KeyShot Marvelous Designer Maya Photoshop Substance Painter TopoGun Unity Unreal Engine xNormal ZBrush
Hi! I'm Philipp and my passion is to create characters for 3D printing, miniatures, collectibles, or concept sculpts. I have 10 years of experience in the browser/mobile gaming market as a 3D Artist and I always look forward to new challenges. happy sculpting Phil
PORTFOLIO: https://aaronfowler3d.com/ I'm a self taught artist and have been creating 3D art since the summer of 2011. I have experience working with various clients remotely as well as working in-house. I enjoy learning and am always trying out new techniques and workflows.
skills3D Modeling Hard Surface Modeling Lighting Look Development PBR Texturing Sculpting Texture Baking Texturing UV Mapping
software3ds Max Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Designer Substance Painter TopoGun Unity Unreal Engine ZBrush
skills3D Modeling 3D Scanning Art Direction Decimation Hard Surface Modeling Level of Detail Lighting Look Development Organic Modeling PBR Texturing Photogrammetry Texture Baking Texturing UV Mapping Virtual Reality
Hi Guys, My name is João Chibani, I'm Brazilian. I love what I do, but to me I have a thought of "It's still not good". so I'm always trying to improve, improve and further specify my work progress, every day I pick something different to do to have a more expanded work experience and notion. I also do not like to accumulate a lot of time in a single job, so when I start something, I do not rest until I finish it, but yes, everything in its time. I have a good experience in both sectors, both as CGI and in game engine, My focus has always been 3D for games but I've had great experiences with animation, being a generalist. My main area is environments and props, but I have experience with character modeling, but it is not strong skill.
Immersed in Art Direction and 3D world. Fully focused on developing the best aesthetics for every kind of work. Always looking to study new techniques to use in my workflow and thereby create high quality images.
I am a freelance illustrator and concept artist, and also have experiencein 3D modelling sculpting. I have a BA (hons) degree in game art from Futureworks university and have done a variety of commission and freelance jobs, including working as a comic book illustrator while studying at university. I am a driven and adaptable artist, capable of working in a variety of styles. My strongest areas are character and prop design and illustration, however I have plenty of experience working with environment illustration too. When it comes to 3d work I have experience modeling and texturing hard surface models like props/weapons and environment pieces, as well as having worked in character sculpting, modelling and texturing, and some understanding of rigging.
skills3D Modeling Concept Art Concept Design Digital Painting Hard Surface Modeling Illustration Sculpting Sketching Texturing
I am a dedicated and driven artist and 3D generalist, with passion for art, games and photogrammetry. I a m intuitive and resourceful and have excellent eye for detail. A passion for creation of visually stunning 3D environments.
skills3D Modeling Animation Architectural Visualization Cloth Simulation Coding Compositing Hair/Fur Grooming Hard Surface Modeling Layout Level Design Level of Detail Lighting Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Skinning Texture Baking Texturing Training Turntables UV Mapping
software3DF Zephyr Blender KeyShot Marmoset Toolbag Marvelous Designer Maya Meshroom Photoshop Substance Designer Substance Painter Unity ZBrush
I’m Thiago Vinicius. Born and raised in Curitiba - Brazil. A very cold and cloudy city in southern Brazil. I am a Junior Technical Artist and VFX Artist. I consider myself a Multidisciplinary professional, having knowledge in different areas of game development.
I am a pro-active artist with a huge passion for videogames, and I am proficient in both Autodesk Maya and 3DS Max, skilled with hard surface modelling, and knowledgeable of the importance of good topology and UVs. Also capable of using my initiative to solve problems, along with being a good team player.
skills3D Modeling Concept Art Graphic Design Hair Cards Hard Surface Modeling PBR Texturing Photo-manipulation Photography Rendering Retopology Rigging Sculpting Sketching Texturing UI Design UV Mapping
software3ds Max Bitmap2Material Marmoset Toolbag Maya Mudbox Photoshop Sculptris Substance B2M Substance Painter Unity Unreal Engine xNormal ZBrush
3D environment artist with one year of experience. Shipped two titles. Experience working in every part of the game pipeline.
I am a 3d artist living in Brazil, more focused on characters, but I like everything related to 3D. I meet deadlines, answer whenever possible and am very communicative and easy to work with.
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