Hello there! I'm Mauricio Llano, from Mexico. I'm a mid-level artist that has experience on projects ranging from AAA to mobile and a lot in-between! My specialty is hard surface modeling, like weapons and prop art. Also having experience in environment art (Hard surface and mid-level organic). And just to wrap it up, I'm knowledgeable on all the processes of asset creating. Blockout, High Poly, Low poly, baking, and texturing (PBR and also mask-based tillable). So if you need an asset to be created from a concept and/or reference gathering, you can rely on me and I'll make sure to communicate the process so you are not kept in the dark!
skills
3D Modeling Hard Surface Modeling Level of Detail PBR Texturing Retopology Texture Baking Texturing UV Mappingsoftware
3ds Max Bitmap2Material Marmoset Toolbag Maya Photoshop Simplygon Substance Designer Substance Painter Unity Unreal Engine ZBrush3d weapons and props artist
skills
3D Modeling Hard Surface Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mappingsoftware
3ds Max CrazyBump Marmoset Toolbag Mudbox Photoshop Substance Painter Unfold 3D Unreal Engine V-Ray xNormal ZBrush3D Character Artist, open to Generalist work. several years experience working as Freelancer for Marketing, Videogames, TV and teaching.
I am a versatile 3D artist who specializes in modeling and texturing vehicles, weapons, and environments for games and AR/VR applications
I'm an Industrial Designer, becomed at 3D artist, with several years of experience, I have worked for companies like Mattel, ( Hot Wheels and Matchbox ) as 3D illustrator, and also for EVOX as vehicle modeler. I enjoy very much doing the CGI and virtual visualization, but definity the vehicles have been my life passion... You can see a small sample of some of my works at the next links: https://dillustra.com https://eobregon.artstation.com https://www.behance.net/obre76
skills
3D Modeling Architectural Visualization Integration Lighting PBR Texturing Post Production Rendering Texturing UV MappingSelftaught & Freelancing 3D Artist since 5 years.
I am a freelance 3D modeler with 3+ years of experience in creating 3D models for video games and animations. I can adapt to different job requirements and deliver products on time, as well as give the customer updates on current progress and receive live feedback. I have a strong passion for CG, mainly using Blender and Substance Painter, but I do have experience in Zbrush as well. I currently reside in the state of Maryland, and do freelance jobs remotely.
skills
3D Modeling 3D Printing Architectural Visualization Cloth Simulation Color Correction Compositing Concept Art Decimation Digital Painting Fluid Simulation Hard Surface Modeling Layout Level of Detail Lighting Look Development Organic Modeling Particle Effects PBR Texturing Photo-manipulation Rendering Retopology Sculpting Sketching Texture Baking Texturing UV Mappingsoftware
Blender Cycles Eevee Gimp Iray LuxRender OpenGL Photoshop RetopoFlow Sketchfab Substance Painter UV Packer UVLayout ZBrushhello, my name is andré, freelance 3D artist with a focus on props for games and hard surface, looking for work in the area.
3D and 2D artist since 2009. Working in film industry and publicity.
A complete 3d artist and vídeo editor, knowledge on 3D poly by poly, sculpt, UV, texture and rendering :D and studying rigging (struggling but improving!)
Hello, my name is Amy, I have recently completed a Game Art course at University and am now looking to pursue a career as a 3D Artist.
I am a Senior CGI artist with an eye for creative details, passionate for building assets from scratch and has got opportunities to work extensively in Modeling and Texturing. During the course of my career, I have had the privilege of working on projects from the early stages of Pre-Production to final delivery. Even though, I have held senior positions in the past I am still very eager to work just as an artist, and nothing excites me more than delivering the best quality product. If you need an experienced artist who is dependable and can deliver quality work, please get in touch.
skills
3D Modeling Augmented Reality Cloth Simulation Hard Surface Modeling Level of Detail Lighting Organic Modeling PBR Texturing Rendering Sculpting Texturing UV Mapping Virtual RealityIndustrial Designer & 3D Artist. Always learning and enjoying the beauty of the simplest things on life
Hello! My name's Lucas and i'm from Brazil. I've graduated in 2020 (Design and Development of Digital Games Course, in PUC- SP). I have experience in softwares like Zbrush, Blender, Maya, Substance Painter, Unity, Photoshop. I'm new to this website, I used to work on workana but there wasn't so much 3D projects there.
Hello, My name is Corentin Lalouette, i'm a French Junior Artist. I'm on a second year of a bachelor of 2D/3D game art and on my freetime I do some 3D environment, traditionnal/digital illustration or environemental 3D
Passionate 3D Generalist, with 3 years of hands-on experience in full cycle of creation game ready environments, props, texture sets for various game engines and pipelines, concept art, lighting and animation. I am eager to take on jobs of any size and complexity and able to complete these to the highest standard whilst always ensuring deadlines are met. I possess vast knowledge of content creation techniques and experienced with a variety of industry standard authoring tools. I am able to adapt quickly to new development pipelines, art styles and team structures.
skills
3D Modeling Concept Art Concept Design Hard Surface Modeling Level Design Level of Detail Lighting PBR Texturing Rendering Retopology Rigging Sculpting Texturing UV Mappingsoftware
3ds Max CryEngine Fusion 360 Illustrator Marvelous Designer Maya Photoshop Quixel DDO Quixel Mixer SpeedTree Substance Designer Substance Painter Unity Unreal Engine V-Ray xNormal ZBrushHi there! I am a 3d Artist open for work.Im a self taught artist and i always find ways to improve myself and achieve my end goal. Art as a whole is a huge part of my life and i always try to think outside of the box.
Greetings, I'm Akshay Kumar, a 3D Hardsurface - Environment - Prop artist who has worked on multiple AA and AAA games, individuals, companies and outsourcing studios too. Creation of high quality AAA hardsurface props, environments and weapons is my expertise. Thanks for reading! Cheers!
skills
3D Modeling Architectural Visualization Cloth Simulation Color Correction Decimation Hard Surface Modeling Level of Detail Lighting PBR Texturing Rendering Sculpting Shading Texture Baking Texturing UV Mappingsoftware
After Effects Fusion 360 Illustrator Lightroom Marmoset Toolbag Marvelous Designer Maya Megascans Photoshop Quixel Mixer RizomUV SpeedTree Substance Designer Substance Painter Unfold 3D Unreal Engine ZBrushQuite artistic by nature, got me into 3d modeling 5 years ago, and here I am now, doing cool 3d stuff.
I love to create high quality content focused in modeling props and texturing for games. I like to spend my free time learning new techiniques and improving my modeling skills. Experience with: Stylized and realistic props Weapons Enviroment art Team management
I am a Full-time freelance 3D Artist. My main focus is characters but I have worked with Modeling/Lighting/Rendering for archviz and also modeling/texturing environments for games.
skills
3D Modeling 3D Printing Compositing Organic Modeling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing Turntables UV MappingMy goal is look for innovate and efficient solutions to increase my ability to solve problems and choose the best techniques for each work situation.
skills
3D Modeling Animation Art Direction Augmented Reality Cloth Simulation Hard Surface Modeling Layout Level Design Lighting Look Development PBR Texturing Rendering Rigging Shading Texturing UV Mapping Virtual RealityJunior level 3D modeler with a focus on hard surface modeling. I work with modeling, texturing and render.
I have been working with CGI for more than 10 years, my work is more focused on product image and internal scenes, I currently direct a team, and we make the final image from the concept with post-production already. I do from image to animation, I've done several studies, from models to real-time, I'm used to making models in High and finishing in low.
Hi I'm Nathan, I am 25. I started learning 3d when I was 11, I studied video game art for 4 years in the HEAJ school in Belgium, then I worked for 6 months at EnodoGames in Nice, France. 3 years ago I became free-lancer. I have done a few 3d assets for Dekogon. I animated short documentary films for the Tahitian television. I'm currently still learning to master vfx for cinema and I will direct my first cg featured musical video clip later this year.
skills
3D Modeling 3D Scanning Architectural Visualization Art Direction Cloth Simulation Fluid Simulation Hard Surface Modeling Integration Level Design Lighting Look Development Motion Graphics Organic Modeling Particle Effects PBR Texturing Photogrammetry Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping VFXsoftware
3ds Max After Effects Alchemy Bitmap2Material Blender Character Creator Cycles Eevee EmberGen Houdini Illustrator Marmoset Toolbag Maya Megascans Optix Photoshop Quixel Mixer RealityCapture Redshift Substance Alchemist Substance Designer Substance Painter Unity Unreal Engine World Machine ZBrush