Substance Designer Artists & Studios Results: 180

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Joseph L.
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Registered: 12 days

I'm a 3D generalist with a very broad range of skills from advertising/ film to games and products. I have a large range range of software knowledge including 3ds max, zbrush, ue4, Maya, marvelous designer. World machine. PS, after effects and more.

New

Lucas C.
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Registered: 22 days

I'm a 3D artist from Brazil, graduated in Game development at IESB in Brasília, and i've been working as a freelancer the last year.
My focus is on the PBR workflow for games in Unreal or Unity.

New

Peterson d.
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Registered: 25 days

I'm 3d Artist with 3 years experience on vfx and game industry.
In 2016 I’ve started my first game called “Catch the Thief If you can!” and acquired a lot of experience.
I’m available for freelance work and full-time opportunities.

New

Leandro S.
This user verified his email address

Registered: 26 days

Hello. i'm 3d Character Artist with 6 years experience on vfx and game industry.

Feel free to contact me anytime.

I’m available for freelance work and full-time opportunities.

New

Itay Y.
This user verified his email address

Registered: 1 month

I'm a 3D Modeling and Texturing artist. My main passion and profession is Characters: both realistic and cartoony. Always opened to learn new stuff.
Specializations: Modeling, Shading, Lighting, Rendering
Linkedin: https://www.linkedin.com/in/itay-yogev-690938166/

New

Bosko P.
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Registered: 1 month

I do 3D modeling and sculpting, hard surface and organic shapes, texturing, rendering, retopology, high to low poly baking and models aimed for 3D printing.

My goal is to provide reliable and high end service.

New

Niels D.
This user verified his email address

Registered: 1 month

I'm an Environment, Prop, and Texture Artist that has 4 years experience in game development. I've worked on lots of projects from animated films to VR games. I have excellent PBR Texturing skills, and am outstanding at modeling and sculpting as well. I'm a self-starter and am very good under pressure. I also have a lot of experience working with other artists and making sure to maintain the vision and direction of the project.
I'm available for remote work and ready to get started anytime.

Victor C.
This user verified his email address

Registered: 2 months

As far i remember I´ve always like to design , create and model everything from
vehícles,characters,scenarios. With children mind wihout any skill or
acknowldgement . I spent hours drawing, sculpting, and making histories for
characters and héroes in my mind. This lead me to start a learning journey for
different skills and techniques to the date , for becoming a Digital Artist.

.
This user verified his email address

Registered: 2 months

I mostly do 3d modeling and texturing for animation, indie games
I also do 3d modeling/.sculpting for 3d printing
as well a bit of 2d painting/drawing

James B.
This user verified his email address

Registered: 2 months

Hello I am James Blackwell and I am a 3D General Artist. I have a passion for creating 3D assets and applying them to real-time Engines. As someone who is Technically and Artistically minded, I also work to create tools for use on projects to improve time and efficiency.

Nick M.
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Registered: 2 months

Hi! I'm Nick and I am 3D prop artist! I have an almost 3 years experience in creating game ready assets for realtime projects in unity and unreal engine 4. I love both the realistic and stylized props to create. I've got a full knowledge of PBR texturing and lowpoly assets creation workflow for current gen consoles and PC. I have professional skills in 3ds max, zbrush and substance painter.

Gerardo S.
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Registered: 2 months

Anvesh T.
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Registered: 2 months

Ikeru .
This user verified his email address

Registered: 3 months

I am Character focused 3D artist :) I love making stylized character/assets, but overall I love learning something new each day.

Dan D.
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Registered: 3 months

3D Artist with a passion for hard surface modeling and texturing, such as high detailed environments, props, weapons and vehicles.

Eight years of experience working in the 3D industry on AAA titles such as, FIFA Street, Fight Night Champion and NHL 15.

I am always pushing my abilities to learn new skill sets and discover new techniques.

Alex H.
This user verified his email address

Registered: 3 months

3D / Concept Artist specialized in character and hard surface modelling, sculpting, texturing and concepting. I usually workon hard surface shapes but from time to time I enjoy a lot organic modelling and
sketching.

Available for contact over skype/ discord/ mail for consultations.
I usually focus on large projects but am open to any kind of freelancing or contracts on site.

Here is my portfolio : https://www.artstation.com/alexhagen

Eric H.
This user verified his email address

Registered: 4 months

I have a solid background and education in 3D modeling, texturing, lighting, compositing, and rendering with a specialization in environments, props, product design, and vfx. For the last three years I have also become advanced in motion graphics. I have a professional background in graphic design and web design & development as well.

Daniel Q.
This user verified his email address

Registered: 4 months

Daniel Quaresma is a Motion Designer/CG Artist based in João Pessoa-PB.

Its CGI history, Motion Designer and Vídeo Editing, shows its conscious, but perfectionist approach. Daniel is nourished by his passion in understanding the nuances of Art and Motion. whereas yourself an "eternal student", eager to build even more foundation on your professional career, are always looking for the best way to imagine new ideas and gain new experiences.

Florian F.
This user verified his email address

Registered: 4 months

Nathaniel L.
This user verified his email address

Registered: 4 months

I`m a professional artist of 13 years with a wide variety of experience in 3d artistry. I possess a high proficiency in both the artistic and technical sides of artwork. Additionally, I have been a lead or director for 10 years, and have worked on both sides (client and contractor) of outsourcing, giving me a solid understanding of the needs for both parties.

Maksim I.
This user verified his email address

Registered: 4 months

I'm Junior-Middle (something between) 3D artist, have a passion in modelling weapons and any Sci-Fi things but also would like to work on props and/or some environments. I don't model any organic or characters.

Currently doing props for upcoming game called Loco Parentis. I have about 50-70 hours a week to work on freelance.

Prabh l.
This user verified his email address

Registered: 4 months

Jacob G.
This user verified his email address

Registered: 4 months

I am a 3D modeler who specializes in 3D props and environments. I have the ability to model, uv unwrap, texture, render and perform slight animations. I am also able to model low poly characters as well.

Jeremy B.
This user verified his email address

Registered: 5 months

I'm a freelance 3D artist currently living in Northwest, PA, USA. I have 17 years of experience. For the last 6 years most of my work has been for ArchVirtual doing 3D modeling for real-time ArchVis in 3ds Max and Unity. Prior to that I worked at game studios, primarily Red Storm Entertainment and then TimeGate Studios. I love 3d modeling and I am passionate about continually improving my skills and the quality of my work

oliver m.
This user verified his email address

Registered: 5 months

Christian T.
This user verified his email address

Registered: 5 months

I specialize in many different areas. My main area is 3D visualization/Graphic designing. Producing realistic renders and environments. I am also very passionate with the game industry, modeling high to low poly weapons, props and creating realistic textures on Substance Designer. All my bakes and texturing are finalized in Substance Painter and UV's are created in 3DS MAX. I believe i have the ability to work fast without sacrificing quality and having good attention to detail.

Denys I.
This user verified his email address

Registered: 5 months

I love what I do. I am passionate about hard surface modeling especially vehicles and weapons. I have a different experience with modeling (low-poly/high poly, subdividing), texturing and baking maps, procedural texturing. I have worked with Unity, Unreal and Xcode-engine. Worked with VR, AR, mobile and pc-games.

Ajlan A.
This user verified his email address

Registered: 5 months

I am an independently functioning 3D/2D generalist, mainly specializing on Character Design and Development. I have over 20 years of production experience having worked on numerous TVC's, Feature films productions. I am also a trained classical 2D animator, character designer and Illustrator.

Dejan B.
This user verified his email address

Registered: 5 months

I am 3D Generalist with over 10 years of experience in development of assets, including rigs and animations. During my career I had opportunity to work on various game projects ranging from game for mobile platforms to AAA titles. My art mainly focuses on realism and I enjoy the most to work on characters and weapons.

Felipe B.
This user verified his email address

Registered: 5 months

All the way from Rio de Janeiro, Brazil, comes a 3D artist who's passionate about his work and the people with whom he's able to develop great ideas into beautiful(and efficient) art assets!
I'm most comfortable working on hard surface models for game projects in Unity and Unreal. I'm always eager to learn new software and techniques.
Secret power comes from brewing great coffee in times of need. Although serving it to fellow devs through the internet has proven to be a challenge.

Austen S.
This user verified his email address

Registered: 5 months

I have experience in both Unreal Engine and Unity having worked on various styles, genres, and platforms. With over 5 years of experience I have worked on various projects that include Mobile Games, Virtual and Augmented reality, Console, and Virtual Development Training Programs for the Department of Defense and Aviation industry. I can produce environments, props, and various assets that are low poly and game ready!

Oussama A.
This user verified his email address

Registered: 5 months

Hello
My name is Oussama .im a 3D Environment / Props Artist
i can create props and environments High and Low Poly

The Softwares Im Using are :
3ds Max and Zbrush for modeling
Photoshop and Substance Painter 2 for Texturing
Unreal Engine 4 and Unity 5 As Game Engines

I can create High Detailed Models and textures (for Android . PC . Ps4 .Xbox ..).

Looking forward to work with you

Alireza D.
This user verified his email address

Registered: 5 months

I am a cg artist . do 3d modeling and director and level designer of game industry, Texturing, Lighting and rendering from fantasy to real . my main software is 3dsmax and substance painter and substance designer and I work with after effect, zbrush, photoshop , uv layout .

Hector S.

Registered: 5 months

Valentin L.
This user verified his email address

Registered: 6 months

I am a 3D artist initially inspired from games. Started to work full time on my 3D skills 2 years ago making game assets and later managed to secure a position as a 3D artist developing VR apps for an architectural visualization company. While working in arch viz I also learned to make renders in V-ray and worked with leading architectural and interior design studios around the world like Santiago Calatrava, Calison RTKL, AECOM and others. But my dream is still to work in the game industry.

Ross M.
This user verified his email address

Registered: 6 months

RRFreelance
This user verified his email address

Registered: 6 months

Over 10 years Game and Indie Experience with over 4 shipped titles. Specializing in VR and Mobile Game Development. We worked on Crystal Rift, Windlands 1 + 2, SuperTrucks off Road and some more games around the world.

We are currently a small team of 2, myself and my apprentice. My apprentice takes care of low poly modeling and I take care of the rest of the business. We have a broad range of skills and knowledge base.

Awastoki
This user verified his email address

Registered: 6 months

We are a 3d servicing company based in beautiful Québec city, Canada. After several years in the video game industry, we decided to start our own studio focusing only on quality 3d assets creations for our clients.
We work in multiple fields, wether it's for video games, ads or even jewelry design for 3d printing !

Emma D.
This user verified his email address

Registered: 6 months

Alexey S.
This user verified his email address

Registered: 6 months

Sargis T.
This user verified his email address

Registered: 7 months

Enthusiastic, motivated and self-taught 3D artist. I am convinced that 3D is the best field in the world. I prefer self-education over universities as I like to challenge myself and achieve my goals through my experience.

I enjoy mostly creating game assets and use them in a specific environment. Due to my widely ranged skill set, I am also able to work on any task in different fields. The tools I use on daily basis are 3ds Max, Substance Painter/Designer, Unreal Engine, Marmoset etc.

Edward R.
This user verified his email address

Registered: 7 months

Ze Z.
This user verified his email address

Registered: 7 months

Ali R.
This user verified his email address

Registered: 7 months

I am Enviornment & Prop artist currently working on the latest Triple A gaming titles! I specialize in creating 3d models and environments for video games using the latest game development techniques and software packages. Please check out my portfolio for samples of my previous work!

Yeling L.
This user verified his email address

Registered: 7 months

A highly creative multi-tasking 3D artist with 2 years of experience. An expert of 3d modeling, sculpting. UV mapping, Texturing and lighting. I have ability to prioritize tasks to complete models efficiently. I am self-motivated and able to work independently, with excellent time management skills and a strong work ethic.

Auleek Ltd
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Registered: 7 months

The team at Auleek aspire to create new, innovative, and increasingly engaging solutions by using the latest in computing technology. Our artists craft life-like visions of yet-unbuilt structures, spaces and products, enabling your audience to experience your vision. We provide highly specialized solutions in the areas of architectural visualization, Augmented and Virtual Reality solutions, virtual tours, interactive applications, Game Asset development, etc

Unavailable

Johnathan D.
This user verified his email address

Registered: 7 months

I am a 3D Environment Artist who specializes in the production of assets for real-time environments. I can reliably produce assets for modern Game Engines such as (but not limited to), UE4, Unity, and the Source Engine. I have more than 3-5 years experience with the following software packages: 3ds Max, Zbrush, Substance Designer, Substance Painter, and Agisoft Photoscan. I can provide you with Procedural Materials, Hard-Surface Models, and Organic props optimized for use within a game engine.

Ty J.
This user verified his email address

Registered: 7 months

3D Environment/Prop Artist for games and other real time applicatoins
- Experience in all aspects of environment/prop creation - concept, blockout, high to low poly modeling/baking, texturing, lighting, LODs, material setup and integration, lightmaps, collision setup, etc.
- Released games for console and PC

Jordon B.
This user verified his email address

Registered: 7 months

Self taught Environment Artist with a passion for creating believable, and grounded interactive spaces. Self motivated and always looking for a new challenge whether its contributing to an ambitious project, or learning the next software.

Diego M.
This user verified his email address

Registered: 8 months

Hi! My name is Diego, I'm from Argentina. I have 15 years of experience as a professional 3D artist. I've worked in video games most of my career filling the roles of character artist, asset modeler, rigger, animator and environment artist. I'm a very good sculptor and texture artist, and I'm always using the latest pipeline. I work very fast. I've been working as freelance artist for the past 8 years and I'm always open to new contracts.