Find approved freelance CG artists & studios.
We are Professional Animation Studio who have experience 10+ years working at Animation Industry OUR HAPPY CLIENT : -Nickelodeon -Tiny Island Singapore -Disney Asia and many Big Company who Already using my service
Multi-talented and detail attentive Game Artist in both 2D and 3D designs. Willing to share my talents and technical knowledge in 3D modeling, Digital Sculpting, Texturing, 2D and 3D Animation, Conceptual and Graphic Design, and Traditional and Digital Arts. Main focus in character art and efficient at hard surface modeling, background in graphic design, illustration, and fine art.
skills3D Modeling Animation Concept Art Concept Design Digital Painting Graphic Design Hard Surface Modeling Illustration Organic Modeling PBR Texturing Retopology Sculpting Sketching Texture Baking Texturing
I have made some thinks for the moding community of connan exiles. Worked as a 3D Artist at Piterion GmbH in Germany on the VR Branch and Studied 3D Game Art at SAE Stuttgart Germany. Currently im looking to make my portfolio biger and gather expiriance as a Freelancer.
skills3D Modeling Hard Surface Modeling Level Design PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping
softwareArnold Maya Photoshop Substance Alchemist Substance Designer Substance Painter Unreal Engine ZBrush
I work with the designer for about thirty years, freehand drawing of advanced 3D modeling, currently I specialized in developing from characters to games, from conception to basic animation, I have been committed to evolve my knowledge to a better approach in this area. I am open to experience and the willingness to new opportunities. Love what I don't really consider with work but rather a fun one, that's why I'm without pre-searching for news on the subject.
skills3D Modeling Animation Digital Painting Illustration PBR Texturing Photo-manipulation Rigging Sculpting UV Mapping
Game developer. Specialized in 3D modeling and PBR. Can create custom materials and models of varying styles. Also capable of more organic sculpting, hand-painted shading and skinning clothes to characters. If you work within Unity or Unreal, i can also setup full scenes with light, reflection probes and all. Renders can also be produced this way. Questions? Feel free to ask!
skills3D Modeling Hard Surface Modeling Lighting Organic Modeling PBR Texturing Retopology Skinning Texture Baking Texturing UV Mapping
3D Generalist & CG Artist - I craete /Photorealistic visualizations and animations of products, architecture and furniture/ Sculpting and PBR materials/ Virtual Reality optimized model
skills3D Modeling 3D Scanning Animation Architectural Visualization Cloth Simulation Compositing Lighting Particle Effects PBR Texturing Photogrammetry Photography Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping VR 360
software3ds Max After Effects AutoCAD Corona Renderer DaVinci Resolve FumeFX Illustrator Iray Lightroom Marmoset Toolbag Marvelous Designer Phoenix FD PhotoScan Photoshop Quad Remesher Quixel Mixer Red Giant Suites Rhino RizomUV Sketchfab Substance Designer Substance Painter Trapcode V-Ray ZBrush
3D Environment Artist/ Modeller who recently finished studying BA(Hons) Games Design at Futureworks School of Media
skills3D Modeling Art Direction Decimation Digital Painting Graphic Design Hard Surface Modeling PBR Texturing Retopology Shading Texture Baking Texturing Turntables UV Mapping
softwareBlender Maya Photoshop Premiere Pro Sketchfab Substance Designer Substance Painter Unreal Engine
Designing immersive environments rich in storytelling that allow the game to reach the next level in visual and gameplay quality is what I crave. Feel free to contact me.
skills3D Modeling Compositing Hard Surface Modeling Level Design Look Development Organic Modeling PBR Texturing Retopology Sculpting Texturing Turntables UV Mapping
I am a highly results-driven, self-motivated, resourceful 3D aritst, with an ability to successfully translate desired moods, messages, concepts, and underdeveloped ideas into high class CG imagery. With 13 years experience in the CG, games and VR industry, have completed a number of successful AAA and mobile game titles. Experienced in a variety of production pipelines and well versed in high to low poly modelling and digital sculpting. Experienced working in and contributing to a creative environment alongside designers and coders. Possess the ability to see the big picture and continually develop new and inspiring approaches to a project.
skills3D Modeling Art Direction Cloth Simulation Hard Surface Modeling Lighting Look Development PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing Turntables UV Mapping VR & AR
software3ds Max Knald Marmoset Toolbag Marvelous Designer Megascans Photoshop Premiere Pro Quixel DDO Quixel Mixer R3ds Wrap Shotgun Substance Designer Substance Painter Unity Unreal Engine World Machine xNormal ZBrush
Hello! Thanks for checking my profile! My name is Leonardo, and I'm a brazilian 3D artist and game developer about to become an undergraduate in Graphic Design, currently looking for freelance jobs. My specialties are the creation of props for games and sculpting.
skills3D Modeling Coding Compositing Graphic Design Hard Surface Modeling Lighting PBR Texturing Rendering Retopology Sculpting Shading Texturing UV Mapping
Working as a Senior Environment Artist. Through my career worked on numerous AAA title games including Modelling, Texturing, Environment, Vehicles, Weapons and Props.
skills3D Modeling File Conversion Hard Surface Modeling Level Design Organic Modeling PBR Texturing Sculpting Texturing UV Mapping
software3D-Coat 3ds Max KeyShot Marmoset Toolbag Marvelous Designer Maya Megascans Photoshop SpeedTree Substance Designer Substance Painter Unreal Engine ZBrush
3d generalist with a deft command of technical tools as well as great eye for composition. I settle for nothing less than perfection as you will see in my work. My specialty is lighting, rendering and sculpting especially the human form.
Indie game developer
skills3D Modeling Coding Hard Surface Modeling Level Design Lighting PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
I am a 3D Artist with knowledge in: Rendering Hard Surface Modeling Texturing Creation of Materials Animation
skills3D Modeling Animation Cloth Simulation File Conversion Hard Surface Modeling PBR Texturing Rendering Retopology Texture Baking Texturing UV Mapping
Senior 3d artist specializing on character, creature and prop creation. Creative and capable for fast working process, with good grasp for adapting for new features and tools for working pipeline. An achievement driven, responsible individual who is comitted to his work. Have skills for creating game assets and objects for 3d printing
skills3D Modeling 3D Printing Animation Architectural Visualization Color Correction Decimation Hard Surface Modeling Organic Modeling PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Skinning Texturing UV Mapping
We provide art services for games, films and collectibles. Pod 8 is a people centric studio located out of Hyderabad, India. Our people first approach has led to a strong work culture based on trust, ethics and team work.
I'm a video game artist with over 7 years of experience in this gaming industry. I've first hand knowledge of game art production pipelines. I've worked on many gaming project spanning many platforms and various genres. I can get your concept from start to finish and ready to implement in your game. I'm open to VFX and architectural rendering projects as well. Thanks for reading.
skills3D Modeling Animation Architectural Visualization Hard Surface Modeling PBR Texturing Rendering Sculpting Texture Baking Texturing UV Mapping VFX VR & AR
software3ds Max Blender Maya Photoshop Substance Designer Substance Painter Unity Unreal Engine ZBrush
Experienced Character/ Creature artist. Currently Character Art director for 3 internal studios on a large next-Gen project. Specializes in Organic modeling, tools and Pipeline development.
skills3D Modeling Art Direction Organic Modeling Retopology Sculpting Skinning Texturing Training UV Mapping VR & AR
I'm a 3D artist who specialises in modelling, texturing and lighting and I'm currently seeking job opportunities in film, advertisement or games.
Committed and conscientious artist committed to developing his technical skills and creative vision. Holds a Master’s in Games Design and thrives in the environment in which games are made; excels under the pressure required to deliver and generate projects to tight deadlines, works excellently within teams and displays a robust work ethic and willingness to go above and beyond to ensure the execution of high-quality projects. Skilled in environment and asset design, creating polished and optimized 3D sets, architectural visualization, the construction and animation of in-game scenes.
skills3D Modeling Hard Surface Modeling Layout Level Design Lighting Organic Modeling PBR Texturing Rendering Sculpting Texture Baking UV Mapping VR & AR
software3ds Max Marmoset Toolbag Megascans Photoshop Quixel DDO Quixel Mixer Substance Designer Substance Painter Unreal Engine World Machine xNormal ZBrush