Hire Substance Designer Artists

Find approved freelance CG artists & studios.
Results: 253

Ivan E

Registered: 17 hours ago

For the past few years, I have been co-founder and technical director of Pixelation Studios. I specialize in the production of cartoons, cinematics, teasers, etc. In addition to my leadership work I continued to develop my personal skills, mostly 3D rigging, texturing, rendering and compositing.

skills

3D Modeling Animation Compositing Facial Rigging Hair/Fur Grooming Hard Surface Modelling Lighting Look Development Mel Scripting PBR Texturing Rendering Rigging Sculpting Shading Skinning Texturing

software

Maya Substance Designer Substance Painter

Dimosthenis K

Registered: 5 days ago

I am a Licensed Architect and an Autodesk 3D Studio Max Certified Professional with extensive experience in 3D Visualization (Architectural Visualization, Product Visualization and many more). I specialize in creating and visualizing anything from small scale objects to large scale surroundings, and I possess a deep knowledge in 3d Modeling, Lighting, Materials creation, Texturing, Rendering and Post Production. I hold a Bachelor's and Master’s degree in Architecture followed by a second Master of Science in Advanced Architectural Design. Despite my Architectural background, I have always been able to adapt very quickly, work and assist effectively in different scientific fields. Working in a Multidisciplinary environment, I developed an “out of the box” thinking, problem solving and design philosophy. Having more than 8 years of experience in the field of Architectural Visualization, I completed successfully a big number of projects, both independently as well as a team member. Experience of 2 years in mechanical engineering design and thinking process also led to a more detailed eye for the refinement of details and the compositing of the Big Picture. For me, 3D Visualization is an endless journey of experimentation, imagination and creativity motivated by endless passion.

skills

3D Modeling Architecture Visualization Hard Surface Modelling PBR Texturing Photo-manipulation Post Production Rendering Turntables UV Mapping VR 360

software

3ds Max AutoCAD Bitmap2Material Corona Renderer Illustrator InDesign Inventor Lumion Megascans Photoshop Premiere Pro Quixel Mixer Revit SolidWorks Substance Designer Substance Painter V-Ray ZBrush

Tornado S

Registered: 1 week ago

We are a 3D Studio based in Bulgaria that specializes in the creation of Photorealistic 3D Models as well as photogrammetry, character creation, rigging & animation, scripting, and simulations. In order to create the best possible quality for our clients and customers, we have dedicated ourselves to constant learning, which we have been doing for the past 10 years. Our team of 3D artists is skilled, efficient and with a ton of experience. The most important thing for us is to first understand your needs and offer you solutions, so don't hesitate to contact us.

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Crowd Simulation Decimation Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Lighting MAXScript Organic Modelling Particle Effects PBR Texturing Photogrammetry Rendering Retopology Rigging Sculpting Texture Baking Texturing Turntables UV Mapping

software

3DF Zephyr 3ds Max Cinema 4D Marvelous Designer Maya Photoshop RealityCapture Substance Designer Substance Painter ZBrush

Kroftle S

Registered: 2 weeks ago

Kroftle is a boutique studio that offers high-end CG Asset Development services and state-of-the-art visual imagery for all types of digital products like full length animated films, high quality hybrid films, video game cinematics, TV commercials, DVD series and much more. www.kroftlestudios.com

skills

3D Modeling Architecture Visualization Facial Rigging Hair/Fur Grooming Hard Surface Modelling Look Development Organic Modelling PBR Texturing Rigging Shading Texture Baking Texturing

software

MARI Maya Photoshop SpeedTree Substance Designer Substance Painter

Andrew G

Registered: 1 month ago

I'm a mixed experienced Concept Artist that both utilize 3D and 2D to produce quality and efficient art.

skills

3D Modeling Concept Art Digital Painting Look Development Texturing

software

3ds Max Photoshop Substance Designer Unreal Engine ZBrush

Juio A. D

Registered: 2 months ago

I am a 3D Artist Capable of doing any 3D work necessary. I mostly specialize in Character creation and concepting, but am also able to create assets and environments.

skills

3D Modeling Concept Art Organic Modelling PBR Texturing Retopology Sculpting Texturing UV Mapping

software

Arnold Blender Marmoset Toolbag Maya Photoshop Quixel Mixer Substance Designer Substance Painter Unreal Engine ZBrush

Rodolpho C

Registered: 2 months ago

I am a student of 3D modeling looking to become a environment artist. I have been studying for a year and a half about Blender, Substance designer and painter.

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping

software

Blender Photoshop Substance Designer Substance Painter

Marc I

Registered: 2 months ago

I'm a passionate 3D environment artist currently running an interior design studio. I specialize in creating environments with a realistic style. Now I'm Looking for a job in the video game industry. If you're interested in my profile, please send me an email or message me.

skills

3D Modeling Architecture Visualization Hard Surface Modelling PBR Texturing Shading Texturing

software

Blender Marmoset Toolbag Marvelous Designer Photoshop Substance Designer Substance Painter Unreal Engine ZBrush

Dominik U

Registered: 2 months ago

I am a Material/Texture and Environment Artist and above all I really love to create materials with Substance Designer, I like really everything about this tool and I am fascinated by the process of analyzing a material, gather reference and creating it procedurally. Additionally I really like to texture Assets and create environmental assets both architectural and organic. Creating an environment is more than "just" creating the assets and textures for me, I have a strong interest in level design and environmental storytelling. Therefore knowing how the assets will be used and what the story of the location the assets are meant for is, is essential because it influences what the asset will and can be in the end, how it looks, how it will be textured and so on. I am currently teaching Substance Designer and Game Art (Unity, real-time lighting, Substance Painter, performance, etc.) at the Salzburg University of Applied Sciences. Being a passionate gamer myself, I am a big fan of RPG's and would be really happy if I could be part of a devoted and interesting team which makes great games. I am also always open to work outside of my comfort zone to learn new things and increase my skill set as an artist.

skills

3D Modeling Architecture Visualization Level Design Lighting Mel Scripting PBR Texturing Photogrammetry Sculpting Texture Baking Texturing UV Mapping

software

Houdini Maya Substance Designer Substance Painter Unity Unreal Engine ZBrush

Kem Y

Registered: 2 months ago

Specializing in 3D Environment Art. Materials, Lighting & Terrain.

skills

3D Modeling Decimation PBR Texturing Retopology Texture Baking Texturing

software

Anvil Maya Photoshop Substance Designer Substance Painter Unity Unreal Engine

David L

Registered: 2 months ago

I'm a passionate artist with the 3d world. I specialize in either hard surface or organic modeling, shading, and rendering trying to achieve the best quality with each project

skills

3D Modeling Concept Design Hard Surface Modelling Layout Lighting Python Scripting Rendering Sculpting Shading UV Mapping

software

Arnold Illustrator KeyShot MARI Maya Photoshop Substance Designer Substance Painter ZBrush

Burak G

Registered: 2 months ago

Hi.I m Burak.I was born in 1992. I met 3D in 2008. I have been in 3D professionaly since 2016.I am good with human anatomy and still learning. I have pretty much enough knowledge of rigging aswell. I m drawing traditionally since I started holding pen. I am landscape and portrait photographer. So I have good composition and lighting skills. I m also a musician.I use FL studio for my animations if necessary. I m currently looking for freelance remote work.I can consider if there s a full-time job abroad which fits my needs.

skills

3D Modeling 3D Printing 3D Scanning Animation Cloth Simulation Color Correction Compositing Hard Surface Modelling Lighting Organic Modelling PBR Texturing Photo-manipulation Photography Rendering Retopology Rigging Sculpting Texture Baking Texturing UV Mapping

software

3D-Coat 3ds Max After Effects Blender Marvelous Designer Maya Photoshop Substance Designer Substance Painter Unreal Engine ZBrush

Emir Sinan G

Registered: 2 months ago

I'm an interior architect / 3D artist living in Bursa, Turkey. I create architectural visualisations, 3D assets for printing and game engines. I'm interested in open source technologies, chess and video games!

skills

3D Modeling 3D Printing Architecture Visualization Compositing Lighting PBR Texturing Rendering Shading Texture Baking Texturing

software

3ds Max AutoCAD Blender Photoshop SketchUp Substance Designer Substance Painter Unity Unreal Engine V-Ray

Jason G

Registered: 2 months ago

Edmonton based environment artist working in the games Industry. I have a focused interest in substance designer to empower my dynamic realtime pipelines. With my experience working in AAA, indie, and VR game development I bring a flexible and highly focused series of workflows to teams that share my dedication/passion for game development.

skills

3D Modeling PBR Texturing Texture Baking Texturing

software

Maya Substance Designer Substance Painter Unreal Engine

Adam K

Registered: 2 months ago

My name is Adam Kenyon and I am a freelance 3D Environment and Props artist, currently working at Ghost Story Games (formerly known as Irrational Games who made Bioshock). I also previously worked for Turbulent Designs working on Microsoft Flight and Train simulators. I studied a BSc (Hons) in Computer Games Technologies at the University of Portsmouth, specialising as a 3D environment artist. I am mostly self-taught and my primary specialties are modelling, texturing, sculpting and environmental design. My whole life has been based around computer game entertainment and I am very passionate about what I do. Before University education, I attended Fareham College, where I studied GCSE Photography and BTEC Art & Design, continuing on my studies, I had also achieved a BTEC in I.T.

skills

3D Modeling Organic Modelling PBR Texturing Photography Sculpting Texture Baking Texturing

software

3ds Max Photoshop Substance B2M Substance Designer Substance Painter Unity Unreal Engine ZBrush

Marvin T

Registered: 2 months ago

The first time I touched a 3D Program I was only eleven years old. From this moment I was infected. As soon as I was able to buy my own PC I practiced and soon started to modifiy Games. Then I got my feet into the Industry at Keen Games, working as a 3D Artist on several titles from handheld to mobile and AAA Games. After almost eight years I figured it is time to try my own business as a Freelance Environment & Texture Artist.

skills

3D Modeling Architecture Visualization Organic Modelling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR VR 360

software

3ds Max Bitmap2Material Blender CryEngine InDesign KeyShot Marmoset Toolbag Maya Megascans Photoshop Redshift Sketchfab Substance B2M Substance Designer Substance Painter UDK Unity Unreal Engine xNormal ZBrush

Angel F

Registered: 2 months ago

I'm currently working as an Environment Artist at NGD Studios in Buenos Aires, Argentina. The main focuses of attention in my day to day are Substance Designer materials, Unreal shaders, scenes set dressing, modeling and texturing.

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Photogrammetry Sculpting Shading Texture Baking Texturing Training UV Mapping

software

3ds Max Bitmap2Material CrazyBump Marmoset Toolbag Marvelous Designer Maya Megascans Metashape PhotoScan Photoshop RealityCapture SpeedTree Substance B2M Substance Designer Substance Painter Unreal Engine World Machine xNormal ZBrush

Iegor G

Registered: 3 months ago

My name is Egor. I`m co-founder of Threedex Studio. We are specialized in architectural visualization and 3d graphics for 10 years. Threedex Studio provides 3D modeling, architectural visualization and animation services to developers, contractors, architects, and interior designers. Benefits on working with us: -Your Projects are handled by Experienced & Highly skilled professionals. -Quick turnaround time & competitive pricing. -Option to work on per project basis or dedicated staff on per hour rates. -Constantly Investing in the latest hardware & softwares. -Reliable & Great communication skills. Our team is made up of experienced and skilled 3D Artists who have successfully met the requirements of global customers. Our guaranteed efficiency, accurate services, quick turnaround time, cost-effective prices and process-driven approach sets us apart from other 3D rendering vendors. I hope we can create beautiful projects together!

skills

3D Modeling Animation Architecture Visualization Lighting PBR Texturing Rendering Retopology Texturing VR & AR VR 360

software

3ds Max After Effects Corona Renderer Lumion Marmoset Toolbag Marvelous Designer Photoshop Redshift Substance Designer Substance Painter Unity Unreal Engine ZBrush

Yogesh M

Registered: 3 months ago

I am Yogesh from India. I own a small studio, We are team of 4 artist. We have 18+ years of combined experience in 3d Modeling, Texturing and rigging

skills

3D Modeling PBR Texturing Rigging Sculpting

software

3D-Coat 3ds Max CryEngine Maya Photoshop Substance Designer Substance Painter Unreal Engine ZBrush

Kalabak S

Registered: 3 months ago

A company of 3D professionals with extensive experience in the 3D modeling, rigging, animation and rendering market for games, advertising, 3D printing and other activities involving this area. We are ready to make your projects a reality!

skills

3D Modeling 3D Printing Animation Architecture Visualization Digital Painting Facial Rigging File Conversion Hard Surface Modelling Level Design Lighting Organic Modelling PBR Texturing Photo-manipulation Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UI Design UV Mapping

software

Blender GameMaker Studio KeyShot Maya Photoshop Quixel DDO Substance Designer Substance Painter Unity Unreal Engine

Anna Z

Registered: 3 months ago

A graduate from Shuya Branch of Ivanovo State University with a Bachelor's Degree in Fine Art. My ideal would be to further my skills in the Game Industryl. I have interest in becoming a Prop or Environment Artist. I can do quite a bit of the art pipeline. On the 3D side I can Model, UV Map, Texture and set up assets for game engines. Also I really enjoy to work with UE4. Of course, I'm ok with PBR workflow. My biggest strength is in my 3D art (especially PBR texturing). On teams, I am great at ensuring 3D art is game ready and understand how to implement them into the game engines. I've attended college of traditional art, and learned a lot of my skills there.

skills

3D Modeling PBR Texturing Retopology Sculpting Shading Texture Baking Texturing UV Mapping

software

Marmoset Toolbag Marvelous Designer Maya Substance Designer Substance Painter Unreal Engine ZBrush

Simone U

Registered: 3 months ago

I am a 3D Artist currently working in Vancouver, Canada. I have been working into the video games industry for over 8 years, during which I've developed my skills working on many different projects. My skill set includes: • High and Low resolution modeling, uv mapping and baking. • Photo-realistic PBR texture creation. • Shader and material creation with node editor. • Level building. • Lighting.

skills

3D Modeling Hard Surface Modelling Lighting Organic Modelling PBR Texturing

software

3ds Max Maya Substance Designer Substance Painter Unreal Engine ZBrush

Ben C

Registered: 3 months ago

 High level of proficiency in 3D Studio Max, Photoshop, ZBrush and Substance Designer/Painter  Good understanding of PBR workflow and procedural materials  Ability to create both hard surface and organic assets using modelling and sculpting techniques  Familiar with game engine implementation, primarily Unreal Engine 4  Creation of optimised topology with efficient UV co-ordinates  Experience with rigging and animating of characters and props  Knowledge of 3D printing and preparing models for injection moulding

skills

3D Modeling 3D Printing Hard Surface Modelling Organic Modelling PBR Texturing Retopology Sculpting UV Mapping VR & AR

software

3ds Max Marmoset Toolbag Photoshop Substance Designer Substance Painter Unreal Engine ZBrush