hello, my name is andré, freelance 3D artist with a focus on props for games and hard surface, looking for work in the area.
Passionate 3D Generalist, with 3 years of hands-on experience in full cycle of creation game ready environments, props, texture sets for various game engines and pipelines, concept art, lighting and animation. I am eager to take on jobs of any size and complexity and able to complete these to the highest standard whilst always ensuring deadlines are met. I possess vast knowledge of content creation techniques and experienced with a variety of industry standard authoring tools. I am able to adapt quickly to new development pipelines, art styles and team structures.
skills3D Modeling Concept Art Concept Design Hard Surface Modeling Level Design Level of Detail Lighting PBR Texturing Rendering Retopology Rigging Sculpting Texturing UV Mapping
software3ds Max CryEngine Fusion 360 Illustrator Marvelous Designer Maya Photoshop Quixel DDO Quixel Mixer SpeedTree Substance Designer Substance Painter Unity Unreal Engine V-Ray xNormal ZBrush
Greetings, I'm Akshay Kumar, a 3D Hardsurface - Environment - Prop artist who has worked on multiple AA and AAA games, individuals, companies and outsourcing studios too. Creation of high quality AAA hardsurface props, environments and weapons is my expertise. Thanks for reading! Cheers!
skills3D Modeling Architectural Visualization Cloth Simulation Color Correction Decimation Hard Surface Modeling Level of Detail Lighting PBR Texturing Rendering Sculpting Shading Texture Baking Texturing UV Mapping
softwareAfter Effects Fusion 360 Illustrator Lightroom Marmoset Toolbag Marvelous Designer Maya Megascans Photoshop Quixel Mixer RizomUV SpeedTree Substance Designer Substance Painter Unfold 3D Unreal Engine ZBrush
My goal is look for innovate and efficient solutions to increase my ability to solve problems and choose the best techniques for each work situation.
skills3D Modeling Animation Art Direction Augmented Reality Cloth Simulation Hard Surface Modeling Layout Level Design Lighting Look Development PBR Texturing Rendering Rigging Shading Texturing UV Mapping Virtual Reality
Hi I'm Nathan, I am 25. I started learning 3d when I was 11, I studied video game art for 4 years in the HEAJ school in Belgium, then I worked for 6 months at EnodoGames in Nice, France. 3 years ago I became free-lancer. I have done a few 3d assets for Dekogon. I animated short documentary films for the Tahitian television. I'm currently still learning to master vfx for cinema and I will direct my first cg featured musical video clip later this year.
skills3D Modeling 3D Scanning Architectural Visualization Art Direction Cloth Simulation Fluid Simulation Hard Surface Modeling Integration Level Design Lighting Look Development Motion Graphics Organic Modeling Particle Effects PBR Texturing Photogrammetry Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping VFX
software3ds Max After Effects Alchemy Bitmap2Material Blender Character Creator Cycles Eevee EmberGen Houdini Illustrator Marmoset Toolbag Maya Megascans Optix Photoshop Quixel Mixer RealityCapture Redshift Substance Alchemist Substance Designer Substance Painter Unity Unreal Engine World Machine ZBrush
I am specialized in the creation of 3D graphics and content with the knowledge of several workflows to develop high-quality and functional props optimized for videogames. Always able to adapt to new technologies and pipelines, self-driven, responsible, Team-worker, leadership, and deadline-oriented are some of my professional skills.
A mid-level Environment artist with a soft spot for stylized worlds. Experienced in the creation of high quality 3D assets, textures and materials in the scope of creating immersive game environments. Focused under pressure, methodical & cheerful team player.
skills3D Modeling 3D Printing Level Design Lighting Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping
I am a versatile 3D artist for games. My strengths are prop and material creation, level layout and set dressing in Unreal Engine and building master materials for game workflows in Unreal Engine. Projects: Ashen Ashen: Nightstorm Isle Path of Exile Path of Exile 2
3D Environment Artist with a number of titles (released and unannounced) within the games industry. I specialise in Environment production, world building, and prop creation - with a wealth of knowledge of a number of different pipelines for PC, Console, VR, and Mobile development.
skills3D Modeling Art Direction Hard Surface Modeling Lighting Rendering Retopology Texturing UV Mapping
Hi, my name is Carol Fiorito, I'm 23 years old and graduated in Graphic Design from the FMU institution, but soon after I finished college I discovered my passion for 3D modeling and Texture, and I've been studying it until today.
skills3D Modeling Animation Compositing Lighting PBR Texturing Post Production Rendering Texturing UV Mapping
softwareAffinity Designer Blender Cineware After Effects Photoshop Substance Designer Substance Painter Unreal Engine ZBrush
I'm a Stylized 3D Artist with 12 years of experience in the 3D Market, half of it in the Games Industry.
Hi! My name is David Danji. I’m a 3D Artist from Novi Sad, Serbia. I studied at the Faculty of Technical Sciences at the University of Novi Sad, where I received a Bachelor’s Degree in Computer Graphics and a Master’s Degree in Digital Design in Architecture. Some of my specialties as a 3D artist include 3D Modeling, PBR Texturing, UV mapping, Lighting, Rendering, 3D Product Visualizations & Architectural Visualizations and Photogrammetry. I have basic knowledge in: Programming in C# and Java, 2D/3D Animation, Video Editing, Augmented Reality, Web Design and Photography. My main softwares are 3ds Max (V-Ray & Corona), Adobe Photoshop, Adobe Lightroom, Agisoft Photoscan, Microsoft Office. I also have skills in softwares such as Marmoset Toolbag, Adobe After Effects, Unity, Rhinoceros & Grasshopper.
skills3D Modeling 3D Scanning Animation Architectural Visualization Augmented Reality Coding Lighting PBR Texturing Photogrammetry Photography Post Production Rendering Texture Baking Texturing UV Mapping
software3ds Max After Effects ARCore Bitmap2Material Corona Renderer CrazyBump Lightroom Marmoset Toolbag PhotoScan Photoshop Rhino Substance Designer Substance Painter Unity V-Ray
I'm a 3D Artist for 10 years. Now I'm specialized in Environment / Prop for games 🧠 I've worked for Tv Globo as a VFX artist so I have a 3d generalist background, currently I'm working with VR/AR/MR doing Environments and Props.
skills3D Modeling Animation Architectural Visualization Augmented Reality Cloth Simulation Fluid Simulation Hair Cards Hair/Fur Grooming Hard Surface Modeling Level Design Level of Detail Lighting Look Development Mixed Reality Organic Modeling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping VFX Virtual Reality WebAR WebXR
software3ds Max Corona Renderer FumeFX Maya Photoshop Substance Designer Substance Painter Unreal Engine V-Ray ZBrush
I'm a University Lecturer and Freelance 3D Artist
skills3D Modeling Hard Surface Modeling Level of Detail Lighting Look Development PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping Virtual Reality
software3ds Max After Effects Blender Fusion 360 KeyShot Marmoset Toolbag Maya Moi3D Photoshop Quixel DDO Quixel Mixer Substance Designer Substance Painter Unreal Engine World Machine ZBrush
I'm a 3D artist. My primary interest is game art.
skills3D Modeling Animation Compositing Facial Rigging Hard Surface Modeling Organic Modeling Rendering Rigging Sculpting Skinning Texture Baking Texturing UV Mapping
softwareBlender Houdini Marmoset Toolbag Photoshop Quixel Mixer Substance Designer Substance Painter Unity Unreal Engine ZBrush
I am a highly skilled, professional and expert 2D & 3D generalist, having more than 6 years of experience in this digital field. You will get highest quality work under a fair budget and timeline. I am one stop solution to any kind of 2D & 3D work. You will surely want to work with me in future after seeing my performance.
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Augmented Reality Color Grading Decimation Facial Rigging File Conversion Graphic Design Hair/Fur Grooming Hard Surface Modeling Level Design Lighting Look Development Organic Modeling PBR Texturing Rendering Rigging Sculpting Shading Texture Baking Texturing UI Design UV Mapping Virtual Reality
software3D-Coat 3ds Max 8th Wall Affinity Designer After Effects Alchemy AR.js Arnold AutoCAD Backburner Blender BodyPaint 3D Character Creator Cinema 4D CLO Corona Renderer Final Cut Pro HDR Light Studio Illustrator KeyShot Marvelous Designer Maya Oculus Medium Photoshop Premiere Pro Quixel Mixer RealFlow Redshift RizomUV Sketchfab SketchUp Substance Alchemist Substance Designer Substance Painter TopoGun Trapcode TurbulenceFD Twinmotion Unfold 3D Unreal Engine Unreal Studio V-Ray Vuforia XD ZBrush
3d artist 😎❤️
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Decimation Hard Surface Modeling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping
softwareBitmap2Material KeyShot Marmoset Toolbag Marvelous Designer Maya SpeedTree Substance Designer Substance Painter Unreal Engine xNormal ZBrush
I am a self taught 3D Environment Artist with 3 years of experience developing games using Unreal Engine to render my scenes.
skills3D Modeling Hard Surface Modeling Level Design Lighting PBR Texturing Sculpting Texturing UV Mapping
Hi, how are you? My name is Brunno and I'm looking for a Job, I'm 21 years old and I graduated in Audiovisual Production in January this year, since then I worked with series and games. What I like to do most are environments, from modeling to post production, with my main focus being on textures. If you have a Job in which my profile fits, I would very much like to have an opportunity. Thank you for your attention.
skills3D Modeling Animation Cloth Simulation Color Correction Color Grading Compositing Decimation Facial Rigging Hard Surface Modeling Lighting Look Development Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX
software3D-Coat After Effects Blender CrazyBump Marmoset Toolbag Maya Photoshop Premiere Pro Quixel DDO Quixel Mixer RealFlow Substance Alchemist Substance B2M Substance Designer Substance Painter V-Ray xNormal ZBrush
My name is Vinicius and I am a 3D artist and Architect based in São Paulo, Brazil. I’m specialized in Architecture Visualization and Environment Art, making image and video renders, 3D assets, materials and textures. I also have experience with game engine workflows, such as Unity and Unreal Engine.
skills3D Modeling Architectural Visualization Color Correction Compositing Hard Surface Modeling Level of Detail Look Development PBR Texturing Rendering Shading Texture Baking Texturing Turntables UV Mapping
softwareBlender Cycles Eevee Lumion Sketchfab Substance Designer Substance Painter Twinmotion Unreal Engine
3D Artist based in Brazil. Worked more than 7 years with 3D Modelling and 5 years with game developing. Specialized with Character Modelling and work as Generalist 3D Artist.
skills3D Modeling Architectural Visualization Augmented Reality Cloth Simulation Color Correction Compositing Digital Painting Facial Rigging File Conversion Hair/Fur Grooming Hard Surface Modeling Lighting Look Development PBR Texturing Rendering Retopology Rigging Sculpting Shading Skinning Texture Baking Texturing Turntables UV Mapping Virtual Reality