I have a solid background and education in 3D modeling, texturing, lighting, compositing, and rendering with a specialization in environments, props, product design, and vfx. For the last three years I have also become advanced in motion graphics. I have a professional background in graphic design and web design & development as well.
I'm Junior-Middle (something between) 3D artist, have a passion in modelling weapons and any Sci-Fi things but also would like to work on props and/or some environments. I don't model any organic or characters.
Currently doing props for upcoming game called Loco Parentis. I have about 50-70 hours a week to work on freelance.
• 10+ experience
• Art Director exp.
• Quick learner
• Strong artistic background
• Like to go the extra mile for quality and client satisfaction
• Proficient in following pipelines and work around restrictions
• Co-operative and responsible
I love what I do. I am passionate about hard surface modeling especially vehicles and weapons. I have a different experience with modeling (low-poly/high poly, subdividing), texturing and baking maps, procedural texturing. I have worked with Unity, Unreal and Xcode-engine. Worked with VR, AR, mobile and pc-games.
I have experience in both Unreal Engine and Unity having worked on various styles, genres, and platforms. With over 5 years of experience I have worked on various projects that include Mobile Games, Virtual and Augmented reality, Console, and Virtual Development Training Programs for the Department of Defense and Aviation industry. I can produce environments, props, and various assets that are low poly and game ready!
I'm an Environment Artist currently working in the games industry. I specialise in 3D modelling using Blender, PBR texturing with Quixel Suite, Substance Painter and Substance Designer as well as environment creation using Unreal Engine 4.
Enthusiastic, motivated and self-taught 3D artist. I am convinced that 3D is the best field in the world. I prefer self-education over universities as I like to challenge myself and achieve my goals through my experience.
I enjoy mostly creating game assets and use them in a specific environment. Due to my widely ranged skill set, I am also able to work on any task in different fields. The tools I use on daily basis are 3ds Max, Substance Painter/Designer, Unreal Engine, Marmoset etc.
We are an award winning team of directors, artists and developers who specialise in immersive media. Since founding No Ghost in 2015 we’ve collaborated with a wide range of clients from independent artists to global brands.
Between us our team has decades of experience in feature film VFX, VR, immersive installations, commercials and animation.
I'm a 3D Artist, specialized in Character modelling for games and 3dprinting with years of experience also in Props and Hard-Surface modelling. I have a positive attitude, proactive, I love new challenges and I always work on improving myself.
I am a 3D modeler and environment artist. I have previously worked for Bethesda Game Studios as a world artist and I have also worked recently as a freelancer doing 3D modeling and game asset creation. I have experience creating game environments and props as well as characters and animations.
Ironbelly Studios is able to deliver anything from small scale to AAA across nearly every device on the market.. We offer a full range of comprehensive services under one convenient and efficient roof. You’ll never have to worry about tracking down or taking risks on multiple people with unproven track records.
3D Artist specialized in Character design and Figurines modeling, experienced in
Games production pipeline, with a background in Architectural, Urban, Graphics
and product design.
I am a Remote/Freelance Generalist artist having more than 12 years of experience in gaming/cinematic industry, having worked on wide range of platforms including
Working on many different projects i have wide range of experience varying from realistic/semi realistic/stylized content development for game/cinematic art/ having experience at various level including Art direction, experienced artist, studio development,
My most of the experience belongs to gaming industry as well as gaming cin
I'm a 19 year old 3D artist from Finland, who mainly does asset creation and texturing. I can do high poly and low poly assets. I can create realistic low poly models suitable for games/VR applications by baking high poly models on low poly models and then texturing it using substance painter 2.
I am environment artist with a passion for textures that tell stories and objects that lend to the believably of a world.
After a decade of projects as a 3D Generalist, Danny has worked in Games, Training Simulation, Virtual Reality, and film. Any 3D or Compositing task is a perfect fit.
3D Art-characters / creatures / hardsurface / rigging /animation / Game Development - Unity / Unreal Video Production - editing / vfx / compositing / graphics
For the past 10+ years, I have been working as a 3D Generalist with a specialization in Character modelling in Games, Animation, Toy Design and Corporate Graphics. Through out that time I have successfully tackled production work in everything from stylized design to Hyper Realistic Product design. I am currently working as a freelance artist and a University Lecturer. I can tackle any 3D work given to me with professionalism, efficiency and speed.
Freelance 3D Modeler & Texture Artist
More than 6 years of experience teaching 3d character design, creating augmented reality characters, characters for 3d print, videogames and films.
we offer support for any and all art related needs in games, interactive and VR sectors. Having worked on over 80 IPs in the last 8 years (and for over a decade before that working in house for studios like Activision, EA, Sony and more), we bring a wide range of knowledge and expertise to our clients. We know pipeline & method in and out, can assist you in building one catered to your project needs, and have never gone over budget or missed a milestone.
Hardworking and motivated 3D Artist looking for opportunity to work in creature/character/assets modeling and texturing.
Experience in films / game industry and sculpting digital character.
Solid understanding of all tasks for modelling. Still interested to work in amazing projects.
3D Art Director specialized in creating 3d computer generated animations, illustrations and models for tv, games, medical, industrial,engineering, educational, research and scientific industries.
-Outsourcing 3d models, graphics, animations,…
-illustrations and concept
-Technical visualizations
-Accident, safety and disaster visualization
-Historical reconstitution
-Educational videos
-Product mode of action and assembly animation
-Explanatory videos
-Medical and biotechnology vide
Hi, my name is Alex Soares, i'm a freelancer 3D artist with focus on 3d modelling and Look dev. I live in São Paulo, Brazil, in the city of Santo André.
With formation on Melies University, N-PIX Academy of arts and best profissionals in area, i have multi-step knowledge in: animations/movies, games and advertising projects, which allows me to have a greater integration with several areas and talents of the team. I'm passionate about games since Snes, love fantastic movies such as Lord of the rings, and other arts in general like tradicional 2d art, 2d digital and traditional sculpt. I selected some works to publish here, hope you like it.
Available for 3D freelances, remotetly or local.
Hi I am Shank Mehta, A CG generalist, having intermediate knowledge of all streams of 3d/2d animation, specializing in Hard Surface Modeling, Texturing and Lighting, Automotive modeling and rendering.
Other interested areas are Character modeling and texturing.
Have taught animation professionally for more than 5 years to hundreds of students.
13+ years of Industry experience, working on many software like 3ds Max, Maya, Zbrush, Mudbox, After Effects, Photoshop etc.