Quixel DDO Artists & Studios Results: 91

New

Ze Z.
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Registered: 16 days
New

ibrahim b.
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Registered: 17 days

3D Character Design: Concepts, High poly modeling, 3D Sculpting, Anatomy, Lowpoly pipelines, Texturing
3D Hardsurface Modeling
Available for freelance or Full-time Job

New

Carlos V.
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Registered: 18 days

I'm a Game developer and a 3D Artist, specialized in Character modelling for games with years of experience also in Props and Hard-Surface modelling. I have a positive attitude, proactive, I love new challenges and I always work on improving myself.

New

Plan B Studios

Registered: 21 days

Led by a team of passionate and talented artists and professionals, Plan B Studios delivers high quality 3D services to help bring our clients’ visions to life. We’re proud of our excellent track record of creating engaging and state of the art 3D contents through a combination of traditional techniques and modern technologies. Discover some of the projects we’ve worked on and see how our qualified and experienced 3D Outsource Studio can take your project to the next level.

New

Arnas K.
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Registered: 1 month

With years of experience in 3D design, working on whole sorts of projects from commercials to custom VR experiences I'm happy to offer you my time and expertise!

What do I do?
I help you realize your concept and turn it into practical, usable, well designed and streamlined. Also I love helping out with the process, tutoring, optimizing and improving efficiency. My favorite themes are Scifi and industrial design, creating weapons, vehicles, robot designs.

Message me if there's any doub

New

Charles E.
This user verified his email address

Registered: 1 month

I am a 3D artist with a lot of experience in realtime and video game applications. I treat every project I work on as a unique challenge and focus on delivering the highest quality results possible within a reasonable time frame. I love taking a project from concept to completion, including the high and lowpoly modeling process, UVs, texturing and when applicable creating unique shaders to achieve unique visuals, a high level of technical quality and maximum performance.

New

Frank O.
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Registered: 1 month

I create hard surface assets optimized for real-time render applications using a high poly to low poly workflow.

Strong background with industrial, military and aviation themed projects. Creating real-time 3D models since 2002.

Mike N.
This user verified his email address

Registered: 2 months

Hi, i'm a 3D artist from Adelaide Australia, I have a masters degree in Design in Digital Media and over 6 years experience working in training simulations in mining, construction, automotive and medical. I have an extensive knowledge with Maya and Unity. I encourage you to view my portfolio to see my capabilities.

https://www.artstation.com/mikenixon

Sankalp C.
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Registered: 2 months

Full time freelancer 3d artist, located in India, I have been in game industry production for more than 10 years, which has enabled me to work on different AAA titles Projects with various clients from around the world in the gaming field.

My skills range from Modeling, UV, & PBR Textures. I am responsible, hardworking person and versatile. Ready to take on challenges

I deliver the best assured quality and leave little chance of feedback.

saurabh s.
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Registered: 2 months

Shashank S.
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Registered: 2 months

Debjit B.
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Registered: 2 months

I have been workinf in the game industry for more than 3 years as an environment and prop artist. I am specialized in creating high quality game ready models with current PBR texturing workflow.

Tim B.
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Registered: 2 months

Asgar I.
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Registered: 2 months

Sri H.

Registered: 2 months

Modeling and texturing...And too know lighting and Rendering.... Softwares known are 3Ds max,Maya,substance painter,photoshop,

Matthieu G.
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Registered: 3 months

Rifttime
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Registered: 3 months

Ihor D.

Registered: 7 months

Abhishek P.
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Registered: 7 months

A Senior experienced game artist with 5 years of experience, have worked on multiple platforms and many AAA Title games.
- Specialist in Hard Surface, Weapons, Vehicles, Props and Environment Modeling and Texturing etc.
- I have strong knowledge in Hard surface modeling, Sculpting, PBR and Traditional Texturing, Low poly modeling, Retopology, UV mapping, LODs and Baking maps.
- can finish my object from Modeling and Sculpting to final textured game res model.

Igor V.
This user verified his email address

Registered: 8 months

Hello! My name is Igor Virchenko . I would like to offer my services in the field of 3d modeling . I have experience in the implementation of 3d models of different directions . All models meet the requirements of the specification checkmate.
I work in 3ds max, zbrush, vray, 3dcoat, quixel suite, RealFlow, photoshop et al .
Fast and high-quality execution of orders , as well as attention to detail is guaranteed .

Richard W.
This user verified his email address

Registered: 8 months

​I've been working in the games industry since 2007 and am principally a 3d character artist, but in the past have covered a number of different roles within the games and multimedia industry such as flash animator, UI and environment roles. Working on various platforms Xbox360, PS3, PS4, PC and mobiles. Using Unity and Unreal game engines.

Gopal K.
This user verified his email address

Registered: 8 months

With over 3 years experience with a small team in designing for Game Designing, 3D printing, Designing Ornaments, 3D Character, Props and Small businesses. I develop everything models for Games and 3D printing.I have a fluency in different types of 3D software, from digital sculpting (ZBrush) through Maya.

Sylwia K.
This user verified his email address

Registered: 11 months

3D Generalist with particular interest in Texturing and Look Development.
Artist by nature, geek by nurture.

Manuel G.
This user verified his email address

Registered: 1 year

Freelance 3D Modeler & Texture Artist

More than 6 years of experience teaching 3d character design, creating augmented reality characters, characters for 3d print, videogames and films.

Vitaliy G.
This user verified his email address

Registered: 1 year, 1 months

Bartek B.
This user verified his email address

Registered: 1 year, 1 months

Limited Slip Studios Inc
This user verified his email address

Registered: 1 year, 1 months

we offer support for any and all art related needs in games, interactive and VR sectors. Having worked on over 80 IPs in the last 8 years (and for over a decade before that working in house for studios like Activision, EA, Sony and more), we bring a wide range of knowledge and expertise to our clients. We know pipeline & method in and out, can assist you in building one catered to your project needs, and have never gone over budget or missed a milestone.

Miguel L.
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Registered: 1 year, 2 months

Keith B.
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Registered: 1 year, 3 months

I am a Freelance 3D Artist/Digital Artist with more than 10 years of Industry experience creating Environments, Weapons, Vehicles and Props in the Video Game Industry. I have shipped 5 AAA Titles as well as worked on numerous Freelance Projects. I am skilled at Hard Surface Modelling and Organic Modeling. I create both realistic and stylized models. I have a background in Architecture and Mechanical Drafting. I 2D/3D Animate and Rig and I create UI elements. I create Motion Graphics using AE.

Igor K.
This user verified his email address

Registered: 1 year, 3 months

Prop Garden Studio
This user verified his email address

Registered: 1 year, 3 months

We are a Michigan based company with a small team of artists. We work specifically for Game Engines. With over 10+ years combined experience we would love to assist you on your next project.

Jan p.
This user verified his email address

Registered: 1 year, 3 months

I'm a 3D artist for almost 3 years now. I'm a goal oriented hard working person with a strong work ethic and a high passion for videogames. I already worked on big german companies like GGS and Daedalic entertainment. I'm also very keen on working on international projects. I'm specialized in model and texture hardsurface models, world art and detailed props according to concepts, references and/or art direction. I'm familiar with modular environments and the most common toolsets.

Povilas S.
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Registered: 1 year, 3 months

I am mostly interested in hard surface 3d modeling and texturing. Also I do not mind digital sculpting.

Victoria P.
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Registered: 1 year, 3 months

I am Industrial Designer and Self-taught 3D CG Artist specialized in Hard Surface Modeling.
I am very passionate about my work and as a Digital Artist I focus all my energy on what i love the most….
Creating Robots, Mechs, Vehicles, Ships and Weapons for Games and Films !

Michael L.
This user verified his email address

Registered: 1 year, 3 months

Senior/Lead environment/prop artist with 17 years of experience on titles such as SimCity and The Sims. Highly technical and flexible, my art style lends to the photoreal.

Oscar G.
This user verified his email address

Registered: 1 year, 3 months

I am 3d artist with more than 15 years of experience, mainly focused on character and creature art, but with tons of experience in hard surface ,modelling. I have experience in all mediums from feature animation, games to Real Action movies.

David B.

Registered: 1 year, 3 months

My name is David Baylis and i'm a 3D artist living in Vancouver.

I work essentially with 3DS Max, Vray/Corona Renderer and Unreal Engine for Architectural Visualization.
I specialize in photorealistic 3D renderings ( Archviz, product design and automotive design).
Experienced also with VR walkthroughs using UE4, I can deliver truly immersive experiences maintaining high fidelity graphics and performance.

You may have seen that Automotive design is another field I like working on.
I have always been a car enthusiast, and being able to create a specific mood and environment in CGI for one car is always challenging but also rewarding once you get the result.

I currently work full-time but always open for opportunities.

Robert S.
This user verified his email address

Registered: 1 year, 3 months

Im a senior environment artist with 9 years industry experience. Ive worked for studios such as Crytek on titles such as Crysis 3 and Ryse: S0n of Rome. and most recently Cloud Imperium Games working on their huge space MMO, Star Citizen. Im proficient with Unreal engine and Cryengine and able to pick up new technologies and workflows very quickly.

Neko Productions
This user verified his email address

Registered: 1 year, 3 months

We provide full production, as well as out source services for the gaming, TV, film, and education industries.
Our services: 3D animation, 2D animation, Modeling, Rigging, Texturing Lighting and compositing, Concept design, Story board & Visual development.
We work 24/7 to bring your vision to life through creativity, imagination, collaboration and our unique artistry. Operating from 4 continents, with years of experience, we never miss a deadline.

Tsukanova I.
This user verified his email address

Registered: 1 year, 3 months

Matteo S.
This user verified his email address

Registered: 1 year, 4 months

My name is Matteo Stella, and I am a 3D character artist with more than three years of experience on the field.
Expertise on Character and Creature modeling for production (features and game art).

Marvin J.
This user verified his email address

Registered: 1 year, 4 months

I am a professional 3D Artist in love with game art and development, good eye for detail, always trying to tell a story with every asset I do, positive and good team player.
Love to learn from anyone and help others sharing my knowledge. As an artist I am very enthusiastic and hard working person. Able to work under pressure to meet deadlines.

Zagreus Entertainment LLP
This user verified his email address

Registered: 1 year, 4 months

ZE an Animation and Game Design Studio through energetic fusion of art and dynamic creativity in the world of gaming and known for groundbreaking AAA work. We have got exactly what you are looking for, we are a team of experts in the field of Concept Art, Low & High Poly Characters, Creatures, Gaming Props, Rigging & Animation & HD Animation Video. We have the pride of serving the clients from all over the world. We monitor the project until and unless our clients are completely satisfied.

Dmitriy S.
This user verified his email address

Registered: 1 year, 4 months

Im a 3d character Artist with over 2 years of expirience. I have worked on project like "Quake Champions", "NBA Playgrounds", "Escape From Tarkov". My expertise includes 3d modelling, sculpting, UVmapping, retopoly, PBR and PBS texturing.
Some words about software what i use in creation process:
Maya, 3ds Max, Zbrush, Photoshop, Marvelous Designer, Quixel Suite, Substance painter\designer, Knald, Topogun, Xnormal, Marmoset Toolbag 3.

Igor C.
This user verified his email address

Registered: 1 year, 4 months

I am skilled 3d artist with over 4 years of experience and a good working knowledge of the entire 3d production pipeline. I have experience in creature and prop creation. I am self motivated, work well under pressure to ensure all deadlines are met with a high standard of work

Alejandro O.
This user verified his email address

Registered: 1 year, 4 months

3D Character Artist for video games and films with strong creature design skills. Great team player. Experienced working directly with Directors. Ability to work on a fast paced environment and deadlines. Fast learner, responsible, determined and strong focus on achieving results.

"3D modeling is not a job is my passion"

Nitin K.
This user verified his email address

Registered: 1 year, 4 months

Ali K.

Registered: 1 year, 4 months

Environment Artist working in the video games industry on AAA titles which include Gears of war 4, Forza Horizon 3 and Driveclub, strong hard surface and organic environment modelling skills

David Y.
This user verified his email address

Registered: 1 year, 4 months

Concept designer with advanced knowledge in 3D modeling, texturing, and rendering. Blends design and technology to deliver creative solutions for pre-production and production pipelines.

• Strong hard-surface skills
• High focus on design and functionality
• Great ability to learn, adapt, and improve workflows and tools.
• Ability to follow director’s vision, and complete tasks as efficiently as possible
• Great focus on team collaboration
• Determined and organized

Anton M.
This user verified his email address

Registered: 1 year, 5 months

Hi, I am a 3d artist with more than 5 years of experience. I have skills in creating models for various purposes such as: games, media, 3d print, architecture. Also I have an architectural education and modeling of ancient buildings is my passion. I will be glad to the new cooperation.