Hire Megascans Artists

Find approved freelance CG artists & studios.
Results: 26

Giovane R

Registered: 3 weeks ago

I'm a Junior Environment Artist, currently working as a freelancer. I enjoy mechanical design and rendering as well as game-ready environment and prop work, I'm becoming increasingly interested in industrial design and concepting so you may also see some of my explorations into that now and then. Feel free to contact me any time with freelance asset creation or design opportunities, for a more detailed look at my Artstation or LinkedIn.

skills

3D Modeling Architecture Visualization Hard Surface Modelling Lighting PBR Texturing Shading Texturing Turntables UV Mapping

software

Arnold KeyShot Marmoset Toolbag Marvelous Designer Maya Megascans Redshift Substance B2M Substance Designer Substance Painter ZBrush

Edgar M

Registered: 1 month ago

I have 10 years of experience making impressive 3d models and 3d textures and a range of services, enter my website and you can see my work, my best presentation. web page Portfolio https://linktr.ee/4reich.studio

skills

3D Modeling 3D Printing Animation Architecture Visualization Color Correction Hard Surface Modelling Illustration Layout Lighting Look Development Organic Modelling PBR Texturing Rendering Retopology Sculpting Shading Texture Baking Texturing Training Turntables

software

Affinity Designer Arnold Blender BodyPaint 3D CrazyBump HDR Light Studio Illustrator KeyShot MARI Marmoset Toolbag Marvelous Designer Maya Megascans Mischief MODO Moi3D NUKE RizomUV ZBrush

Ahmed E

Registered: 1 month ago

vacancy, An opportunity like this doesn’t come up often and for me this is a chance to join a reputable company that is really going places. I am a master of detail, colour, lighting and composition. I have a long track record of creating striking and powerful animation that immediately grabs attention. As my attached CV and references will indicate I have extensive previous games industry experience, superb 3D art skills and a sound knowledge of animation. I have all of the skills needed to do your job well and in particular I want to highlight my skill at finding errors and then fixing them. I am always on the lookout for those small things that will set my work apart from the rest. My specialities include; 3D Modeling high and low poly, 3D environment & character models with textures. Setting cameras & lighting for architectural animations & visualisations. Creating immersive, living, and fully-realized environments. In my present role I work closely with a team of 2d/3d artists and programmers to deliver high quality work within deadline and to the clients brief. As a true professional I am deeply passionate about what I do and am constantly pushing myself to produce the best possible imagery. I have a strong desire to be the best in my field and possess a wealth of qualifications across all levels. Right now I am keen to join a cutting edge visual house like yours that wants to recruit ambitious 3D Artists who have a proven track record. To help you make a decision on my application I have attached my most recent CV with this letter. Should you find interest in my application, then I will be available for an interview at your convenience. I am a self-motivated person who is willing to go above and beyond on any project, and to learn valuable skills on my own time. For example, I taught myself some 3D programming , simply out of a passion to learn how to be great 3d artist . I know you are looking for a self-motivated computer technician with both skills and passion, and I am that person.

skills

3D Modeling Art Direction Hard Surface Modelling Lighting PBR Texturing Rendering UV Mapping

software

3ds Max Arnold Blender Illustrator KeyShot Marmoset Toolbag Maya Megascans Photoshop RenderMan Substance Painter ZBrush

Rogerio B

Registered: 1 month ago

My name is Rogério B. I am a 3D artist, I live in Brazil and I work developing projects related to the architecture and interior market more than 15 years, knowing the entire production process, work with graphic engine V-Ray / Corona and lately working with the Fstorm Renderer. I am available of remote works if you have the interest we can even sign future partnership.

skills

3D Printing Architecture Visualization Post Production Rendering

software

3ds Max Corona Renderer Megascans Photoshop Substance Painter ZBrush

Ivan L

Registered: 5 months ago

I'm a 3D artist specialized in character and creature modelling, sculpting and texturing. I have knowledge of human anatomy, hard surface and organic modelling and texturing. I know the workflow and process of character and creature creation for game engines, from high to low poly. These are some of the software I use: -Zbrush -Maya -Arnold -Mari -Substance Painter -Vray -Unreal and Unity

skills

3D Modeling Look Development Organic Modelling PBR Texturing Photogrammetry Retopology Sculpting Shading Texture Baking Texturing UV Mapping VR & AR

software

Arnold MARI Marmoset Toolbag Marvelous Designer Maya Megascans NUKE Photoshop Substance Painter Unity Unreal Engine V-Ray xNormal ZBrush

Daniel Q

Registered: 6 months ago

Daniel Quaresma is a Motion Designer/CG Artist based in João Pessoa-PB. Its CGI history, Motion Designer and Vídeo Editing, shows its conscious, but perfectionist approach. Daniel is nourished by his passion in understanding the nuances of Art and Motion. whereas yourself an "eternal student", eager to build even more foundation on your professional career, are always looking for the best way to imagine new ideas and gain new experiences.

skills

3D Modeling Animation Architecture Visualization Camera Tracking Cloth Simulation Color Correction Compositing Facial Rigging File Conversion Fluid Simulation Hard Surface Modelling Illustration Lighting Motion Graphics Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX

software

3ds Max After Effects Blender Cinema 4D CrazyBump CryEngine Dimension GameMaker Studio Gimp Houdini Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Photoshop Premiere Pro Red Giant Suites SpeedTree Substance Designer Substance Painter Trapcode Unity Unreal Engine UVLayout

Florian F

Registered: 6 months ago

I'm a team-oriented 3d generalist with a proactive orientation focusing on environment art, technical art and VFX. I have a fast and efficient workflow optimized for video games and a strong knowledge of the Unity Engine incl. shading, particle effects and mecanim.

skills

3D Modeling Animation Cloth Simulation Hard Surface Modelling Level Design Organic Modelling Particle Effects PBR Texturing Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VFX

software

3D-Coat 3ds Max After Effects Blender CrazyBump Flash Gimp Illustrator InDesign Knald Marmoset Toolbag Marvelous Designer Maya Megascans Mudbox Photoshop Premiere Pro Quixel DDO SketchBook Substance B2M Substance Designer Substance Painter TopoGun UDK Unity Unreal Engine UVLayout xNormal ZBrush

Giorgos C

Registered: 7 months ago

Hi, I'm Gio, I run Talos Creative in Royal Tunbridge Wells, Kent, UK. Talos Creative is an award-winning, high-end boutique animation studio with a focus on character-driven cinematic storytelling. With over 18 years experience in the creative sector working for clients such as Microsoft, Ebay inc, PayPal, Nike, Ford Motors, The Sun Newspaper, Talos Creative produces highly detailed, CG animation for on-line advertising as well as cinematic trailers and cut-scenes for the games industry,

skills

3D Modeling 3D Scanning Animation Architecture Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Hair/Fur Grooming Hard Surface Modelling Illustration Lighting Look Development Matchmoving Matte Painting Motion Capture Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Sound Design Storyboarding Texture Baking Texturing Turntables UV Mapping VFX

software

Affinity Designer Agisoft Arnold HitFilm Marvelous Designer Maya Megascans R3ds Wrap Redshift Substance Painter ZBrush

Dejan B

Registered: 7 months ago

I am 3D Generalist with over 10 years of experience in development of assets, including rigs and animations. During my career I had opportunity to work on various game projects ranging from game for mobile platforms to AAA titles. My art mainly focuses on realism and I enjoy the most to work on characters and weapons.

skills

3D Modeling 3D Scanning Animation Art Direction Decimation Facial Rigging Hard Surface Modelling Level Design Lighting Organic Modelling PBR Texturing Photogrammetry Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping

software

3ds Max Marmoset Toolbag Marvelous Designer Maya Megascans Photoshop Substance Designer Substance Painter TopoGun Unity Unreal Engine xNormal ZBrush

Alireza D

Registered: 7 months ago

I am a cg artist . do 3d modeling and director and level designer of game industry, Texturing, Lighting and rendering from fantasy to real . my main software is 3dsmax and substance painter and substance designer and I work with after effect, zbrush, photoshop , uv layout .

skills

3D Modeling Architecture Visualization Hard Surface Modelling Level Design Lighting Motion Graphics PBR Texturing Post Production Rendering Rotoscoping Texture Baking Texturing UI Design UV Mapping VR & AR

software

3ds Max After Effects Daz3D Megascans Photoshop Substance B2M Substance Designer Substance Painter UVLayout V-Ray ZBrush

Ross M

Registered: 8 months ago

I'm an Environment Artist currently working in the games industry. I specialise in 3D modelling using Blender, PBR texturing with Quixel Suite, Substance Painter and Substance Designer as well as environment creation using Unreal Engine 4.

skills

3D Modeling Architecture Visualization Digital Painting Hard Surface Modelling Lighting Organic Modelling PBR Texturing Post Production Rendering Retopology Sculpting Shading Texture Baking Texturing UV Mapping

software

3ds Max After Effects Blender CrazyBump CryEngine GameMaker Studio Illustrator Lumberyard Marmoset Toolbag Maya Megascans Moi3D Mudbox Photoshop Premiere Pro Quixel DDO RetopoFlow Sketchfab Substance B2M Substance Designer Substance Painter TopoGun Unreal Engine UVLayout xNormal ZBrush

Fabrizio B

Registered: 11 months ago

A brief introduction about me: I am Fabrizio Bortolussi, a game designer, writer, creature designer, concept artist and illustrator. I'm able to: illustrate, sculpt, paint, design and texture basically any type of creature, character, mechanical work, miniature, asset, digital double, environment assets etc. I worked on feature films as well as AAA games and teached at universities and on some online academies.

skills

3D Modeling 3D Printing Art Direction Color Correction Compositing Concept Art Concept Design Digital Painting Illustration Level Design Lighting Look Development Matte Painting Organic Modelling PBR Texturing Photo-manipulation Post Production Rendering Retopology Sculpting Shading Sketching Sound Design Storyboarding Texture Baking Texturing Training UV Mapping

software

KeyShot MARI Marmoset Toolbag Maya Megascans Mudbox Photoshop Substance Painter Unreal Engine ZBrush

Zoran L

Registered: 11 months ago

I am CG artist for over 14 years with focus on game art production. Mostly i do characters and props, but i model everything as well i do rigging and animation. Secondary is game dev in unity and ue4. I have worked in past, with few big ones, such are Disney, BW as outsource, and for many indies as well. Some of project i participated: Honda Acura NSX Itune app, Bullet Force mobile game and man other small ones. Now i work as character artist part time for NIbiru and Iplay.

skills

3D Modeling Animation Art Direction Concept Art Concept Design Decimation Facial Rigging Hard Surface Modelling Level Design Organic Modelling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UI Design UV Mapping

software

3ds Max After Effects CrazyBump CryEngine Fusion 360 Gimp Godot Illustrator Iray KeyShot Knald Maya Megascans MODO Mudbox Photoshop Quixel DDO TopoGun Unfold 3D Unity Unreal Engine World Machine xNormal ZBrush

Alireza M

Registered: 11 months ago

I'm a specialist 3D Environment Artist Currently working at the Video Game & Animations Industry with strong experience in VR & AR having over 4 years of experience. Proficient In Modeling Environments, hard-surface asset Creation And Creating high quality textures in both realistic and fantasy settings with a strong understanding of Shape, Form ,topology and Look Development .

skills

3D Modeling Architecture Visualization Art Direction Hard Surface Modelling Level Design Lighting Look Development Organic Modelling PBR Texturing Retopology Sculpting Shading Texture Baking Texturing UV Mapping VR & AR VR 360

software

3ds Max Marmoset Toolbag Marvelous Designer Megascans Photoshop SpeedTree Substance B2M Substance Designer Substance Painter TopoGun Unity Unreal Engine ZBrush

Debjit B

Registered: 11 months ago

I have been workinf in the game industry for more than 3 years as an environment and prop artist. I am specialized in creating high quality game ready models with current PBR texturing workflow.

skills

3D Modeling Hard Surface Modelling PBR Texturing Retopology Sculpting Texturing UV Mapping

software

3ds Max Knald Marmoset Toolbag Maya Megascans Photoshop Quixel DDO SpeedTree Substance B2M Substance Designer Substance Painter TopoGun Unfold 3D Unreal Engine UVLayout xNormal ZBrush

Maxime G

Registered: 1 year ago

Tokkun Studio is a visual development studio dedicated to creating high-end art for most celebrated entertainment companies in the world. Since 2006, our experienced staff (come with up to 20 years of industry experience) have contributed design more than 200 projects for some of the most successful franchises in games and film and became one of the most prolific and experienced studio on the market. Tokkun Studio is located in France & Japan (Kyoto).

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Level Design Lighting Look Development Matchmoving Matte Painting MAXScript Mel Scripting Motion Capture Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3D-Coat 3ds Max ArchiCAD Arnold AutoCAD Backburner Bifrost Blender Cinema 4D Corona Renderer CrazyBump CryEngine Daz3D Flash Frostbite GameMaker Studio Houdini Illustrator InDesign Iray KeyShot Lumberyard MARI Marmoset Toolbag Marvelous Designer Maxwell Render Maya Megascans Mental Ray Metashape MODO NUKE OpenGL Photoshop Premiere Pro Red Giant Suites RenderMan Shotgun SpeedTree TopoGun Unity UVLayout V-Ray Vegas Pro World Machine xNormal ZBrush

Jessica C

Registered: 1 year ago

Freelance 3D Artist specialising in props. Based in the UK.

skills

3D Modeling Hard Surface Modelling Organic Modelling Texture Baking Texturing

software

Knald Marmoset Toolbag Maya Megascans SpeedTree Substance Painter ZBrush

Isabelle F

Registered: 1 year ago

A multimedia artist, she writes, directs and edits documentary and fiction films, awarded 3D computer animator, she develops apps and explores new media for the communication and education like VR/AR/AI. Isabelle works on themes related to the environment and socio-economical development within the context of our shared humanity. It’s these passions, supported by a keen and critical eye, that define Isabelle as a visual storyteller.

software

After Effects Illustrator InDesign Maya Megascans Photoshop Premiere Pro

skills

Art Direction Concept Art Concept Design Post Production

Gopal K

Registered: 1 year ago

With over 3 years experience with a small team in designing for Game Designing, 3D printing, Designing Ornaments, 3D Character, Props and Small businesses. I develop everything models for Games and 3D printing.I have a fluency in different types of 3D software, from digital sculpting (ZBrush) through Maya.

skills

3D Modeling 3D Printing 3D Scanning Hard Surface Modelling Organic Modelling PBR Texturing Photogrammetry Sculpting Texture Baking Texturing

software

3D-Coat 3ds Max Agisoft ArtCAM CrazyBump KeyShot Marmoset Toolbag Marvelous Designer Maya Megascans Metashape Netfabb Photoshop Quixel DDO Substance B2M Substance Painter TopoGun Unfold 3D xNormal ZBrush

Lee C

Registered: 1 year ago

My name is Lee Church and I'm a 3D Artist with 10+ years of experience working in the games industry. I've previously worked for Ubisoft Toronto, Warner Brothers, Bioware, THQ and Microsoft, as well as providing freelance services to various studios

skills

3D Modeling Hard Surface Modelling Look Development PBR Texturing Sculpting Texturing Training

software

3ds Max Megascans Photoshop Substance Painter UDK Unity World Machine xNormal ZBrush

Keith B

Registered: 2 years ago

I am a Freelance 3D Artist/Digital Artist with more than 10 years of Industry experience creating Environments, Weapons, Vehicles and Props in the Video Game Industry. I have shipped 5 AAA Titles as well as worked on numerous Freelance Projects. I am skilled at Hard Surface Modelling and Organic Modeling. I create both realistic and stylized models. I have a background in Architecture and Mechanical Drafting. I 2D/3D Animate and Rig and I create UI elements. I create Motion Graphics using AE.

skills

3D Modeling 3D Printing Animation Architecture Visualization Compositing Digital Painting Hard Surface Modelling Motion Capture Motion Graphics Organic Modelling PBR Texturing Photo-manipulation Retopology Rigging Texture Baking Texturing UV Mapping VR & AR VR 360

software

3D-Coat 3ds Max After Effects CrazyBump CryEngine Daz3D Flash Illustrator KeyShot Marmoset Toolbag Maya Megascans MODO MotionBuilder Mudbox OpenGL Photoshop Quixel DDO Substance Painter UDK Unreal Engine V-Ray xNormal ZBrush