Marmoset Toolbag Artists & Studios Results: 279

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3dms g.
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Registered: 7 days
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Hakob P.
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Registered: 15 days

I have 6+ years experience in CG Industry. During this period I have acquired skills in different software packages and techniques. Using my knowledge and experience I can manage any task & solve any problem in this field. I have great passion for my profession so I'm always doing my best on any project.

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Mher H.
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Registered: 19 days
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Gaurav V.
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Registered: 19 days
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Lucas C.
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Registered: 21 days

I'm a 3D artist from Brazil, graduated in Game development at IESB in Brasília, and i've been working as a freelancer the last year.
My focus is on the PBR workflow for games in Unreal or Unity.

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André Felipe .
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Registered: 23 days

I have been an Environment Artist for games for about 3 years now, with experience ranging from realistic work to stylized and cartoony styles. I have deep knowledge of the High to low poly workflow and other very prime real-time workflow skills. I have made models for proprietary engine implementation as well as Unity and Unreal. I hope to be of use in your project!!

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Luan Oliveira S.
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Registered: 24 days
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Leandro S.
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Registered: 26 days

Hello. i'm 3d Character Artist with 6 years experience on vfx and game industry.

Feel free to contact me anytime.

I’m available for freelance work and full-time opportunities.

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Rich D.
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Registered: 1 month
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Irana E.
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Registered: 1 month

Experience and specialization in hard surface modelling, including props, weapons and guns, military vehicles and so on.

Skills in full 3D asset development pipeline:

— Blockout, high poly, low poly
— UV mapping, baking and maps editing (Normal Map, AO, etc.)
— Creating PBR materials and textures in Substance Painter
— LODs and proxy objects
— Visualization

Experience in creating educational materials and on-site training in my field of expertise.

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Margarita S.
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Registered: 1 month

Hello! My name is Margarita, but you can call me Rita. I'm the creative wizard that can bring your ideas to life. Passion and love for modeling and rendering. I'm always looking for new challenges.
Fields of work:
- Lowpoly props modeling
- Isometric 3d art, icons
- Character development
- Product 3d modeling and rendering
- Product 3d rendering from CAD files
- 3d modeling for 3d Printing
- Product Animation

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Veronica C.
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Registered: 1 month

Hi, I’m Veronica Carbone and I’m a 3D modeler.
I create high-resolution 3D models; organic and hard surface modeling with good topology for animation and easy UV layout, high-resolution textures using Substance Painter and also hand painted textures, and I know the 3D printing process.

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Vladislav Z.
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Registered: 1 month

I create 3d-models for games (high-poly and low-poly) and for rendering. I can make modelling, sculpting, retopology, UV-Mapping, baking, PBR-texturing and rendering. All models and textures those I made are high quality, have correct topology and usable for different tasks.

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Victor G.
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Registered: 1 month

I'm a 3d generalist with interest in most parts of the 3d pipeline. My bigger focus however is on modelling and texturing. I'm very open to making other types of work and hasty to learn new skills and softwares if necessary to make different projects with different demands.

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Ivan U.
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Registered: 1 month

Hello ! I do 3D modeling and modeling of organic and solid surfaces. With subsequent retopology, texturing, rendering.
My soft :
-Zbrush (hi-poly)
-Maya (retopology, UV-mapping)
-Substance Painter (texturing)
-Marmoset Toolbag (rendering)

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Ainur G.
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Registered: 1 month

Blender&Subtance Painter.
UV Overlap.PBR texturing, Low-poly.Hi-poly.Game assets

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Julia B.
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Registered: 1 month
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Itay Y.
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Registered: 1 month

I'm a 3D Modeling and Texturing artist. My main passion and profession is Characters: both realistic and cartoony. Always opened to learn new stuff.
Specializations: Modeling, Shading, Lighting, Rendering
Linkedin: https://www.linkedin.com/in/itay-yogev-690938166/

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Niels D.
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Registered: 1 month

I'm an Environment, Prop, and Texture Artist that has 4 years experience in game development. I've worked on lots of projects from animated films to VR games. I have excellent PBR Texturing skills, and am outstanding at modeling and sculpting as well. I'm a self-starter and am very good under pressure. I also have a lot of experience working with other artists and making sure to maintain the vision and direction of the project.
I'm available for remote work and ready to get started anytime.

Nils H.
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Registered: 2 months

I am a 3D Artist with experience in the creation of hard-surface assets (Low- & Highpoly creation, UV unwrapping, baking, texturing).
I have ~2.5 years of experience. One and a half years of which were self-taught, while the last year I have been in university, improving my skills with the help of professionals, and will continue to do so for the near future.
While being German, I am also fluent in English.

.
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Registered: 2 months

I mostly do 3d modeling and texturing for animation, indie games
I also do 3d modeling/.sculpting for 3d printing
as well a bit of 2d painting/drawing

Marcos B.
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Registered: 2 months

3D Artist focused in hard surface modeling and texture painting. Currently available for commissioned works. Mid level professional with 3 years of experience in game industry and also a brief experience with Archviz. Main focus on Games, VR assets and prop with realistic approach. Constant learning person with PBR texture workflow and industry standards softwares, personal interest in creating realistic guns and Hard surface props. Regards, Marcos Brito

Kirarito
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Registered: 2 months

KIRARITO was founded in 2014 and provides the biggest and most comprehensive art outsourcing service for game development, which is now used by more than 80% of major game publishers in Japan.
We are based in Tokyo and in San Francisco, and have the most skilled directors and artists standing ready to work on your project.
Our fields of work includes 2D design, UI/UX solutions, Production focused 3D, Video Games focused 3D, Augmented Reality and Virtual Reality projects.

Andre C.
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Registered: 2 months

I'm a 3D Artist with 10 years of experience working mostly in the games industry. I've always worked on small teams so I can handle a big variety of tasks, from concept to render, and most of the work in between. I can work with characters, props and small environments. Having worked as technical artist as well, I understand the requirements of making an asset work for different types of production.

Anvesh T.
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Registered: 2 months

Ikeru .
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Registered: 3 months

I am Character focused 3D artist :) I love making stylized character/assets, but overall I love learning something new each day.

Dan D.
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Registered: 3 months

3D Artist with a passion for hard surface modeling and texturing, such as high detailed environments, props, weapons and vehicles.

Eight years of experience working in the 3D industry on AAA titles such as, FIFA Street, Fight Night Champion and NHL 15.

I am always pushing my abilities to learn new skill sets and discover new techniques.

Dmitry D.
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Registered: 3 months

Mathijs K.
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Registered: 3 months

Experienced 3D Character artist for video games and sculptures in general.
At elite3D I was a character artist working on titles such as Call of Duty: WWII and Call of Duty: Infinite Warfare. Currently I am working as a Freelance artist for a little of a year with clients such as Secret 6 and others which are currently still under a NDA.

Ivan L.
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Registered: 3 months

I'm a 3D artist specialized in character and creature modelling, sculpting and texturing.
I have knowledge of human anatomy, hard surface and organic modelling and texturing.
I know the workflow and process of character and creature creation for game engines, from high to low poly.

These are some of the software I use:
-Zbrush
-Maya
-Arnold
-Mari
-Substance Painter
-Vray
-Unreal and Unity

Unavailable

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This user verified his email address

Registered: 3 months

Alexander S.
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Registered: 3 months

I'm a all-around amateur 3D artist and illustrator,
I mostly enjoy working on hard surface models but can do organic models as well.
Available for contact over skype/ discord/ mail for consultations.
I'm new to the industry so keep that in mind!
Willing to do most jobs within my skill set.

Eric H.
This user verified his email address

Registered: 4 months

I have a solid background and education in 3D modeling, texturing, lighting, compositing, and rendering with a specialization in environments, props, product design, and vfx. For the last three years I have also become advanced in motion graphics. I have a professional background in graphic design and web design & development as well.

Daniel Q.
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Registered: 4 months

Daniel Quaresma is a Motion Designer/CG Artist based in João Pessoa-PB.

Its CGI history, Motion Designer and Vídeo Editing, shows its conscious, but perfectionist approach. Daniel is nourished by his passion in understanding the nuances of Art and Motion. whereas yourself an "eternal student", eager to build even more foundation on your professional career, are always looking for the best way to imagine new ideas and gain new experiences.

Ulysses H.
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Registered: 4 months

I’m a 3D artist at heart. I love the whole idea and concept of being lucky enough to call myself one. I’m passionate and devoted when I put my mind to do something. I worked on a Motion picture for a Multi-platform / iOS Apple and received assets and re-topology and break down UV's. Baking down Textures Maps for 3D Models and Characters and with all concepts that was giving I converted it in to 3D Model & Character.

Florian F.
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Registered: 4 months

Nathaniel L.
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Registered: 4 months

I`m a professional artist of 13 years with a wide variety of experience in 3d artistry. I possess a high proficiency in both the artistic and technical sides of artwork. Additionally, I have been a lead or director for 10 years, and have worked on both sides (client and contractor) of outsourcing, giving me a solid understanding of the needs for both parties.

Maksim I.
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Registered: 4 months

I'm Junior-Middle (something between) 3D artist, have a passion in modelling weapons and any Sci-Fi things but also would like to work on props and/or some environments. I don't model any organic or characters.

Currently doing props for upcoming game called Loco Parentis. I have about 50-70 hours a week to work on freelance.

Nguyên T.
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Registered: 4 months

I'm a 3d modeler who have 9 years experience working in outsourcing company. Specialize in character making but can deal with almost everything 3d. Have 5 years experience as team leader.

Asif N.
This user verified his email address

Registered: 4 months

I consider myself to be a talented, proven and passionate 3D Artist who constantly seeks to improve at what I do. My philosophy is that nothing is ever finished and everything can be improved. I provide services in 3d modeling, sculpting, texturing, rigging and rendering and would love to have an opportunity to work with you.

Edgar W.
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Registered: 4 months

A 3D Artist with over 10 years game industry experience. Previously worked on "Moonlight Blade" in Tencent for 4 years.
Currently Living in Melbourne as Art Director in Spree Entertainment working on Fiend Legion, which is a cross-platform multiplayer CCG .

Jeff R.
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Registered: 4 months

I'm a freelance 3D Prop and Environment artist based in the UK, with experience working in the Video Games industry. My skills are dressing levels/environments, real-time prop/environment, and character modeling. I also have a good knowledge of lighting and setting up assets/materials in Unreal Engine 4 and Unity.

Daniel B.
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Registered: 4 months

Hello! I am a Professional Game artist based in Mexico currently working as a freelancer previously working as an outsourcer for a major game art company . I can provide concept art and design solutions, and bring your Characters and Environment Props in 2D and 3D into the next level. Let's work together!

Ulyses B.
This user verified his email address

Registered: 5 months

I'm a freelance 3D Character artist; highly experienced in the stylized look: that being Anime-style, cel-shaded, soft-shaded, disney-style, handpainted-style, Blizzard-like, PBR, NPR, you name it. Jack of all trades, whether that'd be low poly, high poly, hard surface, organic sculpt, pre-rendered, real-time rendered, rigged, animated, etc. I've worked on several indie games in my past, and have good experience utilizing Unity and Unreal engine 4.

Vanya P.
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Registered: 5 months

Hello. I'm a 2D/3D artist . Love to make art, create digital art/concepts/characters/enviroments/illustratios I like to take requests and implement them. Finish bachelor : "Design of Children’s Environment" and master level : "Computer games" at National Academy of Arts - Sofia. My last jobs was like 3d environment artist in Ubisoft Sofia and 3D Generalist-Artist in SnapshotGames

Uraga
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Registered: 5 months

Christian T.
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Registered: 5 months

I specialize in many different areas. My main area is 3D visualization/Graphic designing. Producing realistic renders and environments. I am also very passionate with the game industry, modeling high to low poly weapons, props and creating realistic textures on Substance Designer. All my bakes and texturing are finalized in Substance Painter and UV's are created in 3DS MAX. I believe i have the ability to work fast without sacrificing quality and having good attention to detail.

Mateusz G.
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Registered: 5 months

Hi,
I'm Mateusz Gruszka, I'm working as a 3D Character Artist, therefore I am looking for new challenges, development on new fronts.

Omar C.
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Registered: 5 months

Hi! I'm an Environments & Props Artist, with 3 years of professional experience. And that's what I do all days.

Skills:
- Environment/Level Design in Unreal Engine / Unity
- High Poly and Low Poly modelling
- Digital Sculpting in Zbrush
- Modular Modeling
- UV Mapping & Maps Baking
- Texturing with PBR Shading
- Ability to prepare In-Game Assets
- 3D Scans Cleanup and Game-Ready models
- Assets Optimization for Mobile/VR

Taylor B.
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Registered: 5 months

I am a 3D artist with with a focus on creating fully game ready assets. Modeling and texturing are my strengths and I am always seeking to improve my skill set through self learning.