Knald Artists & Studios Results: 24

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Florian F.
This user verified his email address

Registered: 5 days

Adrian B.
This user verified his email address

Registered: 2 months

I am a versatile CG artist with over 12 years of experience and dedicated to creating high quality art. I have a keen eye for form, shape and detail with excellent understanding of hard surface objects. I have strong abilities in digital modelling and texturing of high and low poly models and a vast experience as an artist both for games and visualization purposes.

Roberto L.
This user verified his email address

Registered: 4 months

Ashish S.

Registered: 4 months

Creative Artist with a recognized talent for conveying personalities, emotion, weight, and motion. Collaborates well with others to generate and execute ideas within tight deadlines. Earned a reputation for dedication, humor, intelligence, and going “above and beyond” to help team-mates.

Zoran L.
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Registered: 5 months

I am CG artist for over 14 years with focus on game art production. Mostly i do characters and props, but i model everything as well i do rigging and animation. Secondary is game dev in unity and ue4.
I have worked in past, with few big ones, such are Disney, BW as outsource, and for many indies as well.
Some of project i participated: Honda Acura NSX Itune app, Bullet Force mobile game and man other small ones. Now i work as character artist part time for NIbiru and Iplay.

Adam N.
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Registered: 5 months

Debjit B.
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Registered: 5 months

I have been workinf in the game industry for more than 3 years as an environment and prop artist. I am specialized in creating high quality game ready models with current PBR texturing workflow.

Matthieu G.
This user verified his email address

Registered: 6 months

Abid B.
This user verified his email address

Registered: 8 months

My name is Abid Becirevic a freelance 3d artist that specialises in everything essential for game ready environments,props and hard surface modeling.
A small background about me,started modeling 5 years ago and have clients all around the world with freelancing for about a year.
Even a game title on the way.
I work in any engine needed ce5,unity,eu4,marmoset etc.
Making everything meaning:
Low poly meshes
High poly meshes
Uv unwraps
Pbr materials
Modular pieces and more

Unavailable

Jessica C.
This user verified his email address

Registered: 10 months

Richard W.
This user verified his email address

Registered: 11 months

​I've been working in the games industry since 2007 and am principally a 3d character artist, but in the past have covered a number of different roles within the games and multimedia industry such as flash animator, UI and environment roles. Working on various platforms Xbox360, PS3, PS4, PC and mobiles. Using Unity and Unreal game engines.

Miguel L.
This user verified his email address

Registered: 1 year, 5 months

David J.
This user verified his email address

Registered: 1 year, 6 months

I've worked in the games industry for a decade. I am a CG Generalist, Modeler. I have also done Research and Development, Previsualization, Layout, etc.
I have worked in games, commercials, 3d rides, promotional statues, etc.

Christian P.
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Registered: 1 year, 6 months

Brian M.
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Registered: 1 year, 6 months

I am a real-time expert with a large variety of experience with more than a decade working in the video game industry. My skill set is focused on all things dealing with environment art. This includes modeling for environments or props, texturing, shading, terrain building, lighting, effects, atmospherics and general interactive development. I also have a wealth of experience using Substance Designer and World Machine and primarily work with Unity, though I am familiar with Unreal as well.

terry h.
This user verified his email address

Registered: 1 year, 6 months

I am a game artist whose main focus is in Environments, Environment Props, and Technical Art. In an attempt to create living, breathing environments, I work with color and light as well as distinct surface properties to create environments that express character and mood.

Having worked on major game franchises and high profile movie/game projects, I am very familiar with what is required to ship a AAA game on time.

David B.

Registered: 1 year, 6 months

My name is David Baylis and i'm a 3D artist living in Vancouver.

I work essentially with 3DS Max, Vray/Corona Renderer and Unreal Engine for Architectural Visualization.
I specialize in photorealistic 3D renderings ( Archviz, product design and automotive design).
Experienced also with VR walkthroughs using UE4, I can deliver truly immersive experiences maintaining high fidelity graphics and performance.

You may have seen that Automotive design is another field I like working on.
I have always been a car enthusiast, and being able to create a specific mood and environment in CGI for one car is always challenging but also rewarding once you get the result.

I currently work full-time but always open for opportunities.

Gregory S.
This user verified his email address

Registered: 1 year, 6 months

3D Art Director specialized in creating 3d computer generated animations, illustrations and models for tv, games, medical, industrial,engineering, educational, research and scientific industries.

-Outsourcing 3d models, graphics, animations,…
-illustrations and concept
-Technical visualizations
-Accident, safety and disaster visualization
-Historical reconstitution
-Educational videos
-Product mode of action and assembly animation
-Explanatory videos
-Medical and biotechnology vide

Antone M.
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Registered: 1 year, 6 months

Rafael J.
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Registered: 1 year, 6 months

I'm a 3D Artist specialized as Character Artist.

5+ years of experience working as freelance and in-house facilities.
Currently working as 3D instructor at Escena Escuela de Animación and freelancing as 3D Character Artist / Look Development for Rockstar UK.

Lee D.
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Registered: 1 year, 7 months
Unavailable

Rosen K.
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Registered: 1 year, 10 months
Unavailable

Nadejde C.
This user verified his email address

Registered: 1 year, 10 months

I have been a freelancer for 3 years working in both high and low poly modeling for games and animation. I have a passion for both modelling, digital sculpting, retopology and texturing.
Skills

- Interpret and follow concept guidelines and aesthetics
- Solve eventual concept problems
- High polygon modelling
- retopology work
- Game model production and optimization
- Detail and Overall Texture Mapping
- PBR Texturing
- Clean and reconstruct 3D scan meshes and textures
- Optimize and

Chris V.
This user verified his email address

Registered: 1 year, 11 months

I'm a 3d artist.
I am a self motivated 3D artist. And I love 3D Character modeling and sculpting.