software3ds Max After Effects Arnold Blender Cinema 4D Clarisse Corona Renderer CrazyBump CryEngine Flash Frostbite FumeFX Fusion 360 Gimp Houdini Illustrator InDesign Iray KATANA KeyShot Knald Lumberyard MARI Marmoset Toolbag Marvelous Designer Maya Megascans Mental Ray Mudbox NUKE Photoshop Toon Boom Animate Toon Boom Producer TopoGun UDK Unity Unreal Engine Unreal Studio UVLayout V-Ray Vegas Pro World Machine xNormal ZBrush
I`m a professional artist of 13 years with a wide variety of experience in 3d artistry. I possess a high proficiency in both the artistic and technical sides of artwork. Additionally, I have been a lead or director for 10 years, and have worked on both sides (client and contractor) of outsourcing, giving me a solid understanding of the needs for both parties.
skills3D Modeling Art Direction Hard Surface Modeling Organic Modeling PBR Texturing Photo-manipulation Retopology Sculpting Texture Baking Texturing UV Mapping
software3ds Max Anvil Frostbite Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Designer Substance Painter xNormal ZBrush
Tokkun Studio is a visual development studio dedicated to creating high-end art for most celebrated entertainment companies in the world. Since 2006, our experienced staff (come with up to 20 years of industry experience) have contributed design more than 200 projects for some of the most successful franchises in games and film and became one of the most prolific and experienced studio on the market. Tokkun Studio is located in France & Japan (Kyoto).
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Lighting Look Development Matchmoving Matte Painting MAXScript Mel Scripting Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX Virtual Reality VR 360
software3D-Coat 3ds Max ArchiCAD Arnold AutoCAD Backburner Blender Cinema 4D Corona Renderer CrazyBump CryEngine Daz3D Flash Frostbite GameMaker Studio Houdini Illustrator InDesign Iray KeyShot Lumberyard MARI Marmoset Toolbag Marvelous Designer Maxwell Render Maya Megascans Mental Ray Metashape MODO NUKE OpenGL Photoshop Premiere Pro Red Giant Suites RenderMan Shotgun SpeedTree TopoGun Unity UVLayout V-Ray Vegas Pro World Machine xNormal ZBrush
I am a game artist whose main focus is in Environments, Environment Props, and Technical Art. In an attempt to create living, breathing environments, I work with color and light as well as distinct surface properties to create environments that express character and mood. Having worked on major game franchises and high profile movie/game projects, I am very familiar with what is required to ship a AAA game on time.