Find approved freelance CG artists & studios.
Registered: 6 months ago
I AM CG ARTIST. HAVE MORE THAN 3 YRARS OF EXPERIENCE IN THIS FIELD.
skills3D Modeling Animation Camera Tracking Color Correction Compositing File Conversion Hard Surface Modelling Level Design Lighting Look Development Organic Modelling Retopology UV Mapping VR 360
softwareAfter Effects Bifrost Blender Illustrator MatchMover Maya Mental Ray Photoshop Premiere Pro Unity Unreal Engine
Registered: 10 months ago
I am a very experienced 3d Generalist with skills in Modelling, texturing, Lighting, rendering and Animation. I've worked for many well known international clients including Ford, McLaren, Stella Artois, Geberit, EDF energy, Kellogg's, Marshalls, Nestle and the BBC. I Have a working background that includes work for Advertising, Promotional animations, TV series, TV adverts, Brochure and web based projects.
skills3D Modeling Animation Architecture Visualization Compositing Fluid Simulation Hard Surface Modelling Illustration Lighting Organic Modelling Particle Effects Photo-manipulation Rendering Retopology Rotoscoping Shading Texturing Turntables UV Mapping VR & AR VR 360
software3ds Max After Effects Backburner Bifrost Corona Renderer FumeFX HDR Light Studio Illustrator InDesign Iray Marvelous Designer Maya Photoshop RealFlow Red Giant Suites Rhino Unfold 3D V-Ray VRED xNormal ZBrush
Registered: 11 months ago
Tokkun Studio is a visual development studio dedicated to creating high-end art for most celebrated entertainment companies in the world. Since 2006, our experienced staff (come with up to 20 years of industry experience) have contributed design more than 200 projects for some of the most successful franchises in games and film and became one of the most prolific and experienced studio on the market. Tokkun Studio is located in France & Japan (Kyoto).
skills3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Level Design Lighting Look Development Matchmoving Matte Painting MAXScript Mel Scripting Motion Capture Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Rotoscoping Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360
software3D-Coat 3ds Max ArchiCAD Arnold AutoCAD Backburner Bifrost Blender Cinema 4D Corona Renderer CrazyBump CryEngine Daz3D Flash Frostbite GameMaker Studio Houdini Illustrator InDesign Iray KeyShot Lumberyard MARI Marmoset Toolbag Marvelous Designer Maxwell Render Maya Megascans Mental Ray Metashape MODO NUKE OpenGL Photoshop Premiere Pro Red Giant Suites RenderMan Shotgun SpeedTree TopoGun Unity UVLayout V-Ray Vegas Pro World Machine xNormal ZBrush
Registered: 1 year ago
After a decade of projects as a 3D Generalist, Danny has worked in Games, Training Simulation, Virtual Reality, and film. Any 3D or Compositing task is a perfect fit.
skills3D Modeling Animation Architecture Visualization Art Direction Camera Tracking Compositing Decimation File Conversion Fluid Simulation Hard Surface Modelling Level Design Lighting Matchmoving Organic Modelling PBR Texturing Photo-manipulation Rendering Retopology Storyboarding Texturing Training UV Mapping VFX VR & AR
software3ds Max After Effects Arnold Bifrost Character Generator CrazyBump Flash Gimp Illustrator Maya Mental Ray Mudbox Photoshop Quad Cap Sculptris Sketchfab Source Substance B2M Substance Painter Unity Unwrella UVLayout V-Ray xNormal ZBrush