Hi, how are you? My name is Brunno and I'm looking for a Job, I'm 21 years old and I graduated in Audiovisual Production in January this year, since then I worked with series and games. What I like to do most are environments, from modeling to post production, with my main focus being on textures. If you have a Job in which my profile fits, I would very much like to have an opportunity. Thank you for your attention.
skills3D Modeling Animation Cloth Simulation Color Correction Color Grading Compositing Decimation Facial Rigging Hard Surface Modeling Lighting Look Development Particle Effects PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping VFX
software3D-Coat After Effects Blender CrazyBump Marmoset Toolbag Maya Photoshop Premiere Pro Quixel DDO Quixel Mixer RealFlow Substance Alchemist Substance B2M Substance Designer Substance Painter V-Ray xNormal ZBrush
Immersed in Art Direction and 3D world. Fully focused on developing the best aesthetics for every kind of work. Always looking to study new techniques to use in my workflow and thereby create high quality images.
skills3D Modeling Color Grading Look Development PBR Texturing Photo-manipulation Post Production Rendering Shading Texture Baking Texturing UV Mapping
3D Artist, game dev and lowpoly lover. I love stylized arts and handpainted stuff. I worked 2 years at BitCake Studios doing 3d environments, props and characters for their games in Unity. I'm learning UE4 and Unity to improve my skills on the game development area.
skills3D Modeling Animation Concept Art Digital Painting Hard Surface Modeling Illustration PBR Texturing Rendering Retopology Rigging Sculpting Shading Sketching Skinning Storyboarding Texture Baking Texturing Turntables UV Mapping
I am a 3d Artist and Texture Artist with over 15 years modeling experience. I work in the field of Animation, Games and 3D Print.
skills3D Modeling 3D Printing Cloth Simulation PBR Texturing Photogrammetry Retopology Sculpting Texturing
Stylised character artist for games. I can model props as well. I have experience in the full pipeline for producing game-ready characters and props with respect to efficient rendering.
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Retopology Rigging Sculpting Shading Skinning Texture Baking Texturing UV Mapping
software3D-Coat 3ds Max Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter Unreal Engine xNormal ZBrush
3D artist that is proficient with high poly and low poly workflows. Have experience with realistic(PBR) and Stylized (PBR and painted textures) art styles. I enjoy making Fantasy and Sci-fi models, but i am always willing to learn by stepping out of my comfort zone.
skills3D Modeling 3D Printing Concept Art Concept Design Digital Painting File Conversion Hard Surface Modeling Look Development Organic Modeling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping
I'm a concept artist and illustrator with over five years of experience in the entertainment industry. I have a deep passion for creating worlds, designing and solving problems, and will provide creative and original content to any kind of project.
Designing immersive environments rich in storytelling that allow the game to reach the next level in visual and gameplay quality is what I crave. Feel free to contact me.
skills3D Modeling Compositing Hard Surface Modeling Level Design Look Development Organic Modeling PBR Texturing Retopology Sculpting Texturing Turntables UV Mapping
Concept artist, designer and educator with a background strongly rooted in traditional Fine Arts and their importance in effective Visual Design. I have an unending passion for video games and the emotive story’s they can tell, I truly believe that they are one of the most beautiful and honest forms of communication because of the diversity of the medium and the unique experiences given to the player.
skills3D Modeling Concept Art Concept Design Digital Painting Graphic Design Illustration Layout Look Development Matte Painting Rendering Sketching Storyboarding UI Design
Hi, my name is Erika and I am a recent graduate in Game Art. I create 3D models for props and environments. Specialising in stylized handpainted textures, aiming for the World of Warcraft look, I have also started in the last year to design the props I create.
skills3D Modeling Concept Design Hard Surface Modeling Retopology Sculpting Texture Baking Texturing UV Mapping
I am a semi-recent art school graduate always looking to improve my skills. I've always had an interest in both tech and art and after working dead end jobs for a long time I finally decided to take a chance on myself. I went back to college and graduated with Bachelor's degree in Game Arts and Design. I think I did pretty well, graduating with a 3.27 GPA, but in this field grades don't mean as must as your quality of work. This is why I'm always trying to improve my skills and I figured doing freelance work is a good way to do that.
Hi I'm a 3d artist who wants to make a living with 3D arts!
skills3D Modeling Animation Camera Tracking Cloth Simulation Matchmoving PBR Texturing Rendering Retopology UV Mapping VFX
software3D-Coat 3ds Max After Effects Boujou InDesign Marmoset Toolbag Marvelous Designer PFTrack Redshift Substance Painter V-Ray xNormal ZBrush
Working as a Senior Environment Artist. Through my career worked on numerous AAA title games including Modelling, Texturing, Environment, Vehicles, Weapons and Props.
skills3D Modeling File Conversion Hard Surface Modeling Level Design Organic Modeling PBR Texturing Sculpting Texturing UV Mapping
software3D-Coat 3ds Max KeyShot Marmoset Toolbag Marvelous Designer Maya Megascans Photoshop SpeedTree Substance Designer Substance Painter Unreal Engine ZBrush
I have been working in the field for 8 years. I have worked on projects for major brands and I am currently modeling and equipping characters. I have vast knowledge in Substance Painter and Digital Painting. I appreciate art and am passionate about what I do.
skills3D Modeling Animation Cloth Simulation Digital Painting Facial Rigging Hard Surface Modeling PBR Texturing Rendering Retopology Rigging Sculpting UV Mapping
Senior 3d artist specializing on character, creature and prop creation. Creative and capable for fast working process, with good grasp for adapting for new features and tools for working pipeline. An achievement driven, responsible individual who is comitted to his work. Have skills for creating game assets and objects for 3d printing
skills3D Modeling 3D Printing Animation Architectural Visualization Color Correction Decimation Hard Surface Modeling Organic Modeling PBR Texturing Post Production Rendering Retopology Rigging Sculpting Shading Skinning Texturing UV Mapping
I am a great digital sculptor. I have a great understanding of concept desing, modeling, anatomy and also know everything about the 3D element creation process for videogames and animations.
skills3D Modeling Art Direction Concept Art Concept Design Illustration PBR Texturing Rendering Retopology Rigging Sculpting Skinning Texture Baking Texturing Turntables UV Mapping
software3D-Coat Arnold Cinema 4D Illustrator KeyShot Marmoset Toolbag Maya Photoshop Substance Painter ZBrush
We are team of artists that passionate providers of high quality digital art for the game entertainment industry.We are always on the lookout for new opportunities to showcase our talent. We provide: - Concept Art -Illustration - 3D Modelling - 3D Rigging
skills3D Modeling Art Direction Concept Art Concept Design Hard Surface Modeling Illustration Matte Painting Organic Modeling PBR Texturing Retopology Sculpting Texture Baking Texturing
I provide services related to a 3d modelling, texturing, rigging and rendering of characters/assets and clothing. My choice of software is: Maya, ZBrush, MarvelousDesigner, Mari, Substance Painter, Marmoset and KeyShot. Surely, I have a good knowledge of Adobe Photoshop . I have an experience with creating 3d characters for Unreal Engine.
skills3D Modeling 3D Printing Animation Architectural Visualization Color Correction Matchmoving Matte Painting Motion Graphics Organic Modeling Photography Rendering Retopology Rotoscoping VFX
Goutham Mannuru is the lead and 3D Art Director @ Wirecorp Studios (https://wirecorpstudios.com/) , with more than 5 years of Experience in 3D production Art.
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Cloth Simulation Concept Art Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modeling Lighting Look Development Organic Modeling Particle Effects PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UV Mapping VR 360
software3D-Coat 3DF Zephyr 3ds Max Arnold Blender Daz3D MARI Marmoset Toolbag Marvelous Designer Maya Mudbox Quad Remesher Quixel DDO Quixel Mixer Substance Alchemist Substance B2M Substance Designer Substance Painter ZBrush
Hi everyone. I'm a professional 3d artist.Working in the CG field for last 10 years. I Have Excellent Skill to Create Modeling, Texturing, 3d Environment also concept art ( Low/High poly modeling) My goal is client satisfaction to provide the best quality service.
skills3D Modeling 3D Printing Concept Art Digital Painting PBR Texturing Texture Baking Texturing UV Mapping
Working in the CG field for last 12 years. I Have Excellent Skill to Create Modeling, Texturing, 3d Environment also concept art ( Low/High poly modeling). Love 3D/2D, study hard, practice, hard working.. My goal is to provide you best visual resources and build long-term partnership.
skills3D Modeling 3D Printing Animation Concept Art Digital Painting Hair/Fur Grooming Organic Modeling PBR Texturing Sculpting Texturing UV Mapping