Hire Vr Ar Artists

Find approved freelance CG artists & studios.
Results: 185

Nathan C

Registered: 1 day ago

I'm a Australian professional artist with 4 years of experience working in studio for a major location based VR developer. I'm experienced with characters, environments, props, lighting, rigging, shaders and optimization. I'm flexible with art styles and relish the challenges presented by different styles of assets. It is my aim to maintain high levels of professionalism in both artistic/technical ability as well as client communications.

skills

3D Modeling 3D Printing Hard Surface Modelling Photogrammetry Retopology Rigging VR & AR

software

3DF Zephyr KeyShot Marvelous Designer Maya Megascans Photoshop Quixel DDO RealityCapture Substance Designer Substance Painter Unity Unreal Engine ZBrush

Irfan H

Registered: 3 days ago

I have been working in the videogames industry since 2013 specializing in Vehicles, Weapons, hard surface and also had the opportunity to work on different projects that allowed me to be a part of environment art and props. I'm a passionate gamer and experienced game artist who likes to explore and learn about the things that make life easier and optimized. that being said I do like to work on challenging tasks as the completion of such tasks gives me satisfaction and pride. feel free to contact me regarding work. Clients: • Turn10 • Playground Games • Codemasters • Amazon Games Specialization: - Vehicles - Weapons - Hard surface - Props and Asset creation - Texturing - 3D Modeling - Engine and game setup - UVs and LODs AAA Videogame titles I have worked on: - Forza Motorsport 5 & 6 - Forza Horizon 2 - Scalebound - WWE 2K17 - Shadow of War - F1 2017 & 2018 - DiRT 4 - DiRT Rally 2.0 - OnRush - The Grand Tour Game Artstation: https://www.artstation.com/art3d7 Behance: https://www.behance.net/game_artist 80.lv Interview: https://80.lv/articles/modeling-vehicles-for-aaa-games/

skills

3D Modeling Hard Surface Modelling Texture Baking Texturing UV Mapping VR & AR

software

3ds Max KeyShot Photoshop Substance Painter Unfold 3D

Kevin T

Registered: 1 week ago

Thanks for taking the time to consider our services. Threedeemee is a UK registered company # 09909792 and we are currently in the process of Research & Development for our core technology which is to help gaming industries and online retail with accurate avatars derived from their measurements but for the time being since we have all the tools and Softwares of the trade on the side we're also running an animation/video producing studio to generate some additional income. If you need help with any of your 2D, 3D or Visual Effects then my team of animators and I are more than happy to help you. We're friendly, professional and pride ourselves on guranteeing customer satisfaction and are looking to gather more testimonials for the time being.

skills

3D Modeling 3D Printing 3D Scanning Animation Camera Tracking Cloth Simulation Concept Art Crowd Simulation Digital Painting Facial Rigging Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Lighting MAXScript Mel Scripting Motion Capture Motion Graphics Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Python Scripting Rendering Rigging Rotoscoping Sculpting Shading Sketching Skinning Sound Design Storyboarding Texture Baking Texturing Training UV Mapping VFX VR & AR

software

3ds Max After Effects AutoCAD Maya Unity Unreal Engine Yeti ZBrush

Himanshu J

Registered: 3 weeks ago

Animzest Animation Studio is a highly experienced professional design studio which is strongly focused on the user experience approach. We’ve been cooperating with worldwide established brands and advertising agencies to build relationships.We do our work with great, hard and utmost to set our goal. We are able to creatively contribute to your project in any development stage Design, Art, Animation and Development.

skills

3D Modeling 3D Printing Animation Architecture Visualization Camera Tracking Cloth Simulation Color Correction Compositing Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matchmoving Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Sculpting Shading Sketching Skinning Sound Design Storyboarding Texture Baking Texturing Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects AutoCAD Blender Cinema 4D Corona Renderer Illustrator KeyShot Maya Mental Ray Photoshop RealFlow Redshift Substance Painter Unity V-Ray ZBrush

Tomas L

Registered: 3 weeks ago

PERSONAL SUMMARY Motivated and passionate 3D Artist with a proven ability to develop high quality, life like models as well as having a solid understanding of game art and flow processes. Possessing the artistic expertise and technical ability required to work closely with designers to create visually stunning content that will intensify game playability. Also having extensive knowledge of everything related to 3D computer graphics and a knack of quickly understanding a projects mission, vision and values. Presently looking for a suitable vacancy and an opportunity to work with a team of qualified, diverse individuals who will help to develop my experience and career. CAREER HISTORY Freelance 3D Artist \ Generalist - May 2010 - Present working closely with customers to provide creative design expertise and solutions for gaming and any other 3D projects. Contributing to art design concepts, character models, hard surfaced models and enhancing the “look and feel” additionally rigging, skinning and animating. EXPERIENCE Comprehensive understanding of publishing software, including 3D and video, design & develop graphics in multiple formats. Experience of game developing from start to finish. Experience of advertisement video making. Up to date with the latest 3D trends. Powerful modelling skills, especially hard surface Objects. Rigging, Skinning, and Animating models, characters. CORE QUALIFICATIONS • Broad experience in model and texture development • Excellent knowledge of gaming trends and fields • Extensive understanding of variety of pipelines and tools • Outstanding proficiencies in concept drawing, VFX, advanced modelling • Strong adaptability to new trends and software • High skills in coordinating with 3D artistic teams for projects as required Creative solutions Character, Level design, props modelling and optimizations full flow: Modelling, Sculpting, Re-topology, UV-unwrapping, Map baking, Texturing, Rigging, Lighting and more…

skills

3D Modeling Animation Architecture Visualization Camera Tracking Facial Rigging Hard Surface Modelling Organic Modelling PBR Texturing Retopology Rigging Skinning Texture Baking Texturing UV Mapping VR & AR

software

After Effects Marmoset Toolbag Maya PFTrack PhotoScan Photoshop Substance Painter Unity Unreal Engine V-Ray xNormal ZBrush

Mihail L

Registered: 2 months ago

My name is Mihail Lupu and currently I am working at Gameloft. I'm a 3D artist specialized in character/environment design, modeling/texturing and material development for games, cinematics and films. I'm always interested in working on new projects. With a strong traditional art background i have the ability to follow concept art very closely, to be a part of the art direction team and have the capacity to adapt to any given visual style. If you like my work and want to be part as a freelancer for your projects, feel free to contact me.

skills

3D Modeling Hard Surface Modelling Layout Look Development MAXScript Organic Modelling PBR Texturing Rendering Retopology Sculpting VFX VR & AR

software

3ds Max After Effects Corona Renderer Fusion 360 Knald Marvelous Designer Maya R3ds Wrap Redshift RizomUV Substance Painter xNormal ZBrush

Nik M

Registered: 2 months ago

Im a 3D artist with specialisation in hardsurface modeling. My skills are: High > Low poly modeling, Retopology, CAD model rework, prep for textureing and consultaions.

skills

3D Modeling Hard Surface Modelling Level Design UV Mapping VR & AR

software

Blender Marmoset Toolbag Photoshop Substance Painter Unity Unreal Engine

Guillaume D

Registered: 2 months ago

I want to make a living working 3D. I do everything you want from scratch. I try to push my limits every day! Im an artist who never stop trying to improve i can offer perfect photorealistic 3D renders and animations. I mostly use Blender, Adobe Suite and UE4 in my projects but i always seek for ways to enhance my workflow.

skills

3D Modeling Animation Architecture Visualization Camera Tracking Cloth Simulation Compositing Concept Art Crowd Simulation Fluid Simulation Hard Surface Modelling PBR Texturing Photogrammetry Rendering Rigging Rotoscoping Sculpting Shading Texturing VFX VR & AR

software

After Effects Blender Photoshop

Marvin T

Registered: 3 months ago

The first time I touched a 3D Program I was only eleven years old. From this moment I was infected. As soon as I was able to buy my own PC I practiced and soon started to modifiy Games. Then I got my feet into the Industry at Keen Games, working as a 3D Artist on several titles from handheld to mobile and AAA Games. After almost eight years I figured it is time to try my own business as a Freelance Environment & Texture Artist.

skills

3D Modeling Architecture Visualization Organic Modelling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR VR 360

software

3ds Max Bitmap2Material Blender CryEngine InDesign KeyShot Marmoset Toolbag Maya Megascans Photoshop Redshift Sketchfab Substance B2M Substance Designer Substance Painter UDK Unity Unreal Engine xNormal ZBrush

Iegor G

Registered: 3 months ago

My name is Egor. I`m co-founder of Threedex Studio. We are specialized in architectural visualization and 3d graphics for 10 years. Threedex Studio provides 3D modeling, architectural visualization and animation services to developers, contractors, architects, and interior designers. Benefits on working with us: -Your Projects are handled by Experienced & Highly skilled professionals. -Quick turnaround time & competitive pricing. -Option to work on per project basis or dedicated staff on per hour rates. -Constantly Investing in the latest hardware & softwares. -Reliable & Great communication skills. Our team is made up of experienced and skilled 3D Artists who have successfully met the requirements of global customers. Our guaranteed efficiency, accurate services, quick turnaround time, cost-effective prices and process-driven approach sets us apart from other 3D rendering vendors. I hope we can create beautiful projects together!

skills

3D Modeling Animation Architecture Visualization Lighting PBR Texturing Rendering Retopology Texturing VR & AR VR 360

software

3ds Max After Effects Corona Renderer Lumion Marmoset Toolbag Marvelous Designer Photoshop Redshift Substance Designer Substance Painter Unity Unreal Engine ZBrush

Manoel G

Registered: 3 months ago

Voxel Artist, Maker, Educator, Game Designer. Love Voxels!

skills

3D Modeling 3D Printing Level Design Training VR & AR

software

MagicaVoxel Photoshop Tinkercad Unity

Adriel B

Registered: 3 months ago

3D artist with a Game Art master's degree and 3 years of pro exprience in real-time 3D graphics, I specialize both in stylized, cute, low-poly art and realistic, high-poly art.

skills

3D Modeling 3D Printing Architecture Visualization Art Direction Hard Surface Modelling Photography Retopology Sketching Texturing UV Mapping VR & AR

software

Blender Illustrator Illustrator InDesign KeyShot Maya Photoshop Sketchfab TopoGun Unity Unreal Engine

Ben C

Registered: 4 months ago

 High level of proficiency in 3D Studio Max, Photoshop, ZBrush and Substance Designer/Painter  Good understanding of PBR workflow and procedural materials  Ability to create both hard surface and organic assets using modelling and sculpting techniques  Familiar with game engine implementation, primarily Unreal Engine 4  Creation of optimised topology with efficient UV co-ordinates  Experience with rigging and animating of characters and props  Knowledge of 3D printing and preparing models for injection moulding

skills

3D Modeling 3D Printing Hard Surface Modelling Organic Modelling PBR Texturing Retopology Sculpting UV Mapping VR & AR

software

3ds Max Marmoset Toolbag Photoshop Substance Designer Substance Painter Unreal Engine ZBrush

Justin L

Registered: 4 months ago

3D Environment Artist for game design and VR applications. Began my 3D Artist journey in February of 2017 as a full-time self-taught artist and just recently finished up a 5-month internship in Los Angeles with a studio that specializes in recreating iconic moments in history for virtual reality applications to be used for educational purposes. As an environment artist, I was involved in the process of creating realistic low-poly 3D props and environmental assets for historic environments and matching them as accurately as possible to the real-life versions using an extensive guide of reference images from that time period produced by the research team. Looking to continue my professional pursuit towards game design and/or VR-related applications!

skills

3D Modeling Architecture Visualization Hard Surface Modelling PBR Texturing Texturing UV Mapping VR & AR

software

Maya Photoshop Substance Painter Unreal Engine ZBrush

Rhys O

Registered: 4 months ago

I have two years experience working in the industry and have worked on mobile and AAA assets and environments. My main area of focus is props but I also do Environment work.

skills

3D Modeling Architecture Visualization Hard Surface Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping VR & AR

software

3ds Max Marmoset Toolbag Photoshop Quixel DDO Substance Designer Substance Painter TopoGun Unity Unreal Engine xNormal ZBrush

Cagatay G

Registered: 4 months ago

3ds Max: Expert level 3d generalist,16 years of experience,(10 years professional experience) (Organic/Hard Surface modelling, High poly/low poly modelling, Uvw unwrapping with optimal usage of uv space, Projection mapping, character/Mechanical custom rigging and, Mentalray (Discontinued),Vray, Arnold, PhoenixFD, Character/Mechanical animation, Texture and material workflows on various render engines. Ornatrix hair plugin, Maxscript (Intermediate Level), Particle Flow) ZBrush, 10 years of experience, (Hard surface or organic sculpting, retopology workflows, texture painting & extracting necessary maps,Stylized texture preparation,stylized/realistic sculpting) Quixel suite, 5 years of experience:(texture workflows for UE4 and Unity3d and vray) Marmoset Toolbag: (Baking Normal maps and Material workflows for UE4) Adobe Photoshop:15 years of experience (Expert level photoshop user specialized in texture making, photo retouching,digital painting) Unreal Engine 4: 5 years of experience (All kind of developer tasks, VR /AR applications, Blueprints, Material and post-process workflows, Particles and FX, Environment design and optimization, Character and vehicle rigging and blueprint workflows, optimizing render passes, Sequencer real time rendering for production ) Unity3d (V4): 3 years of professional experience,2d/3d mobile game development, 3d Presentations of artifacts in Ankara Anatolian Civilisations Museum, Reconstruction of Ankara Augustus temple, Character, environment and prop workflows) After Effects: 12 years of experience (expert level)(Compositing, Color Correction,Nonlinear video editing for short animations/films, VFX, Element 3d Plugin )

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Rendering Retopology Rigging Sculpting Shading Sketching Storyboarding Texture Baking Texturing Training Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects Arnold ArtCAM AutoCAD Bitmap2Material CorelDRAW CrazyBump CryEngine Ghost Illustrator KeyShot Marmoset Toolbag Marvelous Designer Megascans Mental Ray Metashape OGRE Ornatrix PhotoScan Photoshop Premiere Pro RealFlow Red Giant Suites Sculptris Substance Designer Substance Painter UNIGINE Engine Unity Unreal Engine Unreal Studio V-Ray Vue xNormal ZBrush

Danny T

Registered: 4 months ago

I love what I do and that translates to a strong work ethic, enthusiasm, amenable to learning and team first attitude. My strong proficiency with 3DS Max, Maya, Zbrush, knowledge of texturing and optimization, my attention to detail, my experience and knowledge working high and low poly will make me a perfect fit for your team.

skills

3D Modeling Architecture Visualization Hard Surface Modelling Lighting PBR Texturing Retopology Sculpting Sketching Texture Baking Texturing UV Mapping VR & AR

software

3D-Coat 3ds Max Blender Marmoset Toolbag Maya Photoshop Sketchfab SpeedTree Substance Designer Substance Painter Unity Unreal Engine xNormal ZBrush

Javier B

Registered: 5 months ago

I am a young artist, experienced in video game asset creation and ready to do my best to learn as much as I can. Organization and effectiveness define me at work. I wake up every morning feeling extremely lucky for being able to turn my day by day hobby into my job, and that motivates me to achieve the best results. I am serious when I have to, but I love to laugh and be positive about things, you never know what life will bring you, so I am always eager to take it with the best possible attitude. So, if you like what you have seen so far, why not getting in touch?

skills

3D Modeling Decimation Hard Surface Modelling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking Texturing Training UV Mapping VR & AR

software

3ds Max Blender CryEngine Marmoset Toolbag Marvelous Designer Photoshop Quixel DDO Substance Designer Substance Painter Unity Unreal Engine ZBrush

Roberto F

Registered: 5 months ago

I'm a 3d artist from Brasil. I've 10 plus years of experience and have worked on a diverse range of projects like: VR assets and characters 3d printing Character Rigging

skills

3D Modeling 3D Printing Cloth Simulation Facial Rigging File Conversion Hair/Fur Grooming Hard Surface Modelling Organic Modelling PBR Texturing Retopology Rigging Sculpting Texture Baking Texturing UV Mapping VR & AR

software

3ds Max Marvelous Designer Photoshop Substance Painter Unity Unreal Engine ZBrush

Katerina L

Registered: 5 months ago

3D Artist with a focus more on character/creature pipeline.

skills

3D Modeling Animation Art Direction Organic Modelling PBR Texturing Rigging Sculpting Sketching Texturing UV Mapping VR & AR

software

3D-Coat Maya Unity Unreal Engine ZBrush

Luke S

Registered: 5 months ago

We are a team of young but gifted specialists with an enviable portfolio.Years of active work and continuous improvement brought us a lot of interesting projects, satisfied clients and invaluable experience. We understand the difference between good and bad design and we prefer the former to the latter one. We love our work and we believe it’s our greatest achievement.

skills

3D Modeling Animation Concept Art Concept Design Illustration Storyboarding VR & AR

software

3ds Max After Effects Blender Illustrator InDesign NUKE Photoshop Unity

Ross T

Registered: 6 months ago

3D architectural visualizer, specialising in interior/exterior designs with 3d stills via vray or Corona or real time through unreal engine.

skills

3D Modeling Architecture Visualization Rendering VR & AR

software

3ds Max Corona Renderer Photoshop V-Ray

Sandip P

Registered: 6 months ago

Hey, This is sandip patel, I have 10+ years of experience in 3d Modeling using maya other supportive software and architectural visualization as well using 3ds max and vray. Quick learner for any new software required to upgrade or enhanced the quality of project.

skills

3D Modeling Architecture Visualization File Conversion Hard Surface Modelling PBR Texturing Rendering Retopology Training VR & AR VR 360

software

3ds Max ARKit AutoCAD Bitmap2Material Maya Photoshop V-Ray ZBrush