Hire Texturing Artists

Find approved freelance CG artists & studios.
Results: 599

Juan H

Registered: 2 years ago

I'm a 3D Artist living in Mexico with experience in Hard-surface Modeling, Sculpting, 3D Concept Design and Game-ready assets. I'm a fan of everything Sci-Fi and I'm passionate about concept art, functionality, design and presentation.

skills

3D Modeling Concept Art Concept Design Hard Surface Modelling PBR Texturing Rendering Sculpting Texturing

software

Fusion 360 KeyShot Maya MODO Photoshop Substance Painter

Rodrigo R

Registered: 2 years ago

I'm a 3d character artist with a passion for the videogame industry. I have more than 7 years working on the medium and my main focus is on good anatomy and silhouette, which I consider the most important for good looking characters. I mainly work with software like Zbrush/3dsmax /Quixel /Substance Painter/ Photoshop/Marmoset Toolbag among others. I'm open to work with realistic or stylized characters. Do not hesitate to contact me if you have a cool project you would like me to be part of.

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Retopology Shading Texture Baking Texturing UV Mapping

software

3ds Max Marmoset Toolbag Quixel DDO Substance Painter Unity ZBrush

Emiliano I

Registered: 2 years ago

I am a professional 3D Generalist/Environment Artist. My skills: Modeling, Sculpting, Shading, Texturing, Lighting and Rendering. Software: Maya, ZBrush, Marvelous Designer, Substance Designer, Substance Painter, Unreal Engine, Arnold, Nuke, Photoshop, Premiere Pro.

skills

3D Modeling Lighting Rendering Shading Texturing

software

Arnold Marvelous Designer Maya NUKE Photoshop Premiere Pro Substance Designer Substance Painter Unreal Engine ZBrush

Dylan B

Registered: 2 years ago

9+ years experience working in the games industry as a modeler and texture artist. Extensive background in traditional art, and sketching/drawing techniques. Specialties: anatomy, silhouette, design, composition. Expert level program knowledge: 3DStudio max, Photoshop, Quixel Suite, Zbrush Adept level program knowledge: Substance designer and painter, Marvelous Designer, 3DCoat

skills

3D Modeling Art Direction Hard Surface Modelling Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping

software

3D-Coat 3ds Max Hair Farm KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop Quixel DDO Substance Designer Substance Painter TopoGun UDK Unreal Engine V-Ray World Machine xNormal ZBrush

Martin L

Registered: 2 years ago

A proud recipient of the prestigious VES Award, I have close to two decades of experience managing VFX teams of over 100 artists. I specialize asset creation and special effects, Matte painting and VR360. We love to use our knowledge and innovation, combined with our state-of-the-art technology to overcome any challenge a client presents.

skills

3D Modeling Animation Camera Tracking Compositing Lighting Rigging Rotoscoping Texturing VFX VR & AR VR 360

software

After Effects Arnold Houdini Maya Mocha NUKE RealFlow

Raul F

Registered: 2 years ago

I'm a 3D artist with several years of experience, I have worked for companies like Behr-Bross, 3DTuning and Hum3d as vehicle modeler, a few years ago I started to work for Streamline-Studio having the chance of working in several Video Games like Final Fantasy XV: Monster of the Deep and Marvel VS Capcom 2017 learning and improving skill about real time and 3d art for games, Vehicles have been my passion for many years as it can be seen in my Portfolio https://www.artstation.com/rfarencibia

skills

3D Modeling Hard Surface Modelling Lighting PBR Texturing Rendering Rigging Sculpting Texture Baking Texturing UV Mapping

software

3ds Max After Effects Blender KeyShot Marmoset Toolbag Photoshop Quixel DDO ZBrush

Paul B

Registered: 2 years ago

Freelance Video Game Artist with over 7 years experience in the gaming industry - previously a lead artist at Travellers Tales and have worked on over 10 published titles.

skills

3D Modeling 3D Scanning Hard Surface Modelling Level Design PBR Texturing Photogrammetry Retopology Texture Baking Texturing UV Mapping

software

CryEngine Fusion 360 KeyShot Marmoset Toolbag Marvelous Designer Maya Octane Render Photoshop Quixel DDO Substance Painter Unity Unreal Engine ZBrush

Dan M

Registered: 2 years ago

I'm Dan Marriott, a CG artist with a passion for exciting visuals, strange ideas and new things.​ I'm primarily a hard surface modelling and texture artist, but I'm also skilled in lighting and animation. I can model high poly or low poly assets for use in film and game applications, and I work remotely with my own equipment and software.

skills

3D Modeling Hard Surface Modelling Rendering Texturing UV Mapping

software

After Effects Houdini Marmoset Toolbag MODO Photoshop Quixel DDO Softimage Substance Designer Substance Painter ZBrush

Mikhail A

Registered: 2 years ago

I work in the game industry as a 3D artist for about eight years. Specialize in modeling real-time characters for video games production. Have strong knowledge of full character production cycle. In free time I develop my own games on Unity and try to study as many disciplines, as I can, such as: 2d painting, scripting, rigging, animation, handpaint textures e.c.t.

skills

3D Modeling Rendering Retopology Sculpting Texture Baking Texturing UV Mapping

software

3D-Coat 3ds Max KeyShot Marmoset Toolbag Photoshop Unfold 3D Unity V-Ray ZBrush

Joonsun L

Registered: 2 years ago

skills

3D Modeling Texturing

software

3ds Max

Jonathan L

Registered: 2 years ago

Hi Heroes! I'm the Founder and Managing Director of CGHero. You can contact me at any time with questions, feedback or suggestions for the site.

skills

3D Modeling Animation Hard Surface Modelling PBR Texturing Texture Baking Texturing

software

3ds Max Photoshop Substance Designer Substance Painter V-Ray