Hire Hard Surface-modelling Artists

Find approved freelance CG artists & studios.
Results: 611

Ivan E

Registered: 5 hours ago

For the past few years, I have been co-founder and technical director of Pixelation Studios. I specialize in the production of cartoons, cinematics, teasers, etc. In addition to my leadership work I continued to develop my personal skills, mostly 3D rigging, texturing, rendering and compositing.

skills

3D Modeling Animation Compositing Facial Rigging Hair/Fur Grooming Hard Surface Modelling Lighting Look Development Mel Scripting PBR Texturing Rendering Rigging Sculpting Shading Skinning Texturing

software

Maya Substance Designer Substance Painter

Kevin T

Registered: 1 day ago

Thanks for taking the time to consider our services. Threedeemee is a UK registered company # 09909792 and we are currently in the process of Research & Development for our core technology which is to help gaming industries and online retail with accurate avatars derived from their measurements but for the time being since we have all the tools and Softwares of the trade on the side we're also running an animation/video producing studio to generate some additional income. If you need help with any of your 2D, 3D or Visual Effects then my team of animators and I are more than happy to help you. We're friendly, professional and pride ourselves on guranteeing customer satisfaction and are looking to gather more testimonials for the time being.

skills

3D Modeling 3D Printing 3D Scanning Animation Camera Tracking Cloth Simulation Concept Art Crowd Simulation Digital Painting Facial Rigging Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Lighting MAXScript Mel Scripting Motion Capture Motion Graphics Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Python Scripting Rendering Rigging Rotoscoping Sculpting Shading Sketching Skinning Sound Design Storyboarding Texture Baking Texturing Training UV Mapping VFX VR & AR

software

3ds Max After Effects AutoCAD Maya Unity Unreal Engine Yeti ZBrush

Youmna M

Registered: 3 days ago

I'm a 2D/3D Artist with 3 years experience in 2D art and 1 year in 3D art.

skills

3D Modeling Concept Art Digital Painting Hard Surface Modelling Illustration Texture Baking Texturing

software

3D-Coat 3ds Max Illustrator Maya Photoshop Substance Painter Unity ZBrush

Dimosthenis K

Registered: 5 days ago

I am a Licensed Architect and an Autodesk 3D Studio Max Certified Professional with extensive experience in 3D Visualization (Architectural Visualization, Product Visualization and many more). I specialize in creating and visualizing anything from small scale objects to large scale surroundings, and I possess a deep knowledge in 3d Modeling, Lighting, Materials creation, Texturing, Rendering and Post Production. I hold a Bachelor's and Master’s degree in Architecture followed by a second Master of Science in Advanced Architectural Design. Despite my Architectural background, I have always been able to adapt very quickly, work and assist effectively in different scientific fields. Working in a Multidisciplinary environment, I developed an “out of the box” thinking, problem solving and design philosophy. Having more than 8 years of experience in the field of Architectural Visualization, I completed successfully a big number of projects, both independently as well as a team member. Experience of 2 years in mechanical engineering design and thinking process also led to a more detailed eye for the refinement of details and the compositing of the Big Picture. For me, 3D Visualization is an endless journey of experimentation, imagination and creativity motivated by endless passion.

skills

3D Modeling Architecture Visualization Hard Surface Modelling PBR Texturing Photo-manipulation Post Production Rendering Turntables UV Mapping VR 360

software

3ds Max AutoCAD Bitmap2Material Corona Renderer Illustrator InDesign Inventor Lumion Megascans Photoshop Premiere Pro Quixel Mixer Revit SolidWorks Substance Designer Substance Painter V-Ray ZBrush

Mostafa S

Registered: 5 days ago

I am a 3D Artist based in Egypt, I have worked as 3d Artist for more than 5 years. During this period I gained experience in different areas of 3d graphics application. Now I have good experience in product modelling and rendering, unwrapping, texturing,Retopology, Low poly Game assets and 3d print designing. In my work I use: - Autodesk Maya - Zbrush - Substance Painter - Adobe Photoshop - Chaos Group Vray - Arnold - 3D coat - Marmoset Toolbag I’m a fast learner, I pay attention to details, I have never missed an agreed upon deadline and I am always doing my best to make sure that my client is happy and satisfied. Because of that, I may not be the fastest designer here, but my dedication to details and quality will be the right option for the growth of both you and your business.

skills

3D Modeling 3D Printing Hard Surface Modelling Lighting PBR Texturing Rendering Retopology Shading Texture Baking Texturing UV Mapping

software

Arnold Marmoset Toolbag Maya Photoshop Substance Painter V-Ray ZBrush

Gabriele D

Registered: 1 week ago

Dynamic and motivated 3D Artist, with a demonstrated background of computer games and production. Specializing in advanced 3D modelling/sculpting, organic/hard surface, and Creation of high-quality assets including main characters, player gear and civilians.

skills

3D Modeling Hair/Fur Grooming Hard Surface Modelling Organic Modelling PBR Texturing Post Production Retopology Sculpting Shading Texture Baking Texturing UV Mapping

software

Arnold KeyShot MARI Marmoset Toolbag Maya Substance Painter Unreal Engine xNormal ZBrush

Belaid Z

Registered: 1 week ago

hi! my name is belaid ZIANE , im architect, 3D artist and graphic design, I have an experience of more than 3 years in the field of architecture, and more than 8 years in 3D, I started working with 3D software like sketchup, blender, archicad, ... since my second year in architecture. I do not only architectural visualization, but also product design, hardsurface modeling , photorealistic design, logo design.

skills

3D Modeling Architecture Visualization Hard Surface Modelling Rendering

software

ArchiCAD Artlantis AutoCAD Blender Cycles Lumion Photoshop SketchUp

Mohammad S

Registered: 1 week ago

Hi Currently I am working as a Lead 3D modeler in a Local company Named Auleek Ltd. I have over 10 years of experience 3d modeling and texturing sector. Working pipeline Zbrush, Maya, 3d Studio max, keyshot, Photoshop and Illustrator . Speciality: Modeling: hard surface, engine, mechanical, sci-fi concept, props, furniture Texturing: manual/procedural texturing/PBR using Photoshop/Quixel. Presentaion: Present the model perfectly with the help of keyshot/photoshop/Marmoset

skills

3D Modeling Concept Design Decimation Hard Surface Modelling PBR Texturing Retopology Sculpting Texture Baking

software

3ds Max Illustrator KeyShot Knald Marmoset Toolbag Maya Photoshop Quixel DDO Unfold 3D xNormal ZBrush

Tornado S

Registered: 1 week ago

We are a 3D Studio based in Bulgaria that specializes in the creation of Photorealistic 3D Models as well as photogrammetry, character creation, rigging & animation, scripting, and simulations. In order to create the best possible quality for our clients and customers, we have dedicated ourselves to constant learning, which we have been doing for the past 10 years. Our team of 3D artists is skilled, efficient and with a ton of experience. The most important thing for us is to first understand your needs and offer you solutions, so don't hesitate to contact us.

skills

3D Modeling 3D Printing 3D Scanning Animation Architecture Visualization Art Direction Cloth Simulation Crowd Simulation Decimation Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Lighting MAXScript Organic Modelling Particle Effects PBR Texturing Photogrammetry Rendering Retopology Rigging Sculpting Texture Baking Texturing Turntables UV Mapping

software

3DF Zephyr 3ds Max Cinema 4D Marvelous Designer Maya Photoshop RealityCapture Substance Designer Substance Painter ZBrush

Himanshu J

Registered: 2 weeks ago

Animzest Animation Studio is a highly experienced professional design studio which is strongly focused on the user experience approach. We’ve been cooperating with worldwide established brands and advertising agencies to build relationships.We do our work with great, hard and utmost to set our goal. We are able to creatively contribute to your project in any development stage Design, Art, Animation and Development.

skills

3D Modeling 3D Printing Animation Architecture Visualization Camera Tracking Cloth Simulation Color Correction Compositing Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Hair/Fur Grooming Hard Surface Modelling Illustration Layout Level Design Lighting Look Development Matchmoving Matte Painting MAXScript Motion Graphics Organic Modelling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Sculpting Shading Sketching Skinning Sound Design Storyboarding Texture Baking Texturing Turntables UI Design UV Mapping VFX VR & AR VR 360

software

3ds Max After Effects AutoCAD Blender Cinema 4D Corona Renderer Illustrator KeyShot Maya Mental Ray Photoshop RealFlow Redshift Substance Painter Unity V-Ray ZBrush

Kroftle S

Registered: 2 weeks ago

Kroftle is a boutique studio that offers high-end CG Asset Development services and state-of-the-art visual imagery for all types of digital products like full length animated films, high quality hybrid films, video game cinematics, TV commercials, DVD series and much more. www.kroftlestudios.com

skills

3D Modeling Architecture Visualization Facial Rigging Hair/Fur Grooming Hard Surface Modelling Look Development Organic Modelling PBR Texturing Rigging Shading Texture Baking Texturing

software

MARI Maya Photoshop SpeedTree Substance Designer Substance Painter

Paco P

Registered: 2 weeks ago

I'm Paco Plaza a 3D Artist and Graphic Designer that likes to solve complex visual challenges, providing creative and technical images to help clients accomplish their goals, adding a visual support to transmit the right message, tell a story, present an idea, encourage others to take action or promote products and services. I specialize in: • 3D modeling, rendering and animation • Concept artwork design • Technical artwork design • Print, web and motion design

skills

3D Modeling Animation Compositing Concept Art Hard Surface Modelling Illustration Motion Graphics Organic Modelling Rendering Sculpting

software

After Effects BodyPaint 3D Cinema 4D Marvelous Designer Octane Render Substance Painter Unfold 3D Unreal Studio ZBrush

Tomas L

Registered: 2 weeks ago

PERSONAL SUMMARY Motivated and passionate 3D Artist with a proven ability to develop high quality, life like models as well as having a solid understanding of game art and flow processes. Possessing the artistic expertise and technical ability required to work closely with designers to create visually stunning content that will intensify game playability. Also having extensive knowledge of everything related to 3D computer graphics and a knack of quickly understanding a projects mission, vision and values. Presently looking for a suitable vacancy and an opportunity to work with a team of qualified, diverse individuals who will help to develop my experience and career. CAREER HISTORY Freelance 3D Artist \ Generalist - May 2010 - Present working closely with customers to provide creative design expertise and solutions for gaming and any other 3D projects. Contributing to art design concepts, character models, hard surfaced models and enhancing the “look and feel” additionally rigging, skinning and animating. EXPERIENCE Comprehensive understanding of publishing software, including 3D and video, design & develop graphics in multiple formats. Experience of game developing from start to finish. Experience of advertisement video making. Up to date with the latest 3D trends. Powerful modelling skills, especially hard surface Objects. Rigging, Skinning, and Animating models, characters. CORE QUALIFICATIONS • Broad experience in model and texture development • Excellent knowledge of gaming trends and fields • Extensive understanding of variety of pipelines and tools • Outstanding proficiencies in concept drawing, VFX, advanced modelling • Strong adaptability to new trends and software • High skills in coordinating with 3D artistic teams for projects as required Creative solutions Character, Level design, props modelling and optimizations full flow: Modelling, Sculpting, Re-topology, UV-unwrapping, Map baking, Texturing, Rigging, Lighting and more…

skills

3D Modeling Animation Architecture Visualization Camera Tracking Facial Rigging Hard Surface Modelling Organic Modelling PBR Texturing Retopology Rigging Skinning Texture Baking Texturing UV Mapping VR & AR

software

After Effects Marmoset Toolbag Maya PFTrack PhotoScan Photoshop Substance Painter Unity Unreal Engine V-Ray xNormal ZBrush

Edgar S

Registered: 1 month ago

My name is Edgar, I present to you a CG service. We create everything related to 3D. I have a portfolio on my page. For more details, write to me in the chat, I will be happy to answer your questions

skills

3D Modeling 3D Printing Animation Concept Art Facial Rigging Hard Surface Modelling Level Design Organic Modelling PBR Texturing Rendering Sculpting Texturing

software

3ds Max Maya Substance Painter Unity Unreal Engine ZBrush

Felipe C

Registered: 1 month ago

Brazilian, marketing graduate, I have been working with creation for 8 years. I just found the beautiful world of 3D and since then I am putting all my energy on several projects in this segment. I want to show them to the world.

skills

3D Modeling Hard Surface Modelling Look Development Rendering Texturing

software

3ds Max After Effects Arnold Audition HDR Light Studio Maya Photoshop Premiere Pro Substance Painter V-Ray

Dmitrijus G

Registered: 1 month ago

Freelance artist open to opportunities. Relatively new to the industry, but passionate, responsible and very hard-working. Some of my projects can be found here: https://www.artstation.com/gumenas

skills

3D Modeling Concept Art Digital Painting Hair/Fur Grooming Hard Surface Modelling Lighting Matte Painting Organic Modelling Particle Effects PBR Texturing Photo-manipulation Rendering Sculpting Shading Texture Baking Texturing UV Mapping

software

Blender Cycles LuxCoreRender Photoshop Substance Painter World Machine ZBrush

Vinoth K

Registered: 1 month ago

This is Vinoth having passion for a 3D modeling for over the years and has 3+ years of experience. By my passion, I learn How to Model and sculpt for games and production. I like to face and solve some unknown challenges. It helps me to learn and know some sort of skillsets and the ability to find the solution.

skills

3D Modeling Hard Surface Modelling PBR Texturing Retopology Rigging Sculpting Texturing UV Mapping

software

3D-Coat Blender Maya Premiere Pro Substance Painter TopoGun ZBrush

Claudiu T

Registered: 1 month ago

Senior 3D Character Artist, with over 15 years experience working in the gaming and animation industry.

skills

3D Modeling Hard Surface Modelling PBR Texturing Retopology Sculpting Shading Texture Baking Texturing UV Mapping

software

Marmoset Toolbag Marvelous Designer Maya Mudbox Photoshop Shotgun Substance Painter TopoGun ZBrush

Junior G

Registered: 1 month ago

Hi everyone. I am a 3D Character Artist, Digital Sculpting and Texturing for Games, Cinematics & Interesting projects. -My portfolio: https://jrguerhard.artstation.com/ • Main Skills: - 3D Modeling; - Digital Sculpting; - Low-Poly modeling for Games; - Good understanding of topology for 3D animation requirements; - UV Mapping; - Texturing, Baking textures, PBR textures. - Good understanding of Anatomy. • Software Knowledge: -Maya, VRay, Zbrush, xNormal, Substance Painter & Photoshop. -Marmoset Toolbag.

skills

3D Modeling 3D Printing Decimation Hard Surface Modelling Organic Modelling Sculpting Texture Baking UV Mapping

software

3ds Max Arnold Marmoset Toolbag Maya Substance Painter xNormal ZBrush

Danilo D

Registered: 1 month ago

My name is Danilo Donanzam I'm 30 years old I'm a 3D artist I live in Sao Paulo, a few years ago I started my career as a Character Artist, for me it was always a dream to work in this area, today I am a freelancer and was lucky to be recognized by my I work for two small international game companies I worked as a Character artist and his projects, I also serve as a teacher in a school in the city where I live teaching and presenting the increasingly present game market in the country; I am always looking for new opportunities, professional partners to exchange experience and new challenges, my goal is to improve my art and knowledge to reach the largest companies in the industry to contribute in the best way possible with my work.

skills

3D Modeling 3D Printing Hair/Fur Grooming Hard Surface Modelling Organic Modelling PBR Texturing Photo-manipulation Retopology Shading Texture Baking

software

Maya Photoshop Substance Painter xNormal ZBrush

Mihail L

Registered: 1 month ago

My name is Mihail Lupu and currently I am working at Gameloft. I'm a 3D artist specialized in character/environment design, modeling/texturing and material development for games, cinematics and films. I'm always interested in working on new projects. With a strong traditional art background i have the ability to follow concept art very closely, to be a part of the art direction team and have the capacity to adapt to any given visual style. If you like my work and want to be part as a freelancer for your projects, feel free to contact me.

skills

3D Modeling Hard Surface Modelling Layout Look Development MAXScript Organic Modelling PBR Texturing Rendering Retopology Sculpting VFX VR & AR

software

3ds Max After Effects Corona Renderer Fusion 360 Knald Marvelous Designer Maya R3ds Wrap Redshift RizomUV Substance Painter xNormal ZBrush

Miguel P

Registered: 1 month ago

My name is Miguel Paes, I'm a 3D generalist, more focused on character area. I recently worked with Microsoft and some Xbox Studios companies for unreleased games and others already announced. Currently i'm working as a freelancer.

skills

3D Modeling Art Direction Hard Surface Modelling Organic Modelling Retopology Texture Baking Texturing

software

Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter Unity Unreal Engine ZBrush

Mohamed H

Registered: 1 month ago

My name is Mohamed Hesham,Founder of “CG StudioX” which is store specialized in selling 3D Models and doing Various Freelance 3D Project for many Clients. I have skills in (3D Modeling-2D Media -Organic Sculpting -Shading,Lighting and Rendering-Unwrapping clean UV's, texturing and texture painting-Haveing experience in 3DsMax, Maya, ZBrush,V-ray, Mari, 3D Coat, Topogun, Photoshop, Illustrator, Marvelous Designer, Substance Painter, Marmoset Toolbag , Quixel Suite, Keyshot,UVLayout,Knald,redshift.), My store https://www.cgtrader.com/cg-studiox

skills

3D Modeling Hard Surface Modelling Organic Modelling PBR Texturing Retopology Sculpting Texture Baking Texturing UV Mapping

software

3ds Max Knald Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter TopoGun UVLayout ZBrush