Texture Baking Artists & Studios Results: 299

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Anvesh T.
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Registered: today
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Daniel B.
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Registered: 2 days

You need 3D Animation or a 3D Model or High Quality Product Renderings or some VFX work.
I'd love to help You out with Your Project, If You have a question, please contact me:
skype : daniel-brok
if You want to check my recent work and skills, please visite my Portfolio Site:
db3d.de

-3D Animation and rendering
-from 3d modeling/sculpting, texturing, shading, lighting to final Product Render
-low and high poly modeling for animation, print or real time
-creating content for realtime

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Ikeru .
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Registered: 10 days

I am Character focused 3D artist :) I love making stylized character/assets, but overall I love learning something everything new each day.

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Fernando P.
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Registered: 15 days
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Alex M.
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Registered: 15 days
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Dan D.
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Registered: 17 days

3D Artist with a passion for hard surface modeling and texturing, such as high detailed environments, props, weapons and vehicles.

Eight years of experience working in the 3D industry on AAA titles such as, FIFA Street, Fight Night Champion and NHL 15.

I am always pushing my abilities to learn new skill sets and discover new techniques.

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WOW-HOW Studio LLC
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Registered: 17 days
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Dmitry D.
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Registered: 18 days
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Mathijs K.
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Registered: 19 days

Experienced 3D Character artist for video games and sculptures in general.
At elite3D I was a character artist working on titles such as Call of Duty: WWII and Call of Duty: Infinite Warfare. Currently I am working as a Freelance artist for a little of a year with clients such as Secret 6 and others which are currently still under a NDA.

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Alex H.
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Registered: 21 days

3D / Concept Artist specialized in character and hard surface modelling, sculpting, texturing and concepting. I usually workon hard surface shapes but from time to time I enjoy a lot organic modelling and
sketching.

Available for contact over skype/ discord/ mail for consultations.
I usually focus on large projects but am open to any kind of freelancing or contracts on site.

Here is my portfolio : https://www.artstation.com/alexhagen

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Ivan L.
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Registered: 25 days

I'm a 3D artist specialized in character and creature modelling, sculpting and texturing.
I have knowledge of human anatomy, hard surface and organic modelling and texturing.
I know the workflow and process of character and creature creation for game engines, from high to low poly.

These are some of the software I use:
-Zbrush
-Maya
-Arnold
-Mari
-Substance Painter
-Vray
-Unreal and Unity

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Joaquin O.
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Registered: 27 days
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Carolina P.
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Registered: 1 month

Hi there! I am a Character Artist. I create concept art for characters which I then love bringing them to live in 3D!

Things I can do:

• Concept Art for Characters
• Sculpting
• Retopology
• UV unwrap
• Bake maps and texture (Handpainted and PBR)

My portfolio:
https://www.artstation.com/lythrae

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Daniel Q.
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Registered: 1 month

Daniel Quaresma is a Motion Designer/CG Artist based in João Pessoa-PB.

Its CGI history, Motion Designer and Vídeo Editing, shows its conscious, but perfectionist approach. Daniel is nourished by his passion in understanding the nuances of Art and Motion. whereas yourself an "eternal student", eager to build even more foundation on your professional career, are always looking for the best way to imagine new ideas and gain new experiences.

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Ulysses H.
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Registered: 1 month

I’m a 3D artist at heart. I love the whole idea and concept of being lucky enough to call myself one. I’m passionate and devoted when I put my mind to do something. I worked on a Motion picture for a Multi-platform / iOS Apple and received assets and re-topology and break down UV's. Baking down Textures Maps for 3D Models and Characters and with all concepts that was giving I converted it in to 3D Model & Character.

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Florian F.
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Registered: 1 month
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Jorge R.
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Registered: 1 month

I am a 3D modeler who focuses his love for gaming into creating game environments that make the player connect and feel the story of a location through my modeling and lighting. I've worked in creating video games as well as in real world simulations. I am confident I can help create a wonderful experience for your project.

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Nathaniel L.
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Registered: 1 month

I`m a professional artist of 13 years with a wide variety of experience in 3d artistry. I possess a high proficiency in both the artistic and technical sides of artwork. Additionally, I have been a lead or director for 10 years, and have worked on both sides (client and contractor) of outsourcing, giving me a solid understanding of the needs for both parties.

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Maksim I.
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Registered: 1 month

I'm Junior-Middle (something between) 3D artist, have a passion in modelling weapons and any Sci-Fi things but also would like to work on props and/or some environments. I don't model any organic or characters.

Currently doing props for upcoming game called Loco Parentis. I have about 50-70 hours a week to work on freelance.

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Andrey M.
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Registered: 1 month
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Asif N.
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Registered: 1 month

I consider myself to be a talented, proven and passionate 3D Artist who constantly seeks to improve at what I do. My philosophy is that nothing is ever finished and everything can be improved. I provide services in 3d modeling, sculpting, texturing, rigging and rendering and would love to have an opportunity to work with you.

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Edgar W.
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Registered: 1 month

A 3D Artist with over 10 years game industry experience. Previously worked on "Moonlight Blade" in Tencent for 4 years.
Currently Living in Melbourne as Art Director in Spree Entertainment working on Fiend Legion, which is a cross-platform multiplayer CCG .

Daniel B.
This user verified his email address

Registered: 2 months

Hello! I am a Professional Game artist based in Mexico currently working as a freelancer previously working as an outsourcer for a major game art company . I can provide concept art and design solutions, and bring your Characters and Environment Props in 2D and 3D into the next level. Let's work together!

ranjit singh r.
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Registered: 2 months

Ulyses B.
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Registered: 2 months

I'm a freelance 3D Character artist; highly experienced in the stylized look: that being Anime-style, cel-shaded, soft-shaded, disney-style, handpainted-style, Blizzard-like, PBR, NPR, you name it. Jack of all trades, whether that'd be low poly, high poly, hard surface, organic sculpt, pre-rendered, real-time rendered, rigged, animated, etc. I've worked on several indie games in my past, and have good experience utilizing Unity and Unreal engine 4.

Jeremy B.
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Registered: 2 months

I'm a freelance 3D artist currently living in Northwest, PA, USA. I have 17 years of experience. For the last 6 years most of my work has been for ArchVirtual doing 3D modeling for real-time ArchVis in 3ds Max and Unity. Prior to that I worked at game studios, primarily Red Storm Entertainment and then TimeGate Studios. I love 3d modeling and I am passionate about continually improving my skills and the quality of my work

oliver m.
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Registered: 2 months

Anderson L.
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Registered: 2 months

Dênis d.
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Registered: 2 months

Having a bachelor's degree in game design, I have a good knowledge of game engines. I can make realistic and semi-realistic models light and well optimized for any type of platform.

Uraga
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Registered: 2 months

Christian T.
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Registered: 2 months

I specialize in many different areas. My main area is 3D visualization/Graphic designing. Producing realistic renders and environments. I am also very passionate with the game industry, modeling high to low poly weapons, props and creating realistic textures on Substance Designer. All my bakes and texturing are finalized in Substance Painter and UV's are created in 3DS MAX. I believe i have the ability to work fast without sacrificing quality and having good attention to detail.

Michael B.
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Registered: 2 months

Just your 3d character artist here. I mostly lean towards organic and stylize game art. The cycle of learning never ends and I'm always up for new challenges.

Omar C.
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Registered: 2 months

Hi! I'm an Environments & Props Artist, with 3 years of professional experience. And that's what I do all days.

Skills:
- Environment/Level Design in Unreal Engine / Unity
- High Poly and Low Poly modelling
- Digital Sculpting in Zbrush
- Modular Modeling
- UV Mapping & Maps Baking
- Texturing with PBR Shading
- Ability to prepare In-Game Assets
- 3D Scans Cleanup and Game-Ready models
- Assets Optimization for Mobile/VR

Robertas L.
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Registered: 2 months

I am a skilled and highly motivated digital artist with over 7 years of professional experience. I have extensive experience in creation of 3D models, texturing, rendering, lightning and animating. I am a very positive, self-motivated person, I love being part of the team, work well under pressure and to assure all deadlines are met with a high quality of work. My aim is to find a position which helps me to challenge myself and widen my range of skills.

Renan A.
This user verified his email address

Registered: 2 months

A summary of my background history will show how I can be an asset to your project.
•More than 6 years of experience as sculptor for a well known company in the industry.
• Ability to modeling, texturing, shading, lighting, rendering, compositing using the softwares as zbrush, substance painter, marmoset, keyshot, arnould, maya, 3dsmax, ps, ae, nuke)
•Ability to work quickly without sacrificing quality and with a fine attention to detail.
•Able to bring new and original ideas.

Taylor B.
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Registered: 2 months

I am a 3D artist with with a focus on creating fully game ready assets. Modeling and texturing are my strengths and I am always seeking to improve my skill set through self learning.

Nazeer M.
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Registered: 2 months

My name is Nazeer, a 3d artist working in the industry for the past 12+ years, My passion is focused in 3d art, 3d Modeling Texturing, Characters, Hard surface and Environment Modeling .

My work experience has made it possible for me to create artworks for next-gen consoles such as Xbox 360, PS3 to Mobile IOS and Android, AR and VR, Simulation projects, from reputed companies to indie developers.

Denys I.
This user verified his email address

Registered: 2 months

I love what I do. I am passionate about hard surface modeling especially vehicles and weapons. I have a different experience with modeling (low-poly/high poly, subdividing), texturing and baking maps, procedural texturing. I have worked with Unity, Unreal and Xcode-engine. Worked with VR, AR, mobile and pc-games.

TALOS Creative
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Registered: 2 months

Hi, I'm Gio, I run Talos Creative in Royal Tunbridge Wells, Kent, UK.

Talos Creative is an award-winning, high-end boutique animation studio with a focus on character-driven cinematic storytelling.
With over 18 years experience in the creative sector working for clients such as Microsoft, Ebay inc, PayPal, Nike, Ford Motors, The Sun Newspaper, Talos Creative produces highly detailed, CG animation for on-line advertising as well as cinematic trailers and cut-scenes for the games industry,

Keegan d.
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Registered: 2 months

I am a 3d modeler and texture artist. I have over 3 years of Industry experience and I worked for 2 years at an award-winning brand agency in Cape Town. I specialize in photorealistic architectural visualization and prop modeling. I am also highly efficient in PBR-Texturing and I am very good with deadlines.

Dejan B.
This user verified his email address

Registered: 2 months

I am 3D Generalist with over 10 years of experience in development of assets, including rigs and animations. During my career I had opportunity to work on various game projects ranging from game for mobile platforms to AAA titles. My art mainly focuses on realism and I enjoy the most to work on characters and weapons.

Felipe B.
This user verified his email address

Registered: 2 months

All the way from Rio de Janeiro, Brazil, comes a 3D artist who's passionate about his work and the people with whom he's able to develop great ideas into beautiful(and efficient) art assets!
I'm most comfortable working on hard surface models for game projects in Unity and Unreal. I'm always eager to learn new software and techniques.
Secret power comes from brewing great coffee in times of need. Although serving it to fellow devs through the internet has proven to be a challenge.

Austen S.
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Registered: 2 months

I have experience in both Unreal Engine and Unity having worked on various styles, genres, and platforms. With over 5 years of experience I have worked on various projects that include Mobile Games, Virtual and Augmented reality, Console, and Virtual Development Training Programs for the Department of Defense and Aviation industry. I can produce environments, props, and various assets that are low poly and game ready!

Oussama A.
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Registered: 2 months

Hello
My name is Oussama .im a 3D Environment / Props Artist
i can create props and environments High and Low Poly

The Softwares Im Using are :
3ds Max and Zbrush for modeling
Photoshop and Substance Painter 2 for Texturing
Unreal Engine 4 and Unity 5 As Game Engines

I can create High Detailed Models and textures (for Android . PC . Ps4 .Xbox ..).

Looking forward to work with you

Biswajit D.
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Registered: 2 months

Hi i am a 3d game Artist having experience of almost 4 yrs in game industry. I will give you from scratch to end product( Base, Highpoly, Game mesh and Texture ( PBR and Photoshop). Good skill in zbrush, maya, 3ds max, photoshop and Substance painter. I am ready to start.

Alireza D.
This user verified his email address

Registered: 2 months

I am a cg artist . do 3d modeling and director and level designer of game industry, Texturing, Lighting and rendering from fantasy to real . my main software is 3dsmax and substance painter and substance designer and I work with after effect, zbrush, photoshop , uv layout .

aneeqa y.
This user verified his email address

Registered: 3 months

A 3D generalist with 2 years of experience creating assets and models for my clients. I can do modelling, uv mapping, rigging , animation and sculpting as well.

Valentin L.
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Registered: 3 months

I am a 3D artist initially inspired from games. Started to work full time on my 3D skills 2 years ago making game assets and later managed to secure a position as a 3D artist developing VR apps for an architectural visualization company. While working in arch viz I also learned to make renders in V-ray and worked with leading architectural and interior design studios around the world like Santiago Calatrava, Calison RTKL, AECOM and others. But my dream is still to work in the game industry.

Ross M.
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Registered: 3 months

Pablo H.
This user verified his email address

Registered: 3 months

Hi, I'm a 3d artist, I'm dedicated to character modeling, lighting, texturing, I've been modeling in zbrush for 2 years. Also, I have experience modeling everything from humans to monsters, making all the maps and using mainly Maya and Arnold to render my models.