Mafia factory location

Portfolio Information

I use 3ds max from material and buildings render. And use photoshop create toon style

Russia
I'm working in this industry for over seven years. I am specialise in: hight and low-poly modelling and UV mapping using 3DS Max and Maya, Blender creating normal maps in 3DS Max, ZBrush and Photoshop (with Xnormal or Nvidia Normal plug-in), texturing using Photoshop (colour and specular maps), sculpting, painting and adding detail to high poly models in ZBrush. Ndo2, Mudbox (texturing, sculpting), Marmoset, Topogun, All substance product, Im official tester UE4 from company Epic Games