Soyuz TMA spacecraft (Lowpoly)

Portfolio Information

Low poly work
Textures in DDO and hands
2048 two

Russia
I'm working in this industry for over seven years. I am specialise in: hight and low-poly modelling and UV mapping using 3DS Max and Maya, Blender creating normal maps in 3DS Max, ZBrush and Photoshop (with Xnormal or Nvidia Normal plug-in), texturing using Photoshop (colour and specular maps), sculpting, painting and adding detail to high poly models in ZBrush. Ndo2, Mudbox (texturing, sculpting), Marmoset, Topogun, All substance product, Im official tester UE4 from company Epic Games