Jack Ryan promotional videogame

Portfolio Information

I made a low poly room with various interactive assets. The architecture was painted with vertex color technique and the safe, lock, computer, etc… where textured in substance to bring an interesting contrast in the aesthetic of the mini game. The dynamic consisted of resolving a series of puzzles to get out of the room. The camera view was orthographic so the player could explore easily.

I'm a passionate 3D/2D artist who loves videogames. Versatile in various styles.