Portfolio Information

All images are from DTG Flight Sim World, originally released in 2017 and unfortunately cancelled in 2018, Flight Sim World once featured on Steam – https://steamcommunity.com/app/389280 .

I had the honour of presenting this game at E3 2017 in LA. I was responsible for improving and maintaining vehicle assets both artistically and on the simulation side, writing many lines of logic during my tenure as vehicle artist!

A typical workflow involved creating an asset in 3ds Max, authoring textures in Photoshop and Substance using a PBR workflow, performing high-poly work in Zbrush and baking out maps using xNormal. Compositions and eye candy were often created using Marmoset.

Integration of assets into custom or proprietary engines is also available.

United Kingdom
An award-winning developer with a passion for creativity. Extensive experience creating high fidelity assets for video games, overseeing the management and integration of these assets into proprietary engines. Involved in all aspects of a process, and takes part in promotional material for projects. A subject matter expert, has also presented at E3.I have worked in the video gaming and serious gaming sector for over 15 years, guaranteeing that I have a unique solution to every problem.