We are a 3D Studio based in Bulgaria that specializes in the creation of Photorealistic 3D Models as well as photogrammetry, character creation, rigging & animation, scripting, and simulations. In order to create the best possible quality for our clients and customers, we have dedicated ourselves to constant learning, which we have been doing for the past 10 years. Our team of 3D artists is skilled, efficient and with a ton of experience. The most important thing for us is to first understand your needs and offer you solutions, so don't hesitate to contact us.
skills3D Modeling 3D Printing 3D Scanning Animation Architectural Visualization Art Direction Cloth Simulation Color Correction Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Graphic Design Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Level of Detail Lighting Matte Painting MAXScript Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping
software3DF Zephyr 3ds Max After Effects Blender Cinema 4D Marmoset Toolbag Marvelous Designer Maya Photoshop Procreate RealityCapture Substance Designer Substance Painter Unity Unreal Engine V-Ray ZBrush
I am a 3D character artist, expert in digital sculpting, modeling, organic/inorganic modeling, PBR texturing, game asset creation, etc.
software3D-Coat 3ds Max Blender Cinema 4D MARI Marmoset Toolbag Maya Substance Painter Unreal Engine xNormal ZBrush
Stynsour is a Professional CG artist and i have more then 9 years of experience in this field. (Low and high poly modeling), texturing, rigging, animation, hair grooming and simulation etc. I completely understand for low and high poly modeling. My specialized is modeling for WILD LIFE. I use Maya, 3ds max, Mudbox, Blender 3D, Z-Brush, and Photoshop CS. i working with freelancing project attend and also work with my Turbosquid gallery.
skills3D Modeling Animation Compositing Facial Rigging Hair/Fur Grooming Lighting PBR Texturing Rendering Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping
Hello, My name is Maxime Galland, I'm a French CG artist, head of Alchemist Group, a company composed of Alchemist Games, Alchemist Pictures and Alchemist Academy. We are providing high-end quality content, from entertainment to more specific purposes. I Consider Myself as a generalist, I used many offline and realtime renderer engines. I work on environments as well as characters.
I am a 3D character artist with a solid understanding of anatomy and developing characters for 3d Printing. Over the course of my 5-year career, I've developed a skill set directly relevant to the 3D Modeler role, including • 3D modeling and 3D printing. • Character Modeling & Sculpting in Zbrush • -3d photoscan cleanup • Make a 3D printed figurine • create 3d models from the reference • Retopology , Texturing , …
I'm a CG Artist. I studied computer science for 6 years in Poland (programming of internet applications and computer networks). I specialized in hard surface modeling and sculpting. I create 3d models, animations, short films, games, architecture visualization and more.
skills3D Modeling 3D Scanning Animation Architectural Visualization Camera Tracking Color Correction Compositing Facial Rigging Hair/Fur Grooming Hard Surface Modeling Lighting Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Photogrammetry Post Production Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing UV Mapping VFX Virtual Reality VR 360
software3D-Coat 3ds Max After Effects Blender BodyPaint 3D Cinema 4D FumeFX Fusion 360 Houdini Marvelous Designer Maya Mental Ray Metashape Mocha NUKE Octane Render PFTrack Photoshop Premiere Pro Python Quixel DDO RealFlow RenderMan Sculptris SpeedTree Substance B2M Substance Designer Substance Painter TurbulenceFD Unreal Engine V-Ray ZBrush
I am 3D modeler and texture artist for games and VFX. I have worked at Adobe full time as a CG technical artist. My previous work includes work for Third Films VFX studio, characters and background assets for several indie games and more. I have good experience working with commercial projects and know several workflows from ZBrush to 3Ds Max and Maya, and creating PBR materials using Substance 3D.
skills3D Modeling Animation Architectural Visualization Cloth Simulation Decimation Hard Surface Modeling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping
software3ds Max Blender Cinema 4D Marmoset Toolbag Marvelous Designer Maya Substance Designer Substance Painter Unreal Engine ZBrush
Freelancer 3D modeler with experience in Zbrush and 3Ds Max. - Organic and inorganic 3D modeling. - Creation of 3D props - Creation of environments/interiors. - UV mapping - Texturing in Photoshop and Substance Painter - Vray rendering and Marmoset Toolbag
skills3D Modeling Architectural Visualization Hard Surface Modeling Look Development PBR Texturing Rendering Retopology Texture Baking Texturing UV Mapping
RM Visuals is an Architectural Visualisation Studio based in Glasgow with over 15 years experience in the industry. We create photo-realistic images that are both creative and exciting while surpassing our client's expectations. Our goal is to understand your project, your message, your audience, explore ideas, moods, materials and lighting individually tailoring the final visuals into something that will really shine. We want to wow you!
software123D 3ds Max After Effects AutoCAD Backburner Corona Renderer HDR Light Studio Illustrator InDesign Navisworks Photoshop Premiere Pro Revit SketchUp V-Ray ZBrush
skills3D Modeling Animation Architectural Visualization Art Direction Color Correction Compositing File Conversion Illustration Lighting Look Development Photo-manipulation Post Production Rendering Shading Texturing Virtual Reality VR 360
Professional 3D artist with 5 years of experience in 3D field. (Low and high poly modeling) and texturing. I use Maya, 3ds Max, Blender, ZBrush, Substance Painter, Substance Designer, Marvelous Designer and Photoshop.
skills3D Modeling Animation Level Design PBR Texturing Rendering Texture Baking Texturing UV Mapping
software3ds Max Blender KeyShot Marvelous Designer Maya Photoshop Substance Designer Substance Painter Unreal Engine ZBrush
Hi I am Shank Mehta, A CG generalist, having intermediate knowledge of all streams of 3d/2d animation, specializing in Hard Surface Modeling, Texturing and Lighting, Automotive modeling and rendering. Other interested areas are Character modeling and texturing. Have taught animation professionally for more than 6 years to hundreds of students. 13+ years of Industry experience, working on many software like 3ds Max, Maya, Zbrush, Mudbox, After Effects, Photoshop etc.
skills3D Modeling Animation Architectural Visualization Art Direction Digital Painting Hard Surface Modeling Illustration Lighting Matte Painting Motion Graphics Organic Modeling Rendering Rigging Sculpting Shading Storyboarding Texturing UV Mapping
I'm skilled hard surface artist with versatile background of creating vehicles, props, environment pieces, characters, creatures etc. I can make models from scratch, bake maps, texture and create simple animations as well as put them into engine or render. I can create custom materials in Substance Designer and Photoshop. Compose renders in photoshop. I'm good in realistic estimation and going back and forth with feedback during the task. I keep track on software and workflow updates in industry. Like to learn new tips and tricks
skills3D Modeling 3D Printing Animation Art Direction Concept Design Decimation Hair/Fur Grooming Hard Surface Modeling Lighting Look Development Organic Modeling PBR Texturing Rendering Retopology Rigging Sculpting Shading Texture Baking Texturing Turntables UV Mapping Virtual Reality
software3ds Max Arnold KeyShot Marmoset Toolbag Marvelous Designer Maya Photoshop SpeedTree Substance Designer Substance Painter Unity Unreal Engine UVLayout ZBrush
I'm Dan Marriott, a CG artist with a passion for exciting visuals. I'm primarily a hard surface modeling and texture artist, but I'm also skilled in lighting and texturing. I can model efficient high poly or low poly assets for use in film and game applications.
skills3D Modeling Animation Architectural Visualization Hard Surface Modeling PBR Texturing Rendering Texturing UV Mapping
software3ds Max After Effects Blender Houdini Marmoset Toolbag Maya MODO Photoshop Quixel DDO Softimage Substance Designer Substance Painter Twinmotion Unity Unreal Engine ZBrush
I have made some thinks for the moding community of connan exiles. Worked as a 3D Artist at Piterion GmbH in Germany on the VR Branch and Studied 3D Game Art at SAE Stuttgart Germany. Currently im looking to make my portfolio biger and gather expiriance as a Freelancer.
skills3D Modeling Hard Surface Modeling Level Design PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping
softwareArnold Maya Photoshop Substance Alchemist Substance Designer Substance Painter Unreal Engine ZBrush
I am brazilian modeler whit 12 years of experience modeling and texturing.
skills3D Modeling 3D Printing Architectural Visualization Concept Art Hard Surface Modeling Organic Modeling PBR Texturing Photography Rendering Sculpting Texturing Turntables UV Mapping VR 360
software3ds Max AutoCAD Corona Renderer Photoshop Substance Designer Substance Painter V-Ray ZBrush
Hello, I'm Oana, I am a 3D Artist specialized in 3D Stylized Models for Games, Animation, 3D Printing, and Toy Design. I am thrilled at the possibility of being involved in the creation of content that would make knowledge more interactive and expand peoples perspectives by using the latest technology.
skills3D Modeling 3D Printing 3D Scanning Animation Organic Modeling PBR Texturing Sculpting Texturing UV Mapping Virtual Reality
I have several years of experience in sculpture and 3D modeling covering everything from photo-realistic to highly stylized characters and objects. My focus is on 3D printable objects like miniatures or collectibles, but I have experience in creating game-ready assets as well.
skills3D Modeling 3D Printing 3D Scanning Hard Surface Modeling Organic Modeling Photogrammetry Sculpting
I am a full time Freelance Artist. I have a great experience in 3d modeling, currently working in the area with partnered with advertising and game company where I have already finished several 3d modeling jobs.
skills3D Modeling 3D Printing Animation Compositing Facial Rigging Hard Surface Modeling PBR Texturing Rendering Retopology Rigging Sculpting Texture Baking Texturing Turntables UV Mapping
I’m looking to provide services in high-end product design, cinematic, advertising and media directed asset creation. As a freelancer, I've worked on different projects for individuals as well as companies, varying in complexity and requirements. Usually working on: - 3d product visualizations and animations. - 3d modeling for 3d printing, prototyping, mould making/manufacturing. - Creating custom 3d game assets for Unreal Engine, Unity and other engines. Skills: • Polygonal/Sub-d modeling, sculpting, retopology • UV mapping, PBR texturing • Product Design • 3d Product Visualization • Animation • Rigging (bone and pose morph) • Facial Motion Capture • Other
skills3D Modeling 3D Printing 3D Scanning Architectural Visualization Art Direction Camera Tracking Cloth Simulation Color Correction Color Grading Compositing Concept Art Concept Design Crowd Simulation Decimation Digital Painting Facial Rigging File Conversion Fluid Simulation Graphic Design Hair Cards Hair/Fur Grooming Hard Surface Modeling Illustration Level Design Level of Detail Lighting Look Development Matte Painting MAXScript Motion Capture Motion Graphics Organic Modeling Particle Effects PBR Texturing Photo-manipulation Photogrammetry Photography Post Production Python Scripting Rendering Retopology Rigging Sculpting Shading Sketching Skinning Texture Baking Texturing Turntables UI Design UV Mapping VFX VR 360
software3ds Max After Effects ArchiCAD Arnold AutoCAD BIM 360 Bitmap2Material Blender BodyPaint 3D Cinema 4D Cineware After Effects Cineware Illustrator Corona Renderer Cycles Daz3D Fusion 360 HDR Light Studio Houdini Illustrator InDesign Inventor Iray KeyShot Lightroom MARI Marmoset Toolbag Marvelous Designer Maxwell Render Maya Megascans MeshLab Meshmixer Meshroom MODO MotionBuilder Mudbox Navisworks Netfabb NUKE Octane Render Oculus Medium OpenGL Ornatrix PhotoModeler PhotoScan Photoshop Poser Premiere Pro Python Quad Remesher Quixel DDO Quixel Mixer RealFlow RealityCapture ReCap Red Giant Suites Redshift RenderMan RetopoFlow Revit Rhino RizomUV Sketchfab SketchUp Smoke SolidWorks Spark AR Studio SpeedTree Substance Alchemist Substance B2M Substance Designer Substance Painter ThreeJS TopoGun Trapcode TurbulenceFD UDK Unfold 3D Unity Unreal Engine Unreal Studio UV Packer UVLayout V-Ray Vectorworks Vegas Pro Vehicle Tracking Visualize VRED World Machine xNormal ZBrush
My specialty is in "Hard-Surface" but also have a good familiarity with "Organic" modeling/sculpting. I'm also a 3D generalist and have a complete understanding of technical issues. have good experience with: _high poly/mid poly modeling (+3D print) _low poly modeling + baking maps _sculpt and re-topology _developing app/games with unity _good knowledge of how to optimize assets to keep high performance in real-time engines. _hard surface PBR texturing. _10+ Years of professional experience.
skills3D Modeling Hard Surface Modeling Organic Modeling PBR Texturing Photogrammetry Retopology Sculpting Texture Baking UV Mapping
Our creative and professional small team is specializes in game development. We can create different type of content. From fantasy 2D-illustrations to 3D-models with textures of any complexity (PBR, old-school). Game development in Unity 3D, VR, AR.
skills3D Modeling Concept Art Hard Surface Modeling Illustration Organic Modeling PBR Texturing Retopology Sculpting Texture Baking Texturing
software3ds Max KeyShot Marmoset Toolbag Photoshop Quixel DDO Shotgun Substance Painter UVLayout ZBrush
I am 3D & concept artist . I'm a artist with 7+ years of digital painting and Video game character design , poster photography experience.
skills3D Modeling Animation Concept Art Concept Design Digital Painting Hair/Fur Grooming Illustration Level Design PBR Texturing Photography Rigging Rotoscoping Texturing Virtual Reality