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Find approved freelance CG artists & studios.

Results: 491

3D Artist

We are a 3D Studio based in Bulgaria that specializes in the creation of Photorealistic 3D Models as well as photogrammetry, character creation, rigging & animation, scripting, and simulations. In order to create the best possible quality for our clients and customers, we have dedicated ourselves to constant learning, which we have been doing for the past 10 years. Our team of 3D artists is skilled, efficient and with a ton of experience. The most important thing for us is to first understand your needs and offer you solutions, so don't hesitate to contact us.

3D Character Artist

I am a 3D character artist, expert in digital sculpting, modeling, organic/inorganic modeling, PBR texturing, game asset creation, etc.

3D Character Artist

Hello, My name is Maxime Galland, I'm a French CG artist, head of Alchemist Group, a company composed of Alchemist Games, Alchemist Pictures and Alchemist Academy. We are providing high-end quality content, from entertainment to more specific purposes. I Consider Myself as a generalist, I used many offline and realtime renderer engines. I work on environments as well as characters.

3D Environment Artist

I'm working in this industry for over seven years. I am specialise in: hight and low-poly modelling and UV mapping using 3DS Max and Maya, Blender creating normal maps in 3DS Max, ZBrush and Photoshop (with Xnormal or Nvidia Normal plug-in), texturing using Photoshop (colour and specular maps), sculpting, painting and adding detail to high poly models in ZBrush. Ndo2, Mudbox (texturing, sculpting), Marmoset, Topogun, All substance product, Im official tester UE4 from company Epic Games

3D Modeler

I am 3D modeler and texture artist for games and VFX. I have worked at Adobe full time as a CG technical artist. My previous work includes work for Third Films VFX studio, characters and background assets for several indie games and more. I have good experience working with commercial projects and know several workflows from ZBrush to 3Ds Max and Maya, and creating PBR materials using Substance 3D.

3D Artist

Professional 3D artist with 5 years of experience in 3D field. (Low and high poly modeling) and texturing. I use Maya, 3ds Max, Blender, ZBrush, Substance Painter, Substance Designer, Marvelous Designer and Photoshop.

Hard Surface 3D Artist

I'm skilled hard surface artist with versatile background of creating vehicles, props, environment pieces, characters, creatures etc. I can make models from scratch, bake maps, texture and create simple animations as well as put them into engine or render. I can create custom materials in Substance Designer and Photoshop. Compose renders in photoshop. I'm good in realistic estimation and going back and forth with feedback during the task. I keep track on software and workflow updates in industry. Like to learn new tips and tricks

3D Artist

I'm Dan Marriott, a CG artist with a passion for exciting visuals. I'm primarily a hard surface modeling and texture artist, but I'm also skilled in lighting and texturing. I can model efficient high poly or low poly assets for use in film and game applications.

3D Artist

I have made some thinks for the moding community of connan exiles. Worked as a 3D Artist at Piterion GmbH in Germany on the VR Branch and Studied 3D Game Art at SAE Stuttgart Germany. Currently im looking to make my portfolio biger and gather expiriance as a Freelancer.

Digital Sculptor

I have several years of experience in sculpture and 3D modeling covering everything from photo-realistic to highly stylized characters and objects. My focus is on 3D printable objects like miniatures or collectibles, but I have experience in creating game-ready assets as well.

3D Character Artist

I am a full time Freelance Artist. I have a great experience in 3d modeling, currently working in the area with partnered with advertising and game company where I have already finished several 3d modeling jobs.

3D Artist

I’m looking to provide services in high-end product design, cinematic, advertising and media directed asset creation. As a freelancer, I've worked on different projects for individuals as well as companies, varying in complexity and requirements. Usually working on: - 3d product visualizations and animations. - 3d modeling for 3d printing, prototyping, mould making/manufacturing. - Creating custom 3d game assets for Unreal Engine, Unity and other engines. Skills: • Polygonal/Sub-d modeling, sculpting, retopology • UV mapping, PBR texturing • Product Design • 3d Product Visualization • Animation • Rigging (bone and pose morph) • Facial Motion Capture • Other

3D Artist

My specialty is in "Hard-Surface" but also have a good familiarity with "Organic" modeling/sculpting. I'm also a 3D generalist and have a complete understanding of technical issues. have good experience with: _high poly/mid poly modeling (+3D print) _low poly modeling + baking maps _sculpt and re-topology _developing app/games with unity _good knowledge of how to optimize assets to keep high performance in real-time engines. _hard surface PBR texturing. _10+ Years of professional experience.

3D Character Artist

Hello, my name is Joao Lacerda, I'm a 3D Artist with close to ten years of professional experience, using CGI and painting techniques to create story-telling illustrations, beautiful VR scenes, realistic and cartoon characters for all kinds of media.

3D Character Artist

My name is Miguel Paes, I'm a 3D generalist, more focused on character area. I recently worked with Microsoft and some Xbox Studios companies for unreleased games and others already announced. Currently i'm working as a freelancer.

3D Artist

I'm an interior architect / 3D artist living in Bursa, Turkey. I create architectural visualisations, 3D assets for printing and game engines. I'm interested in open source technologies, chess and video games!

3D Artist

Skilled professional with huge experience includes all stages of 3D Art production. Background includes solid proficiency in 3D Digital Sculpting, 3D Modeling (High/Mid/Low-poly), Retopology, UV-Mapping, Texturing (Baking, Painting, PBR & Stylized Texturing), high/mid/low poly models sets ready for game engines, skinning, setting up facial expressions, lighting, rendering, implementation in game engines, Photogrammetry, 3D printing. First of all, I care about quality and aesthetic.

Hard Surface 3D Artist

I work in the video games industry. I'm a professional 3D artist with skills in hard surface modeling, PBR texturing, Unreal Engine 4 lighting, and rendering.

3D Character Artist

9+ years experience working in the games industry as a modeler and texture artist. Extensive background in traditional art, and sketching/drawing techniques. Specialties: anatomy, silhouette, design, composition. Expert level program knowledge: 3DStudio max, Photoshop, Quixel Suite, Zbrush Adept level program knowledge: Substance designer and painter, Marvelous Designer, 3DCoat

3D Environment Artist

uniFIVE Studios is a professional Outsourcing Service specializing in 3D Asset Production based in Bangkok, Thailand. We provide management and an in-house team production of 3D Video Game Environment and Character assets starting from Pre-production design, Asset Production, to Technical 3D. Hope we can discuss as to how uniFIVE Studios can help you.