Hero Search

Find approved freelance CG artists & studios.
Results: 1373

Walter L

Registered: 2 years ago

My name is Walter, I'm a CG Artist from Mexico City based n Tokyo, Japan. I have over 10 years of experience working on feature films, TV series, games and advertising. The main areas in which I work are Model, Texture, Groom, Light and Comp.

skills

3D Modeling Compositing Concept Design Hair/Fur Grooming Lighting Organic Modelling Post Production Rendering Retopology Sculpting Shading Texturing UV Mapping VFX

software

After Effects CrazyBump KATANA Maya Mudbox NUKE Ornatrix Photoshop Premiere Pro Redshift RenderMan Unreal Engine V-Ray ZBrush

Dalex S

Registered: 2 years ago

I create 2D and 3D concept art for games and film. I specialize in being able to generate iterative 2D concept art, as well as fast 3d reference sketches, which can then be used to make 3D modeling fast and efficient. My experience has mostly been in hard-surface and transportation design, but I'm also capable of working with environments/character, as well as making game res 3D assets.

skills

3D Modeling Compositing Concept Art Concept Design Digital Painting Hard Surface Modelling Illustration Matte Painting Organic Modelling PBR Texturing Photo-manipulation Rendering Retopology Sculpting Sketching Texture Baking UV Mapping

software

3ds Max KeyShot Marmoset Toolbag Photoshop Substance Painter ZBrush

Andrej K

Registered: 2 years ago

A talented and technically skilled VFX artist with experience in all CG production steps from modelling through to final shot composition. Passionate about computer graphics and creating realism on screen. Artistically creative with a superb work ethic and a commitment to perfection. I am an artist driven and motivated by the constant challenge of making the unbelievable believable.

skills

3D Modeling Camera Tracking Color Correction Compositing Lighting Organic Modelling Particle Effects Rendering Retopology Rotoscoping Sculpting Texturing UV Mapping VFX

software

Houdini MARI Maya NUKE Redshift Substance Painter Unfold 3D V-Ray xNormal ZBrush

Geng G

Registered: 2 years ago

I am a passionate 3D artist experienced in creating 3d models for films, games, and action figures.

skills

3D Modeling

software

ZBrush

Omar H

Registered: 2 years ago

3D Character Artist. Modeling/Texturing

skills

3D Modeling PBR Texturing

software

Maya Substance Painter ZBrush

Vladymyr D

Registered: 2 years ago

About me My name's Vladymyr :зз I've been drawing on paper since I was a kid. But it was just for fun. I started to digital paint when I was 12. And seems i have a lvl up :D Now i'm 19 old. Now I dream work in CG. I like just watch on people, environment and imagine how i'll draw it. Imagination practice are also necessary. It my way to goal.

skills

Concept Art Illustration

software

Photoshop

Robert W

Registered: 2 years ago

Hi there, my name is Rob, I'm a creative and dedicated artist from Queensland, Australia. Skilled in traditional art, 2D and 3D design and concepting for the games industry. Graduating from Advanced Diploma of Game Art and Animation in 2017. Experienced in industry-standard programs including Photoshop, Maya, ZBrush and Substance Painter. I consider myself as a strong problem-solver and hard worker open to feedback and further development.

skills

3D Modeling Animation Concept Art Concept Design Digital Painting Hard Surface Modelling Illustration Level Design Lighting Organic Modelling PBR Texturing Rendering Retopology Rigging Sculpting Sketching Texture Baking Texturing Turntables UV Mapping VR 360

software

KeyShot Marmoset Toolbag Maya Photoshop Substance Painter Unity Unreal Engine ZBrush

Max E

Registered: 2 years ago

I work in the video games industry. I'm a professional 3D artist with skills in hard surface modeling, PBR texturing, Unreal Engine 4 lighting, and rendering. https://www.linkedin.com/in/maxemski

skills

3D Modeling 3D Printing Architecture Visualization Hard Surface Modelling Lighting PBR Texturing Rendering Retopology Texture Baking Texturing UV Mapping VR 360

software

Arnold Cinema 4D Fusion 360 KeyShot Marmoset Toolbag Maya MODO Photoshop Substance Designer Substance Painter Unity Unreal Engine UVLayout xNormal

Amin Y

Registered: 2 years ago

As an artist, creativity and create something from scratch is my pleasure. And being creative and productive is my goal.

software

3ds Max After Effects MARI Marmoset Toolbag Marvelous Designer Maya Mudbox NUKE Photoshop Premiere Pro UVLayout ZBrush

skills

Cloth Simulation Compositing Hair/Fur Grooming Lighting Organic Modelling Rendering Shading Texturing

Alexander P

Registered: 2 years ago

I started my career producing commercials at TV as a generalist in graphics computing at Graphium Produções Visuais (1993). In 1999 I joined the team of the Art of journalism on TV Globo, the biggest television network in Brazil, where I have played the role of generalist in the production of sports clips, informative and commercial animations for display in the sporting programs of the channel until recently.

software

3ds Max Hair Farm Photoshop Substance Painter V-Ray ZBrush

skills

Texturing UV Mapping

Michael L

Registered: 2 years ago

Senior/Lead environment/prop artist with 17 years of experience on titles such as SimCity and The Sims. Highly technical and flexible, my art style lends to the photoreal.

skills

3D Modeling Art Direction Hard Surface Modelling Level Design Lighting PBR Texturing Texture Baking Texturing UV Mapping VR & AR

software

3ds Max Maya Quixel DDO Unity Unreal Engine

Arian S

Registered: 2 years ago

Hi, My name is Arian Shamil (Ariandesign) and I'm a CG artist. I love everything about CGI but especially everything related to Automotive and Archviz fields. This is not only a job to me, It is a real passion...which I Love really a lot.

skills

3D Modeling Lighting Post Production Rendering

software

3D-Coat HDR Light Studio Illustrator KeyShot LightWave Moi3D Photoshop TurbulenceFD Unreal Engine

Greg B

Registered: 2 years ago

I'm a 3D modeler specialized in environments. I have a strong 2D and traditional background. I like games, high tech, art in all its forms, cooking and planet earth.

skills

3D Modeling Hard Surface Modelling Lighting Organic Modelling PBR Texturing Photogrammetry Rendering Retopology Sculpting Texture Baking Texturing UV Mapping

software

3ds Max After Effects Illustrator MARI Marvelous Designer MODO Mudbox Photoshop Substance Designer Substance Painter Unity Unreal Engine V-Ray xNormal ZBrush

Oscar G

Registered: 2 years ago

I am 3d artist with more than 15 years of experience, mainly focused on character and creature art, but with tons of experience in hard surface ,modelling. I have experience in all mediums from feature animation, games to Real Action movies.

skills

3D Modeling 3D Printing Concept Art Concept Design Decimation Hair/Fur Grooming Hard Surface Modelling Organic Modelling Photogrammetry Rendering Retopology Sculpting Shading Texture Baking Texturing Turntables UV Mapping VR & AR VR 360

software

3ds Max KeyShot Marmoset Toolbag Marvelous Designer Maya Mudbox Quixel DDO Substance Painter TopoGun Unity V-Ray ZBrush

Terry H

Registered: 2 years ago

I am a game artist whose main focus is in Environments, Environment Props, and Technical Art. In an attempt to create living, breathing environments, I work with color and light as well as distinct surface properties to create environments that express character and mood. Having worked on major game franchises and high profile movie/game projects, I am very familiar with what is required to ship a AAA game on time.

skills

3D Modeling Architecture Visualization PBR Texturing Texturing Training UV Mapping

software

3ds Max CrazyBump CryEngine Frostbite Iray KeyShot Knald Photoshop Substance B2M Substance Designer Substance Painter Unreal Engine xNormal ZBrush

David B

Registered: 2 years ago

My name is David Baylis and i'm a 3D artist living in Vancouver. I work essentially with 3DS Max, Vray/Corona Renderer and Unreal Engine for Architectural Visualization. I specialize in photorealistic 3D renderings ( Archviz, product design and automotive design). Experienced also with VR walkthroughs using UE4, I can deliver truly immersive experiences maintaining high fidelity graphics and performance. You may have seen that Automotive design is another field I like working on. I have always been a car enthusiast, and being able to create a specific mood and environment in CGI for one car is always challenging but also rewarding once you get the result. I currently work full-time but always open for opportunities.

skills

3D Modeling Architecture Visualization Hard Surface Modelling Lighting PBR Texturing Post Production Rendering Shading VR & AR

software

3ds Max After Effects Corona Renderer KeyShot Knald Marmoset Toolbag Megascans Photoshop Premiere Pro Quixel DDO Substance B2M Substance Designer Substance Painter Unreal Engine V-Ray World Machine

Ruth T

Registered: 2 years ago

I'm a Illustrator and Character Animator based in Amsterdam the Netherlands. I have a lot of experience making work for tv commericials, short films and music videos. I have been working in the industry these last 6 years.

skills

3D Modeling Animation Concept Art Digital Painting Illustration Matte Painting Organic Modelling Photo-manipulation Post Production Rotoscoping Sculpting Shading Sketching Storyboarding Texturing VFX

software

After Effects Cinema 4D Maya Photoshop ZBrush

Well O

Registered: 2 years ago

Hello. My name is Wellington Oliveira and I'm a 3D artist and Motion Designer, working in a freelance company and as a 3D and Motion Designer.

skills

3D Modeling Animation Motion Graphics Organic Modelling

software

After Effects Cinema 4D Illustrator KeyShot Marmoset Toolbag Maya Photoshop Substance Painter V-Ray ZBrush

Jinsung L

Registered: 2 years ago

I am a self-employed artist living in Seoul, South Korea. While writing a book about illustration, I began using iPad pro to paint portraits. I enjoy digital painting so much that so far, painted over 160 portraits. I will complete and publish my illustration book in this year.

skills

Concept Art Concept Design Digital Painting Illustration Sketching

software

Illustrator

Dmitriy M

Registered: 2 years ago

I am an environment artist with about 6 years experience in game development. I started as artist in Alchemilla game (Source Engine) and released it for free for Silent Hill fans. After that i worked in various studios in Saint-Petersburg on PC and mobile games. Now i work as a freelancer on my own indie-game Twin Soul. We are called White Noise team and use Unreal Engine 4.

skills

3D Modeling Compositing Hard Surface Modelling Lighting PBR Texturing Retopology Texturing UV Mapping

software

3ds Max CrazyBump Marmoset Toolbag Photoshop Unreal Engine UVLayout xNormal