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Find approved freelance CG artists & studios.
Results: 1187

Katerina L

Registered: 1 month ago

3D Artist with a focus more on character/creature pipeline.

skills

3D Modeling Animation Art Direction Organic Modelling PBR Texturing Rigging Sculpting Sketching Texturing UV Mapping VR & AR

software

3D-Coat Maya Unity Unreal Engine ZBrush

Giovane R

Registered: 1 month ago

I'm a Junior Environment Artist, currently working as a freelancer. I enjoy mechanical design and rendering as well as game-ready environment and prop work, I'm becoming increasingly interested in industrial design and concepting so you may also see some of my explorations into that now and then. Feel free to contact me any time with freelance asset creation or design opportunities, for a more detailed look at my Artstation or LinkedIn.

skills

3D Modeling Architecture Visualization Hard Surface Modelling Lighting PBR Texturing Shading Texturing Turntables UV Mapping

software

Arnold KeyShot Marmoset Toolbag Marvelous Designer Maya Megascans Redshift Substance B2M Substance Designer Substance Painter ZBrush

Abhinav P

Registered: 1 month ago

I have a great knowledge of the above softwares. I am easy to work with and complete my projects on deadline. Your satisfaction is what matters to me the most. I would love to work with you!

skills

3D Modeling Animation Camera Tracking Compositing Matchmoving Motion Graphics Rendering Rotoscoping Texturing UV Mapping VFX

software

3ds Max After Effects Maya NUKE Photoshop

Mayko S

Registered: 1 month ago

I'm an Graphic designer, and Motion Designer freelancer based in Aracaju, Brazil.

skills

3D Modeling Compositing Post Production

software

3D-Coat Cinema 4D Illustrator Photoshop ZBrush

Soumen M

Registered: 1 month ago

Hi I Want to show my interest and skill sets as an Environment Artist and Props artist at your organization as a Freelance Artist job role . I have six years Plus of gaming experience for many AAA title games of many reputed clients. Please Have a look on my Profile and let me know what else information is needed for further communication. Previously I have worked for BATMAN ARKHAM KNIGHT (Rocksteady Studios), Days Gone (Sony’s Bend Studio),Walking Dead (STARBREEZE Studios), Prey (Arkane Studios),Forza Horrizon 3 (Microsoft Studios), Dead island 2, Team Sonic Racing (SEGA) , Little Big Planet 4(Currently Working) Etc. My Portfolio link is bellow. Please have a look on them and let me know. https://www.artstation.com/artist/soumenaish http://soumenchandramandal.blogspot.in/ soumenpmandal@gmail.com Thanks And Regards Soumen +91 7887996409

skills

3D Modeling Hard Surface Modelling PBR Texturing Texture Baking Texturing UV Mapping

software

3ds Max Marmoset Toolbag Maya Photoshop Substance Painter TopoGun Unreal Engine xNormal ZBrush

Luke S

Registered: 1 month ago

We are a team of young but gifted specialists with an enviable portfolio.Years of active work and continuous improvement brought us a lot of interesting projects, satisfied clients and invaluable experience. We understand the difference between good and bad design and we prefer the former to the latter one. We love our work and we believe it’s our greatest achievement.

skills

3D Modeling Animation Concept Art Concept Design Illustration Storyboarding VR & AR

software

3ds Max After Effects Blender Illustrator InDesign NUKE Photoshop Unity

Yash S

Registered: 1 month ago

I am a 3d animator and I would love to serve you as an animation artist.

skills

3D Modeling Animation PBR Texturing Storyboarding

software

Blender Gimp Maya Substance Designer Substance Painter

Erick G

Registered: 1 month ago

I'm a 3D Artist with 7+ years in the videogame industry. I have experience working as an outsourcing artist with over 15 different companies including Blizzard, EA, Bioware, Capcom, SOE, and many others. I also have professional experience as a Lead Artist and Technical Artist as well. I focus on creating environments and props but also have some experience with characters. You can expect high-quality, professional 3D models from me, with clean topology and efficient UV mapping. I am flexible in adapting to different styles as needed. I am happy to provide my art portfolio upon request. Feel free to contact me if you have any job opportunities available!

skills

3D Modeling File Conversion Hard Surface Modelling Organic Modelling PBR Texturing Rendering Retopology Sculpting Texture Baking Texturing UV Mapping

software

3ds Max CrazyBump Marmoset Toolbag Maya Photoshop Substance Painter Unity Unreal Engine ZBrush

Josh S

Registered: 1 month ago

I'm a passionate Art Generalist that has 6+ year experience in creating art on various different styles and mediums. Having working commercially, I've worked on shipped titles with major IPs such as: Mattel, Dreamworks, Bandai Namco, SYFY. I'm very versatile in production and are able to jump between art roles. I have a strong grasp of games and art aesthetics while being able to work swiftly. Feel free to contact me to talk about how I can help you with your project. Portfolio: https://blackleaf.artstation.com/

skills

3D Modeling Animation Art Direction Concept Art Concept Design Illustration Level Design Lighting Particle Effects Storyboarding Texture Baking Texturing UI Design UV Mapping VFX

software

3ds Max Maya Photoshop Substance Painter Unity Unreal Engine ZBrush

Lachlan D

Registered: 1 month ago

A passionate and enthusiastic artist who gets excited, talking, playing and making games and dedicated himself to further exploring and developing his skill set. Off hours are usually spent wondering if there really is a dragon in the dungeon or working on his next project. As proven by my ability to meet critical deadlines as a 2D Generalist at  Iron Guardian Games, I have the reliability and drive needed to achieve  as an 3D Artist. Furthermore, I have the adaptability to find  practical solutions for technical projects as demonstrated in my role as  the Character Artist at Glitch Productions 

skills

3D Modeling 3D Printing Animation Cloth Simulation Concept Art Facial Rigging PBR Texturing Retopology Rigging Sculpting Sketching Texture Baking Texturing UV Mapping

software

3D-Coat Marvelous Designer Maya Photoshop Substance Painter Unity Unreal Engine xNormal ZBrush

Bryan H

Registered: 1 month ago

Hi! My name is Bryan and I have been 3d modeling for over 10 years, I love tackling all sorts of projects and helping peoples vision come alive, I am looking forward to working with you!

skills

3D Modeling 3D Printing PBR Texturing Sculpting Texture Baking Texturing

software

3ds Max NUKE Photoshop Substance Designer Substance Painter ZBrush

Tanguy D

Registered: 1 month ago

With 25 years of game industry experience, I have acquired a wide range of skills, from concept art through assets production and team management, to running my own game studio. Started in France, at Cryo in 1994 ("Hardline"), then Silmarils in 1995 ("Deus") and back to Cryo in 1996 ("Barb Wire", "Atlantis"...). In 1997, moved to the UK to work at Simtex on "XLR8". Joined Argonaut in 1998 as a Senior Artist on "Malice", then Lead Artist on "I-Ninja". Also contributed to "Catwoman", as well as various prototypes including "Narnia", "Mission Impossible", "Harry Potter" etc... Lead Artist at Kuju from 2005 on various titles including "M.A.C.H.", "Nucleus" and "Geometry Wars Galaxies". Between 2007 and 2011, Art Director at doublesix, involved in PS3/Xbox 360 projects: "Burn, Zombie Burn", "South Park: let's go tower defense play", "Top Gun", "Who wants to be a millionaire", "Strike Suit Zero" and "All Zombies Must Die!", as well as iOS games. Art Director at Echo Peak between March and August 2012. Started up Atom Republic in 2012, leading to Atom Universe in 2014.

skills

3D Modeling Art Direction Concept Art Hard Surface Modelling Illustration Look Development Organic Modelling Sculpting Sketching Storyboarding Texturing

software

3ds Max Blender Illustrator KeyShot Marmoset Toolbag Marvelous Designer Maya Netfabb Photoshop Premiere Pro Substance Painter

Joseph H

Registered: 1 month ago

I am primarily a 3D Environment Artist with a budding enthusiasm for creating visually pleasing and technically sound environmental assets. Whilst also having a natural mindset for problem solving I also enjoy Technical Artist and VFX artist practices. These include creating various assets such as C# scripts, material shaders, animations, particle systems and VFX to enhance the created environmental assets and overall visuals in engine.

skills

3D Modeling Decimation Hard Surface Modelling Lighting Particle Effects PBR Texturing Sculpting UV Mapping

software

Marmoset Toolbag Maya Photoshop Substance Painter Unity ZBrush

Peter C

Registered: 1 month ago

Full time 3D Artist working on packaging looking for some side projects to fill weekends and evenings

skills

3D Modeling Hard Surface Modelling Rendering Texturing UV Mapping

software

Maya Substance Painter V-Ray

Mike M

Registered: 1 month ago

I am a 2d/3d artist and animator with over a decade's worth of experience. I mostly do character work, but lately I also dabble in environments as well.

skills

3D Modeling Animation Art Direction Cloth Simulation Compositing Concept Art Concept Design Digital Painting Organic Modelling PBR Texturing Rendering Sculpting Shading Texturing

software

Blender

Vinod S

Registered: 1 month ago

I am a 3d Character artist, works in a game company. i have 6+ years of experiences in the game industry and the CG production as well. I have work in CG movie as Norm of the north,Descendants,Swann etc and also I have worked in game as War dragons, IGT, TSW(Train Simulator), and 2+ AAA Game character (not yet published). I am very passionate to create the character for games. I like to play RPG games such as GTA,RDR2,Withcer3 and also I play some multiplayer such TF2,Overtach. Thanks

skills

3D Modeling Decimation Look Development Organic Modelling PBR Texturing Retopology Sculpting Shading Texture Baking Texturing UV Mapping

software

3ds Max Arnold KeyShot Knald MARI Marmoset Toolbag Marvelous Designer Maya Photoshop Substance Painter TopoGun xNormal ZBrush

Ross T

Registered: 1 month ago

3D architectural visualizer, specialising in interior/exterior designs with 3d stills via vray or Corona or real time through unreal engine.

skills

3D Modeling Architecture Visualization Rendering VR & AR

software

3ds Max Corona Renderer Photoshop V-Ray

Adam C

Registered: 1 month ago

I mainly work in assets for real time applications and can create organic characters/creatures and basic hard surface assets from concept to completion. I can produce PBR maps compatible with most common software.

skills

3D Modeling PBR Texturing Sculpting Texturing

software

Blender Marmoset Toolbag Photoshop Substance Painter

Pavel M

Registered: 1 month ago

I’m a 3D generalist and concept art enthusiast with a deep love for cutting edge technology and design. I’ve previously worked at The Mill on a wide range of projects doing an extremely broad range of 3D work ranging from Modelling in Maya & Zbrush, to texturing in Mari/Substance and rendering lighting/shading in Arnold. I love increasing my skills further at home by learning unreal engine, unreal blueprints and concept art techniques for design. Please check out my showreel by following this link: vimeo.com/341228940 Furthermore, my artstation has some of my personal work and illustration: artstation.com/artist/Pavel

skills

3D Modeling Concept Art Concept Design Digital Painting Hard Surface Modelling Illustration Look Development Organic Modelling Retopology Sculpting Shading Texturing

software

Arnold Blender MARI Maya Mudbox Substance Painter Unreal Engine ZBrush

Ace L

Registered: 1 month ago

I have been working with 3D artwork for over 2 years. I am self-taught in this field, proving I am driven and passionate in my creative pursuits. I have worked with companies to help provide them with their vision. In my projects for Network Nirvana and subsequently, Seapickle Studios, I employed skills such as 3D modeling, sculpting, texturing, keyframe animation, compositing, and artistic theory. In my free time, I enjoy painting and drawing which aids me in making my 3D artwork more compositionally sound and artistically advanced.

skills

3D Modeling Compositing Compositing Lighting Motion Graphics Organic Modelling Particle Effects PBR Texturing Photogrammetry Post Production Rendering Retopology Rigging Sculpting Texture Baking Texturing UV Mapping VFX

software

Blender HitFilm Photoshop RetopoFlow Substance Painter Unity ZBrush

Sandip P

Registered: 1 month ago

Hey, This is sandip patel, I have 10+ years of experience in 3d Modeling using maya other supportive software and architectural visualization as well using 3ds max and vray. Quick learner for any new software required to upgrade or enhanced the quality of project.

skills

3D Modeling Architecture Visualization File Conversion Hard Surface Modelling PBR Texturing Rendering Retopology Training VR & AR VR 360

software

3ds Max ARKit AutoCAD Bitmap2Material Maya Photoshop V-Ray ZBrush

Emanoel R

Registered: 1 month ago

6 Years of experience with 3D Character Art Working right now at Iron Studios.

skills

3D Modeling

software

3ds Max Arnold MARI Marmoset Toolbag Substance Painter ZBrush