Retopology Heroes Results: 327

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Jaime G.
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Registered: 3 days

Hi! My name is Jaime and I´m a 3D Artist living in Alicante, Spain. I have worked in 3D visualization (footwear) and advertising industry now for 10 years and continue to learn from everyone I work with as well as developing skills to make me more valuable to current and new clients alike.
I really enjoy working with professional and personal projects, and always trying to learn new tools and workflows and share with the others.

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Shriekadee .
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Registered: 6 days

3D Animation graduate with a background in scenography and paid experience in VFX, illustration and graphic design, as well as mask making. I've also had art exposed in multiple galleries and have volunteering experience in illustration, game art and video editing. Currently available for full-time work.

I have leeway to work all over the EU as a Romanian citizen and have obtained pre-settled status in the UK.

Showreel – https://vimeo.com/333953103

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3dms g.
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Registered: 7 days
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Joseph L.
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Registered: 11 days

I'm a 3D generalist with a very broad range of skills from advertising/ film to games and products. I have a large range range of software knowledge including 3ds max, zbrush, ue4, Maya, marvelous designer. World machine. PS, after effects and more.

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David R.
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Registered: 11 days

David is an experienced freelance 3D modeler and texture artist, specialising in characters and creatures/animals for the film and advertisement industries. He's equally capable to handle organic and hard surface models with good topology.

He has experience in creating and preparing high resolution models for 3D print, making low poly assets for film and games (VR). He also has experience with 3D scan data and has a generalist background with understanding the whole VFX pipeline.

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Hakob P.
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Registered: 15 days

I have 6+ years experience in CG Industry. During this period I have acquired skills in different software packages and techniques. Using my knowledge and experience I can manage any task & solve any problem in this field. I have great passion for my profession so I'm always doing my best on any project.

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Anton K.
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Registered: 15 days

I'm working as a 3D Character Artist and 3D Digital sculptor. I have a vast experience in modeling, texturing, low-poly and high-poly 3D modeling and animation.

I can create:
- models for video games, characters modeling, environment modeling, modeling of architectural constructions, texturing, rigging, animation.

Fluent in programs:
- Blender;
- Zbrush;
- Maya;
- Substance Painter;
- Krita;
- Gimp.

Software
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Victor K.
This user verified his email address

Registered: 18 days

I'm a 3D student looking for some jobs to gain experience and improve my portfolio. My skills are modeling, uv maping, retopology, lightning, texturing, rendering and animation.

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Mher H.
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Registered: 19 days
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Gaurav V.
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Registered: 19 days
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Lucas C.
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Registered: 21 days

I'm a 3D artist from Brazil, graduated in Game development at IESB in Brasília, and i've been working as a freelancer the last year.
My focus is on the PBR workflow for games in Unreal or Unity.

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Luan Oliveira S.
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Registered: 24 days
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Walter T.
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Registered: 24 days

Hello, my name is Walter Torezan Jr, i am 24, and i am a 3d character artist based in Sao Paulo, Brazil.
I work as a freelance 3d artist mostly for games and advertising companies.
I love everything about 3d and art itself, and i am always trying to push my skills further every day, in order to be an better artist.

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Leandro S.
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Registered: 26 days

Hello. i'm 3d Character Artist with 6 years experience on vfx and game industry.

Feel free to contact me anytime.

I’m available for freelance work and full-time opportunities.

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Dawood B.
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Registered: 27 days

Am a 3d generalist currently working in a mobile games company, have been freelancing for around 5 years now, experienced in modeling, texturing and rendering.

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Casey B.
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Registered: 1 month

I am a 3D generalist who specializes in hard surface modeling and rendering. I have 3+ years of experience working on large scale event visualization, architecture visualization, product design, vehicle modeling and rigging, and hard surface modeling for video games.

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Rich D.
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Registered: 1 month
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Margarita S.
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Registered: 1 month

Hello! My name is Margarita, but you can call me Rita. I'm the creative wizard that can bring your ideas to life. Passion and love for modeling and rendering. I'm always looking for new challenges.
Fields of work:
- Lowpoly props modeling
- Isometric 3d art, icons
- Character development
- Product 3d modeling and rendering
- Product 3d rendering from CAD files
- 3d modeling for 3d Printing
- Product Animation

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Vladislav Z.
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Registered: 1 month

I create 3d-models for games (high-poly and low-poly) and for rendering. I can make modelling, sculpting, retopology, UV-Mapping, baking, PBR-texturing and rendering. All models and textures those I made are high quality, have correct topology and usable for different tasks.

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OH! Balbobia — positive Character Design & Rigging studio
This user verified his email address

Registered: 1 month

Animation cartoon Rigging & Positive characters / soulful mascots design (Design for 2D and 3D).

Also we love to design positive soulful characters in 3D, and for exclusive clients with interesting jobs we are ready to do full pipe-line of character development, include texturing with our lead artist.

► Our Rigging powered with:
Two TOP-professional cartoon riggers. Reel: https://vimeo.com/336427767

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Ivan U.
This user verified his email address

Registered: 1 month

Hello ! I do 3D modeling and modeling of organic and solid surfaces. With subsequent retopology, texturing, rendering.
My soft :
-Zbrush (hi-poly)
-Maya (retopology, UV-mapping)
-Substance Painter (texturing)
-Marmoset Toolbag (rendering)

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Ainur G.
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Registered: 1 month

Blender&Subtance Painter.
UV Overlap.PBR texturing, Low-poly.Hi-poly.Game assets

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Itay Y.
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Registered: 1 month

I'm a 3D Modeling and Texturing artist. My main passion and profession is Characters: both realistic and cartoony. Always opened to learn new stuff.
Specializations: Modeling, Shading, Lighting, Rendering
Linkedin: https://www.linkedin.com/in/itay-yogev-690938166/

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design level

Registered: 1 month

“design level” is a Game Graphic outsourcing Studio with over 10 years experienced artists and offer 2D/3D arts over 80 world projects in the various platform since 2010. We can handle most art fields for games, animations and our clients are over 80 companies in South Korea, Japan, and China include
- Nexon Co., Ltd.
- CAPCOM Entertainment Korea Co., Ltd.
- Bushiroad Inc.
- Netmarble Games
- NCSoft
- Bluehole, Inc.

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Chris C.
This user verified his email address

Registered: 1 month

With over 15 years experience, I specialise in modelling, texturing and rendering. I can create high or low poly, hard surface or organic realistic models. I have also worked in Motion Graphics during that time.
I am currently available for remote work and soon available onsite in London and the South East.

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Niels D.
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Registered: 1 month

I'm an Environment, Prop, and Texture Artist that has 4 years experience in game development. I've worked on lots of projects from animated films to VR games. I have excellent PBR Texturing skills, and am outstanding at modeling and sculpting as well. I'm a self-starter and am very good under pressure. I also have a lot of experience working with other artists and making sure to maintain the vision and direction of the project.
I'm available for remote work and ready to get started anytime.

Oscar T.
This user verified his email address

Registered: 2 months

Im a 3D artist, Ive been able to work in several projects related to 3d from videogames, vfx, jewelry, photogrammetry and toys.
I mainly use Zbrush, but my pipeline includes: Maya, 3D Max, Subtance and Mari.
Im part of the official Zbrush streaming channel and part of the beta testing of Zbrush 2019 and 2018

Victor C.
This user verified his email address

Registered: 2 months

As far i remember I´ve always like to design , create and model everything from
vehícles,characters,scenarios. With children mind wihout any skill or
acknowldgement . I spent hours drawing, sculpting, and making histories for
characters and héroes in my mind. This lead me to start a learning journey for
different skills and techniques to the date , for becoming a Digital Artist.

.
This user verified his email address

Registered: 2 months

I mostly do 3d modeling and texturing for animation, indie games
I also do 3d modeling/.sculpting for 3d printing
as well a bit of 2d painting/drawing

Marcos B.
This user verified his email address

Registered: 2 months

3D Artist focused in hard surface modeling and texture painting. Currently available for commissioned works. Mid level professional with 3 years of experience in game industry and also a brief experience with Archviz. Main focus on Games, VR assets and prop with realistic approach. Constant learning person with PBR texture workflow and industry standards softwares, personal interest in creating realistic guns and Hard surface props. Regards, Marcos Brito

Dmytro G.
This user verified his email address

Registered: 2 months

Hi!
I am more than 2 years in the Game Industry.
Creating Weapons Props and Equipment.
Also Characters for Mobile Games.

James B.
This user verified his email address

Registered: 2 months

Hello I am James Blackwell and I am a 3D General Artist. I have a passion for creating 3D assets and applying them to real-time Engines. As someone who is Technically and Artistically minded, I also work to create tools for use on projects to improve time and efficiency.

Peter M.
This user verified his email address

Registered: 2 months

After 20 years as a traditional sculptor and special effects artist, I moved into the digital realm and I am now thought of as being at the top of my game as a digital sculptor. My models and illustrations have appeared in over 60 published books as well as being used in TV and film. I teach Zbrush at a number of universities and colleges and I also provide tutorials for Plural sight/digital tutors. I currently work creating assets and game engine models for use in Unity and Unreal engine.

Andre C.
This user verified his email address

Registered: 2 months

I'm a 3D Artist with 10 years of experience working mostly in the games industry. I've always worked on small teams so I can handle a big variety of tasks, from concept to render, and most of the work in between. I can work with characters, props and small environments. Having worked as technical artist as well, I understand the requirements of making an asset work for different types of production.

Joel P.
This user verified his email address

Registered: 2 months

Passionate 3D Artist/ Technical Artist with 3 years of experience, knowledge of 3DS Max, Maya, Substance Suite, Houdini, Zbrush, Nuke, Unreal with Blueprints & Unity C# and Arnold Rendering. Detailed high res to low res modelling workflow. Background in Virtual Reality & Augmented Reality research. Manipulation and development of images & video using Photoshop, After Effects & Fusion Studio VR. Skilled in verbal & written communication, time management & balancing multiple projects.

Gerardo S.
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Registered: 2 months

Guy S.
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Registered: 2 months

Daniel B.
This user verified his email address

Registered: 2 months

You need 3D Animation or a 3D Model or High Quality Product Renderings or some VFX work.
I'd love to help You out with Your Project, If You have a question, please contact me:
skype : daniel-brok
if You want to check my recent work and skills, please visite my Portfolio Site:
db3d.de

-3D Animation and rendering
-from 3d modeling/sculpting, texturing, shading, lighting to final Product Render
-low and high poly modeling for animation, print or real time
-creating content for realtime

Ikeru .
This user verified his email address

Registered: 3 months

I am Character focused 3D artist :) I love making stylized character/assets, but overall I love learning something new each day.

Fernando P.
This user verified his email address

Registered: 3 months

Alex M.
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Registered: 3 months

Adem d.
This user verified his email address

Registered: 3 months

I do 3D modeling but I'm more focused on texturing

Dan D.
This user verified his email address

Registered: 3 months

3D Artist with a passion for hard surface modeling and texturing, such as high detailed environments, props, weapons and vehicles.

Eight years of experience working in the 3D industry on AAA titles such as, FIFA Street, Fight Night Champion and NHL 15.

I am always pushing my abilities to learn new skill sets and discover new techniques.

WOW-HOW Studio LLC
This user verified his email address

Registered: 3 months

Zakaria T.
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Registered: 3 months

Dmitry D.
This user verified his email address

Registered: 3 months

Mathijs K.
This user verified his email address

Registered: 3 months

Experienced 3D Character artist for video games and sculptures in general.
At elite3D I was a character artist working on titles such as Call of Duty: WWII and Call of Duty: Infinite Warfare. Currently I am working as a Freelance artist for a little of a year with clients such as Secret 6 and others which are currently still under a NDA.

Alex H.
This user verified his email address

Registered: 3 months

3D / Concept Artist specialized in character and hard surface modelling, sculpting, texturing and concepting. I usually workon hard surface shapes but from time to time I enjoy a lot organic modelling and
sketching.

Available for contact over skype/ discord/ mail for consultations.
I usually focus on large projects but am open to any kind of freelancing or contracts on site.

Here is my portfolio : https://www.artstation.com/alexhagen

bharath k.
This user verified his email address

Registered: 3 months

Vehicle 3d modeler specializes in automotive modeling.Worked with top automotive brands like renault, honda toyota for print and web. Being in the industry for over 9 years i have a decent exposure in cgi in various fields.

Software

Ivan L.
This user verified his email address

Registered: 3 months

I'm a 3D artist specialized in character and creature modelling, sculpting and texturing.
I have knowledge of human anatomy, hard surface and organic modelling and texturing.
I know the workflow and process of character and creature creation for game engines, from high to low poly.

These are some of the software I use:
-Zbrush
-Maya
-Arnold
-Mari
-Substance Painter
-Vray
-Unreal and Unity